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  1. CityFish

    CityFish is a hybrid word, title of a hybrid work, tale of a hybrid creature. Part classical parable, part children’s picture book, CityFish is a web-based intertextual hypermedia transmutation of Aesop's Town Mouse Country Mouse fable. Winters, Lynne freezes in Celsius in the fishing village of Brooklyn, Nova Scotia (Canada), a few minutes walk from a white sandy beach. Summers, she suffers her city cousins sweltering in Fahrenheit in Queens, New York (USA).  Lynne is a fish out of water. In the country, her knowledge of the city separates her from her school of friends. In the city, her foreignness marks her as exotic. CityFish represents asynchronous relationships between people, places, perspectives and times through a horizontally scrolling browser window, suggestive of a panorama, a diorama, a horizon line, a skyline, a timeline, a Torah scroll. The panorama and the diorama have traditionally been used in museums and landscape photography to establish hierarchies of value and meaning. CityFish interrupts a seemingly linear narrative with poetic texts, quotations, Quicktime videos, DHTML animations, Google Maps and a myriad of visual images.

    Scott Rettberg - 30.01.2011 - 19:57

  2. GENERATION[S]

    GENERATION[S] expands upon a series of short fictions generated by Python scripts adapted (with permission) from two 1k story generators written by Nick Montfort, and incorporates GORGE, a never-ending tract spewing verse approximations, poetic paroxysms on food, consumption, decadence and desire, a hack of Montfort’s elegant poetry generator Taroko Gorge. There was only one rule in creating GENERATION[S]: No new texts. All the texts in this book were previously published in some way. The texts the generators produce are intertwined with the generators’ source code, and these two types of texts are in turn interrupted by excerpts from the meta narrative that went into their creation. Most of the sentences in the fiction generators started off as Tweets, which were then pulled into Facebook. Some led to comments that led to responses that led to new texts. All these stages of intermediation are represented in the print book iteration of GENERATION[S]. 

    (Source: Author's website)

    Scott Rettberg - 20.05.2011 - 14:44

  3. Underbelly

    Underbelly is a playable media fiction about a woman sculptor, carving on the site of a former colliery in the north of England, now landscaped into a country park. As she carves, she is disturbed by a medley of voices and the player/reader is plunged into an underworld of repressed fears and desires about the artist’s sexuality, potential maternity and worldly ambitions, mashed up with the disregarded histories of the 19th Century women who once worked underground mining coal. 

    Christine Wilks - 03.08.2011 - 16:53

  4. Fragments of Distances

    The Fragments of Distances is a short, only 5 web pages long browser based narrative focusing on the inner world of the main protagonist as he (it as well might be a she) meets the tourists asking him for a direction in his hometown. In other words it’s about the difference of the remembering and experiencing self and how they get along in forming of the self image. Or perhaps it’s just about the streets of Ljubljana. After all there is a lot of Google Maps API involved in the narrative. Actually, I’ll leave it up to you to make your own take on it.

    Jaka Železnikar - 30.09.2011 - 21:18

  5. Living Liberia Fabric

    The Living Liberia Fabric, initiated in affiliation with the Truth and Reconciliation Commission (TRC) of Liberia, is an interactive, web-based narrative supporting the goal of lasting peace after years of civil war (1979-2003). It links concerns for liberation, dignity, and the future with needs for cultural foundations, human rights, truth, and reconciliation. Our system is based in Liberia's culture and the specifics of the conflicts, hence representing our cultural computing perspective. (source: http://groups.csail.mit.edu/icelab/content/living-liberia-fabric)

    Stig Andreassen - 24.03.2012 - 11:50

  6. The Reading Glove

    The Reading Glove is the first component of a research program called the TUNE Project (Tangible, Ubiquitous, Narrative Environment). Karen and Josh Tanenbaum describe TUNE as a story, a space, a game, and a research instrument that investigates questions of interactive narrative, player modeling, adaptivity, and tangible embodied interaction.

    The Reading Glove itself has gone through several iterations. Version 1.0 consisted of a wearable RFID-enabled glove and tagged objects that allowed readers to experience an interactive narrative by picking up objects that have been augmented with story fragments.  There is a video of Reading Glove 1.0 and details of the design process on our blog.

    Jill Walker Rettberg - 07.04.2012 - 14:22

  7. Custom Orthotics Changed My Life

    The tragic tale of two marriages, the death of a son and severe foot problems, followed by miraculous improved life thanks to custom orthotics, is all told using bullet pointed lists, slide transitions and simple graphs generated from presentation templates.

    Other slideshow fiction works by Holeton include: "Voyeur with Dog" (2009), "Do You Have Balls?" (2011) and "Postmodern: An Anagrammatic Slideshow Fiction" (2017). 

    Jill Walker Rettberg - 10.04.2012 - 15:19

  8. TILT

    TILT is database movie inspired by the pinball game in Robert Coover’s famous short story, The Babysitter. An abstraction of the traditional arcade game, TILT uses the random kinetics of a ball in a bounded area to organize its narrative, which is spatial rather than temporal.

    Scott Rettberg - 11.04.2013 - 11:55

  9. L'altra

    Alternate reality serial conducted on Facebook.

    Jill Walker Rettberg - 30.06.2013 - 13:11

  10. I've Died and Gone to Devon

    I've Died and Gone to Devon re-purposes a Python script by Nick Montfort to tell (and retell) the story of an arrival and first impression of Devon. Most of the sentences in this story were adapted from Twitter posts written during a five-week visit to Devon, August - September, 2009.

    J. R. Carpenter - 15.10.2013 - 17:30

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