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  1. looppool

    First produced in 1998, Bas Böttcher’s looppool marks a specific generational moment in the history of online poetry and netart. Simple yet delightful, its palindrome title playfully describes the Sisyphean loop of wandering red billiard balls through a textual maze composed of scattered objects, thoughts, and actions. The reader can either passively watch as these spherical flaneurs wander along the pre-selected path or click to alter their course. Rather than convey the sense of an infinite possibility space, the paths of these poems are highly constrained. Like a Möbius strip, there is no outside to this looppool and regardless of the direction taken, the leisurely poem will wander forever along an unbroken loop.

    (Source: editorial statement, Electronic Literature Collection, Volume Three)

    Jörgen Schäfer - 13.11.2012 - 14:49

  2. Bacterias Argentinas

    Bacterias argentinas is a dynamic model of autonomous agents that recombine genetic information eating one each other and where the genetic information is a narrative. The energy and staff circulate. Word is energy. A version of this model was used in the exhibition Juego doble (Double Game) in Mexico D.F. (Source: Maya Zalbidea) In bacterias argentinas Colombian digital artist and data visualization developer Santiago Ortiz creates a linguistic-multicellular environment that models the interactions between basic organisms in a virtual ecosystem. In Ortiz’s words, it is “a dynamic model of autonomous agents that remix genetic information by consuming one another, and in which genetic information is narrative.” In this Flash work, Ortiz explores the question of life as information by mapping linguistic elements onto color-coded “bacteria” that circulate freely in this bio-linguistic ecology.

    Maya Zalbidea - 18.07.2014 - 22:05

  3. Mastering the Art of French Cooking and Systems Theory

    Mastering the Art of French Cooking explores variable communications platforms and randomly accelerated speeds of reading. The work projects a four-column machine-based mode of reading two works that are difficult to master: Julia Child's The Art of French Cooking, and a text by Niklas Luhmann on the subject of systems theory. The default speed of reading is set at 1200 words per minute but is variable and may be changed by adjusting the URL.

    (Source: Author's Statement from ELC 3)

    Nikol Hejlickova - 30.08.2016 - 16:13

  4. Dwarf Fortress

    Dwarf Fortress is a complex, text-based computer game that has been in development by Tarn and Zach Adams since 2002. The game begins by first procedurally generating an expansive, dynamic world in which players attempt to guide an exponentially increasing colony of temperamental dwarves to build and manage within an ever expanding fortress. The task is made difficult by both the unpredictable and emergent behaviors of the simulation as well as by the anachronistic and arduous interface: a screen full of ASCII characters recalling the personal computers of the early 1980s. Inspired by games like Rogue (1980) and Sim City (1989), the stark textual interface contrasts with the game's complexity as Dwarf Fortress can easily consume all available processing power of a contemporary computer.

    Eirik Tveit - 06.09.2016 - 15:30

  5. Automation | 自動化

    Inspired by the endlessly repeated automated announcements in Tokyo train and subway stations, this is a generative poem called "自動化" in its Japanese version, and "Automation" in English.

    It uses the syntax of the familiar announcement "1番線ドアが閉まります。ご注意ください。" ("The doors on platform 1 are closing. Please be careful"). Every 8 seconds, a script generates a new line by randomly selecting the platform number, subject, verb, and exhortation from a preset list. It displays the result on the screen and then generates a new line. Browsers capable of speech synthesis will also read the text aloud in either English or Japanese.
    (Source: Author's statement, ELC vol. 3)

    Erik Aasen - 18.10.2016 - 15:02