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  1. I-Text

    I –TEXT (2007) Sergej Timofeev and Edmund Jasons combines elements of game as well as structural elements of text analysis . The game envisions interactive reading of poetry done with an air of playfulness, nostalgia and irony. Nostalgic component lies in immitation of the computer games of the 90’s, ironic for it contains a mix of prose, drama and poetry from all over the world starting from Hamlet to Alice in Wonderland, Broken Pines by Painis as if to aspire to create a text with seemingly universal appeal (Teksts=Attels Catalogue (KIM, Riga, Latvia (2012)

    Natalia Fedorova - 04.09.2013 - 22:24

  2. _Internal Damage Report_

    “Internal Damage Data” uses the structure of a multiple choice questionnaire for self assessment of internal damage to shape the first part of the poem. For each question, Mez uses option C (maybe, unsure, other…) to develop her poem, seeking to transcend the traditional yes/no binaries in such questionnaires. In the part depicted above, she uses algorithms to structure her poem: using the logic and language of programming to guide the reader’s experience of the poem.

    [From the "I Love EPoetry" “Internal Damage Data” and “Fleshis.tics” by Mez Breeze Entry.]

    mez breeze - 11.08.2018 - 22:55