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  1. M is for Nottingham?

    M is for Nottingham? was an experimental project launched for the tRace Incubation 2 Conference in Nottingham, UK in 2002.  It combined an online collaborative writing project and a live drama that enacted the “mystery” that the contributors wrote at the conference.  All attendees were invited to join in the collaborative writing of the mystery story M is for Nottingham?.  Each participant could choose a character from the list of historic Nottingham personages (including Nat Turner and The White Lady).  Then the characters set about writing the story of the dead corpse (or corpus) – was the Book Dead?  And, if so, who was the murderer?

    The writing was carried on for three months before the conference.  At the conferencethe participants “played” the character they had created on stage for the entire conference attendees. It has not been possible to preserve the chat function that accommodated the writing process, but the exte3nsive website, which also provided an introduction to Nottingham history and culture, is available except for the Flash portions.

    Amber Strother - 27.08.2021 - 22:23

  2. marbel + matrikel

    A soundplay of original written text and music, which was also published as a stand alone written text.

    A story about two human beings who decide to go through with an operation that could give them eternal youth. The operation goes wrong and all of their experiences, memories, sense of time and place, and knowledge is lost. What they regain is not quite the same.

    Mathias Vetti Olaussen - 16.09.2021 - 12:00

  3. Progress Quest

    Progress Quest is a next generation computer role-playing game. Gamers who have played modern online role-playing games, or almost any computer role-playing game, or who have at any time installed or upgraded their operating system, will find themselves incredibly comfortable with Progress Quest's very familiar gameplay. Progress Quest follows reverently in the footsteps of recent smash hit online worlds, but is careful to streamline the more tedious aspects of those offerings. Players will still have the satisfaction of building their character from a ninety-pound level 1 teenager, to an incredibly puissant, magically imbued warrior, well able to snuff out the lives of a barnload of bugbears without need of so much as a lunch break. Yet, gone are the tedious micromanagement and other frustrations common to that older generation of RPG's.

    (Source: Progress Quest)

    Ana Isabel Jimenez Sanchez - 28.09.2021 - 21:25

  4. El libro del fin del mundo

    En el siglo XVII, Leibniz propuso crear una enciclopedia que reuniera todos los campos del conocimiento humano. Ésto lo llevó a interesarse por los trabajos de Raimundo Llull, Athanasius Kircher o John Dee y adelantarse en varios siglos a las ideas de Vannevar Bush o Ted Nelson.
    El libro del fin del mundo se constituye igualmente como una enciclopedia sólo que en este caso se trata de un corpus inacabado y abierto, proporcionando un cuestionamiento acerca del espacio de identidades y diferencias según las cuales distribuimos, reconocemos y nombramos nuestro mundo.
    Con reminiscencias de Aloysius Bertrand, Marcel Schwob o los bestiarios medievales, El libro del fin del mundo plantea la creación de diferentes mundos posibles, universos autónomos, cada uno con su propio orden, leyes y regularidades.
    La inclusión de trabajos hipertextuales y el vínculo con el sitio del libro en Internet enfatizan las nociones de no linealidad y bifurcación implícitas en la concepción de la obra.

    Andrés Pardo Rodriguez - 21.10.2020 - 11:39

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