Search

Search content of the knowledge base.

The search found 5 results in 0.009 seconds.

Search results

  1. A Nervous System

    This is an interactive poem-fiction hybrid exploring unexplored taxonomies through a touch focused 3-D depth experimental interface. To understand, to translate the world, the objects and creatures and geographies around us, into meaningful (meaningless?) symbols, shareable concepts, we developed language. Then to further understand the differences and similarities of everything around us, to narrow down and dissect function and association, we created labels, categories and systems of taxonomy. And while these developed taxonomies and hierarchies are useful to organizing and departmentalizing our complex land/city/culture/art/literary-scapes, they can also hinder new possibilities and understandings. What if defining the function of the lung or leaves limits alternative and possibly powerful uses, keeps us from exploring what some might call “fringe” science? A Nervous System explores these alternative understandings of biological organisms, systems and organs.

    Hannah Ackermans - 05.09.2015 - 11:19

  2. High Muck a Muck: Playing Chinese

    High Muck-a-Muck: Playing Chinese explores the narratives and tensions of historical and contemporary Chinese immigration to Canada. The project is both an interactive installation and an interactive website. Accompanying the installation and embedded within the website are eight videopoems. The piece is a result of a collaboration between eleven writers, artists and programmers and was created over three years from 2011–2014. The installation received its first public exhibition at Oxygen Art Centre in Nelson, BC in July, 2014. The digital work was created in HTML 5. The three aspects of the project – videos, interactive installation and website – can be exhibited together or in discrete parts. (source: ELO 2015 catalog)

    Hannah Ackermans - 10.09.2015 - 16:23

  3. The Bafflement Fires

    The Bafflement Fires is an interaction fiction/poem in the form of a digital recreation of a Freemason board game from the 1950s. Based on found documents, this game seems an attempt to alter player perceptions through quiz and play. Also attempt at building a part fiction, part creative non-fiction world, told through the surreal and literary answers/questions of someone trying to influence how we perceived the world around/inside us, playable on a screen attempting to create its own pixeled reality.

     

    James O'Sullivan - 17.01.2017 - 22:33

  4. Magister Ludi Game

    “Magister Ludi” is serious comedy game that puts a twist on the escape-the-room genre, with a wry narrator and design that interrogates our role in needing to escape. It is an art game created for Experimenta's International Biennial of Media Art: Recharge.

    Nina Kolovic - 01.11.2018 - 13:05

  5. Hilda Bewildered

    Thank you for your interest in this app. Ironically, this page gets more interest now that Hilda Bewildered is unavailable!

    Hilda Bewildered was released 30 January 2015. Apple removes from sale apps which have not been regularly updated, regardless of whether they continue to work or not. In order to update Hilda we need the latest XCode, which requires a newer Mac. When we buy a new Mac, we’ll update XCode and resubmit Hilda Bewildered to the App Store. But we recently updated our PCs, so… we don’t actually need new Macs right now, apart from this one annoying thing.

    See the Hilda Bewildered Book Trailer on YouTube.

    Author notes are available from within the app. Various extra notes can be found published on this blog — click on a Hilda Bewildered tag or do a search for “Hilda Bewildered” to see them all in one place.

    Nina Kolovic - 03.11.2018 - 14:54