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  1. StoryFace

    "StoryFace" is a digital fiction based on the capture and recognition of facial emotions.

    The user logs onto a dating website. He/she is asked to display, in front of the webcam, the emotion that seems to characterize him/her the best. After this the website proposes profiles of partners. The user can choose one and exchange with a fictional partner. The user is now expected to focus on the content of messages. However, the user's facial expressions continue to be tracked and analyzed… 

    What is highlighted here is the tendency of emotion recognition devices to normalize emotions. Which emotion does the device expect? We go from the measurement of emotions to the standardization of emotions. 

    StoryFace was re-published in The New River in 2018.

    Carlos Muñoz - 26.09.2018 - 14:53

  2. Hard West Turn: 2018 Edition

    A computer-generated novel about gun violence in the United States.

    This novel in three sections follows a nameless man on a journey west. Flat, neutral-sounding declarations meander around a variety of encyclopedic topics — firearms and mass shootings, but also homosexuality, autism, and the goth subculture. The language becomes increasingly simplified and fragmented. The 2018 edition reflects current events and was generated with up-to-date text and links from some of the writers struggling the hardest to produce explanations.

    The 2018 edition went on sale July 4, 2018. Hard West Turn will be regenerated and published annually. Produced on the MIT Press Bookstore Espresso Book Machine. Edition of 13 (corresponding to the original 13 states) + 3 artist’s proofs (red, white, and blue), numbered and signed by the author/programmer.

    Nick Montfort - 06.09.2019 - 22:56

  3. The Deer

    The Deer is a rhythmic, image-driven literary psychothriller about a physicist who hits — what appears — to be a deer. As he returns from the scene of the accident to his childhood home, long-forgotten memories flood his consciousness, and he must come to terms with the fact that his past, and reality as he knows it, are not what they appear. This piece is an interactive text/recording and/or a performance piece which carries the user through the text line by line. As the narrator becomes more and more emotionally fraught, audio effects bend the narrator’s voice to the point of incoherence, mirroring the breakdown of language in the face of trauma.

    Vian Rasheed - 12.11.2019 - 02:42

  4. Legends of Michigami: Riding the Rust Belt

    Riding the Rust Belt is one in a series of (hyper)videos that comprise the Legends of Michigami project.  The videos map the routes of trains along the shores of Lake Michigan.  These works trace a drama of the western Great Lakes – stories revealed in place and landscape. The persistent motion of the train is metaphoric for time passing whether we want it so or not – for the way human beings (in the name of progress or circumstance) are swept up in inevitable social and economic shifts. Riding the Rust Belt addresses the evolution of industrial cities on the shores of Lake Michigan.  It takes place in one day: a ride from Millennium Station in Chicago to Gary, Indiana.  25 miles on the ground and decades back in time.

    Author statement: 

    Vian Rasheed - 12.11.2019 - 22:30