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  1. Typomatic

    Since January 2013, ALIS performing arts company, Serge Bouchardon and Luc Dall'Armellina, researchers and authors, and some students from the University of Technology of Compiègne have been actively involved in a research on the Poésie à 2 mi-mots (we could say in english : Two Half-Words Poetry or Between the lines Poetry, or Along the Lines Poetry or Cutting Edge Poetry...). This specific Poetry is an artistic practice based on special games with the shapes of letters, invented by Pierre Fourny (from ALIS). Pierre Fourny cuts words horizontally, peels them, reverses them. He shows words emerging from other words. Given than the human brain cannot devote itself to such a graphic and linguistic computational exercise, Pierre Fourny imagined a program to do so, at the very beginning of 2000. Since, the Poésie à 2 mi-mots has inspired shows, exhibitions, films, books, produced by ALIS and its partners, most of the time in a kind of handmaking way (using papers, objects, videos), making the audience forget that software was being used. In 2013, the idea was to develop the Poésie à 2 mi-mots using digital media. This project was named Separation.

    Jill Walker Rettberg - 18.05.2015 - 23:06

  2. Poetracking

    Poetracking is a work of digital literature created by three students respectively studying graphic design, digital technologies and journalism. It was developed during the Erasmus intensive program “Digital Literature” organised by Philippe Bootz and held in Madrid in 2014. Poetracking's homepage encourages you to draw a tree within the interface by using a simple drawing software, providing built-in tools such as colour and line width. Shortly after your drawing is finished, a poem appears on the screen. Then, after a while, the poem disappears and you are redirected to a database in which all previous drawings and poems are stored, including your newly generated poem. As innocent and simple as it may look, this project draws in fact from the Baum personality test (sometimes called tree test) created by psychoanalyst Charles Koch, which is meant to bring out a patient's main personality traits and emotions by analysing the way he or she represents a tree on a sheet of paper.

    Jill Walker Rettberg - 18.05.2015 - 23:13

  3. Encyclopedia

    Encyclopedia is an ecological work featuring digital and physical content. The core of the work is a text generator that creates encyclopedic entries for extinct fictive animal species. These unique entries are given away as one-off printed index cards to visitors of the exhibition. Encyclopedia aims to put a gentle focus on the state of the planet, meanwhile exploring the possibilites of digital literature and art. The textual presentations of each animal shift between matter-of-fact descriptions of habitat and feeding habits, and more poetic sentences on the characteristics of the species and its surroundings. The generator analyzes text content and additional data from EoL.org (Encyclopedia of Life), which has comprehensive information on a huge amount of species, extinct and still living. It then outputs an encyclopedic entry derived from the data, creating a fictive animal species, starting (and simultaneously ending) a new track in evolution. Each entry is unique, never to be repeated.

    Hannah Ackermans - 03.09.2015 - 11:22

  4. Play Music for My Poem

    The work plays a tension between media and treats the question of control. It is a piece of the “small uncomfortable reading poems” series. Play music for my poem is based on 2 computers that communicate with each other. The first one contains a combinatory generator of sound that plays music for the second computer. The second computer runs a set of 4 combinatory text generators composing a unique poem in 4 stanzas. The music manages the visibility of this text and the reader controls the music generator via a game running on the first computer.

    Hannah Ackermans - 08.09.2015 - 09:36

  5. From Beyond

    The installation plays with the boundaries of form and consciousness through play with the material and the immaterial. From Beyond invites the reader to interact with a digitally augmented Ouija Board. The Ouija Board (also known as the “talking board”) is well-explored in popular culture as a device that is traditionally employed in an attempt to communicate with the dead, who are themselves voiceless and thus can be “heard” only through the indication of written letters. The board is thus itself an interface that plays at the boundaries of the real and the presumed supernatural, as it operates through superstition: readers place their fingers on the planchette and it moves to answer questions, with a “Yes” or “No” placed on the board. Likewise, our digitally enhanced Ouija Board invites the user to guide a planchette (a pointer) as a tactile interface for making binary decisions while traversing a hypertextual work on a screen that serves as a lens between the reader’s world and the world of the story.

    Hannah Ackermans - 08.09.2015 - 09:45

  6. Fish Net Stockings

    Fish Net Stockings is a new multimedia installation project in development and is inspired and informed by historical mermaid legends and their myriad literary variants. One discovers mermaid tales clinging like barnacles onto historic seaports, sharing themes of the cross-cultural outsider, human trafficking, economic injustice, environmental imbalance, and gender inequality. Both cautionary and emboldening, mermaid tales inhabit the blurred boundary between childhood longing and adulthood regret. In variants of the little mermaid tale, we find a story of the passage between worlds. Den lille havfrue, Hans Christian Andersen’s sacrificial rite-of-passage story screams out for alternative endings. Instead of silencing the little mermaid, Fish Net Stockings aims to give e-literature sirens a space to speak up, sing out, and hook on their stockings. In the installation, a back projection screen serves as canvas for a richly layered mix of digital video, text, and silhouettes. The participatory space allows the audience to disrupt, subvert, and make virtual waves inside this new version of an old tale.

    Hannah Ackermans - 08.09.2015 - 10:35

  7. Death of an Alchemist

    Death Of An Alchemist is a multimedia novel written by Big Data—a detective story generated in real-time from live online content. The installation consists of an 8m wall displaying 128 pages of projected text, symbols and charts. This content is generated by scraping Twitter, Google and social platforms for today’s headlines, social media conversations, memes and more. The text flickers and updates as new data is received, yet still creates a coherent narrative that can be read from beginning to end. This is thanks to a bespoke technique we have termed the “poetics of search”: using a combination of search operators and algorithms to mine data, then string manipulation to fit it cohesively into a new plot. In the story, readers investigate the death of 16th century alchemist Trithemius. He has left behind a supposedly magical book, Steganographia, said to reveal the “clavis magna”: the idea from which all knowledge flows. Readers must decode the book to find the clues to Trithemius’ murder.

    Hannah Ackermans - 10.09.2015 - 10:16

  8. Small Poetic Interfaces – The End of Click

    In Small poetic interfaces we will explore a series of four interactive and experimental poems written by José Aburto during 15 years of poetic work. Each of these proposes a form of special navigation not based in the use of a mouse or a keyboard. The poems are the following: Badly wrapped: It reflects upon the language as a construct where the cell is the written letter. The interface is based on a thread linked to a screen. As the reader pulls the thread, the poem unwraps. http://test1.phantasia.pe/entalpia/_dig/envuelto.swf Scream: If the reader wishes to read, then he/she must scream. The digital poem thus seeks to take the reader’s breath in order to ride the strength of the human voice turned into a scream. The interface is a microphone linked to a screen. http://test1.phantasia.pe/entalpia/_dig/grita.swf Conception of the dragon: We witness the entire process of poetry writing. We may see each of the poetic “bursts,” from the first to the last one, thanks to an automatic technique of saving in each pause.

    Hannah Ackermans - 11.09.2015 - 14:30

  9. Focus

    “Focus” is a work that resulted from the Moscow Laboratory of Mediapoetry (2013-2014) curated by Elena Demidova. This interactive textual installation is based on Vito Acconci’s “READ THIS WORD THEN READ THIS WORD READ THIS WORD NEXT READ THIS WORD...” It explores the physicality of the reading process: the camera follows the reader’s glance, the text appears at the part of the screen, where the reader looks. (ELO 2015 catalog)

    Hannah Ackermans - 12.09.2015 - 11:21

  10. Kjell Theøry

    Kjell Theøry will be a site-specific mobile Augmented Reality poem mapped visually to geo-spatial coordinates in a public outdoor space in Bergen. The work responds to historical and fictive narratives of Norway as a landscape for exile and escape in conjunction with writings and memories from my residency as a Fulbright Scholar in Bergen last year. It will be accessible for viewing with internet-enabled smart phones and tablets throughout ELO 2015 and will be activated by a brief live event in which I manipulate and read from the virtual space and generate additional material by scanning augmented tattoos on the body of a local male performer. This work evolves out of my AR installation in June 2014 at the Bergen Bibliotek, The Empty House, but will be a substantially new iteration. (Source: ELO 2015 Catalog)

    Hannah Ackermans - 30.11.2015 - 10:29