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  1. De steen der wijzen (Magic Stone)

    The first text adventure game by pioneering software company Radarsoft (John Vanderaart). Players had to make their way through the storyworld by typing in commands on their keyboards.

    Siebe Bluijs - 25.03.2021 - 17:37

  2. The Egg The Cart The Horse The Chicken

    The egg, the cart, the horse, the chicken was written by Hazel Smith (text) and Roger Dean (sound). The hypertext and animations, written in Flash by Hazel Smith, are designed for a split screen. The texts in both the upper and lower frame are grouped into short linear 'scenes' which form an overall 'movie'. But the sequence in the upper frame can be disrupted by clicking on hyperlinks (marked in capital letters), which allow the reader to jump to texts other than the ones which follow each other in sequence. Consequently the juxtaposition of the texts on the two different screens is also variable. The piece engages with the way in which linear systems are constantly disrupted by non-linearity. This is written into the piece at a formal level by the use of the hyperlinks, animation and split screen, which tend to disrupt normal reading processes. Thematically the piece also addresses the ways in which a simple cause and effect relationship rarely operates, even within scientific systems.

    Hazel Smith - 26.03.2021 - 11:22

  3. Time the Magician

    Time, the magician (2005) is a collaboration by Hazel Smith and Roger Dean written in the real-time algorithmic image-processing program Jitter. The piece begins with a poem, written by Hazel, on the subject of time:  influential on the writing of the poem was Elizabeth Grosz’s The Nick of Time.  The poem is initially performed solo, but as it progresses is juxtaposed with live and improvised sound which includes real-time and pre-recorded sampling and processing of the voice. The performance of the poem is followed (slightly overlapping) by screened text in which the poem is dissected and reassembled. This screened text is combined in Jitter with video of natural vegetation, and the sound and voice samples continue during the visual display.

    Hazel Smith - 26.03.2021 - 11:49

  4. Intertwingling

    INTERTWINGLING is a work for the web and for live performance, which involves hypertext and improvised music. The hypertexts are very diverse and include aphorisms, parodies, poems, fragments of narratives, and quotations. These are connected by hyperlinks, which allow the screener to take many different pathways through the work, so each screening will be different (and not all will include every text). In a live performance, the improvising musicians must respond to the hypertexts sonically, but they can do so in any way they choose. The hypertexts were written and visually designed by Hazel Smith, with image backgrounds supplied by Roger Dean. The sound is taken from a live performance of the work, given in December 1998 at the Performance Space, Sydney, which involved extensive digital processing of electronic and acoustic sound, played by the austraLYSIS Electroband (Roger Dean, Sandy Evans, and Greg White). The recorded sound has been slightly edited, and is presented playing both forwards and backwards, in streaming audio. 

    Hazel Smith - 26.03.2021 - 12:12

  5. Clay Conversations

    Clay Conversations arose out of collaborative conversations I had with British ceramicist Joanna Still. After several meetings and exchanges, Joanna created some ceramics which evoked various forms of communication, for example a clay book, a calendar, and an abacus, but which also had an abstracted connection with the objects to which they refer. I wrote several short poems in response to Joanna’s ceramics, conversations we had, and textual material she sent me (such as a newspaper cutting about Haitians eating clay plates because they could not afford food).  My poetry also drew on experiences I had independently, which seemed to connect with the project, such as a visit I made to the Asian Art Museum in San Francisco.

    Hazel Smith - 31.03.2021 - 10:14

  6. Legends of Michigami: Prairie Chants

    Prairie Chants is part of a collection of hypermedia, narrative videos that chronicle aspects of life on the shores of Lake Michigan (called Michigami by some First Nations).  In this video, a story of the prairie—and the native tribes who once lived there—unfolds.

    From the Electronic Literature Directory:

    The tribal narrative happens to follow the historic movement of the Sauk or Sac tribe (officially Sauk and Fox), but it could be that of any one of many eastern woodland people, indeed hundreds of tribes across the country, who were forced from their homes, had their land taken by trickery or force, and walked their own trail of tears into captivity. The narrative links to the present with the development of new prairie associated with solar gardens.

    Author's statement

    Amber Strother - 31.03.2021 - 16:25

  7. No World 4 Tomorrow

    “You and CO2” is an innovative, interdisciplinary project combining research and public engagement activities to encourage young people, aged 12-15, to engage with the global problem of climate change on a local scale and to commit to behaviour changes that will reduce their carbon footprints.

    Through three workshops delivered in class, we educate the students about the role of carbon dioxide in climate change and the carbon dioxide emissions associated with everyday activities. The students read/play No World 4 Tomorrow, a custom-built interactive digital fiction on climate change, and then create their own interactive stories on the topic.

    Hannah Ackermans - 06.04.2021 - 10:43

  8. The Bug

    The Bug is a browser demo presented as a single page of HTML, with CSS, JavaScript, and a Base64 encoded image all part of that one page. It is a trilingual digital poem, with sound, that computationally glitches itself in different ways, transforming the background image, the text, and the music.

    Nick Montfort - 12.04.2021 - 05:38

  9. In Small & Large Pieces

    In Small & Large Pieces is a short poetic hypertext fiction, a gothic angle of “Through the Looking Glass” by Lewis Carroll. This work interacts with the reader through making them keep using the “return key”. This way the work keeps the reader actively focused on what is happening through the six chapters:

    Chapter 1: The Effect of Living Backwards

    Chapter 2: Injury & Breakage

    Chapter 3: Anna, Phantomwise

    Chapter 4: The Unified Parent

    Chapter 5: Scrambled Eggs

    Chapter 6: The Mirror Shattered

    All together this poetry collection contains 13 short, lyrical poems.

    Astrid Ensslin - 21.04.2021 - 13:46

  10. The (auto)biography of 김정은

    The (auto)biography of 김정은 is a conceptual 'found' artwork in seven parts. It combines found code with found text. Multiple 'found' computational pieces have been modified with vocabulary drawn from multiple speeches delivered by the current North Korean Leader, Kim Jong-un/김정은. In addition, vocabulary and phrases from journalism critical of the North Korean regime are also incorporated into these generative works.

    This work represents a ‘dystopic platform’. On the one hand, this work is an experiment in propaganda delivery: it emulates the relentlessness of the North Korean indoctrination machine and shows how born-digital writing can be stolen and misused; in so doing, it reveals digital literature's power. As part of this process, a Kim Jong-un 'poetic robot' has been created to demonstrate how such propaganda might be delivered/forced upon a populace. This work also seeks to capture the perspective of a curious, intelligent yet powerless North Korean citizen and demonstrate how they might (struggle to) engage with local culture.

    Carlota Salvador Megias - 22.04.2021 - 23:19

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