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  1. Kvinden ved siden af

    This is the story of two women whose souls switch bodies during their surgery after a traffic accident they were both involved in. The story is told in a standalone iPad app, narrated in part by the sister of one of the women and in part through a series of documents that the sister finds or is given: the doctor's report of the surgery, emails and chat transcripts from people reacting to the soul-swapping, and various other Although the story is entirely linear, the illustrations and the feeling of opening documents on the screen make this short story well suited to the tablet reading environment. The style of writing is humorous and at times somewhat caricatured, though also raising large questions about identity and mortality.

    Jill Walker Rettberg - 27.01.2013 - 21:18

  2. Stjernetime

    A short story told from the perspective of a young girl named Stella, who is lying in the grass in the summer sunshine when she realises that she cannot move. She finds that in order to escape from this immobility she can change herself into a series of other things and creatures: a stone, a fish, a house - and she finally finds that she in fact wants to be herself again. This is a lyrical story raising questions of identity and the transition from child to adult.

    The story is displayed as a series of pages with a paragraph on each page and graphical elements beneath. It is entirely linear, but designed to be read on an iPad.

    Jill Walker Rettberg - 27.01.2013 - 21:27

  3. Mimesis

    Online social networks and video games are prevalent in today’s society, and using both video game characters and social networking profiles cam potentially be used to help people better understand others’ experiences, delivering meaningful experiences which enable critical reflection upon one’s identity, and on others’ experiences related to identity. However, merely customizing graphical representations and text fields are insufficient to convey the richness of our real world identities. As a step towards conveying richer identity experiences, we introduce our interactive narrative game called Mimesis, which aims to allow players to explore identity phenomena associated with discrimination. The story of Mimesis takes place in an underwater setting with subtly anthropomorphized sea creatures as characters. The player character is a mimic octopus, which is a species of octopus adept at emulating other creatures. The octopus is on a journey that takes it from the dark depths of the ocean to its home in the tropical shallows.

    Thor Baukhol Madsen - 17.02.2015 - 15:50

  4. Tom Tells

    An navigation application, that gives you traditional (audio) direction and a poetic story about traveling, loneliness, homecoming, temptation, disguise, identity and exile, told by Tom, during the trip. Loosely inspired by Homer’s Odyssey and HAL 9000. 

    Navigational software is something we daily trust and depend on. We have a somewhat personal relation with this type of software, what if it gets
    very personal? Tom is consious but has only one sense, his GPS – what does ‘life’ mean when you have juste one sense? What is Tom’s opinion on traveling?

    (Source: Adapted from Artist's project page)

    David Peeters - 31.05.2021 - 14:07