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  1. The Doll Games

    The Doll Games is a hypertext project that documents a complex narrative game that Shelley and Pamela Jackson used to play when they were prepubescent girls, and frames that documentation in faux-academic discourse. In “sitting uneasily between” different styles of discourse, the work enlists the reader to differentiate between authoritative knowledge and play. Although the dolls in question are “things of childhood,” the project reveals that in the games the authors used to play with these dolls, one can find the roots of both Pamela and Shelley’s “grownup” lives: Shelley’s vocation as a fiction writer, and Pamela’s as a Berkeley-trained Ph.D. in Rhetoric. Throughout, the project plays with constructions of gender and of identity. This is a “true” story that places truth of all kinds in between those ironic question marks. The Doll Games is a network novel in the sense that it uses the network to construct narratives in a particularly novel way. The Doll Games is also consciously structured as a network document, and plays in an ironic fashion with its network context.

    Scott Rettberg - 26.02.2011 - 16:24

  2. _the data][h!][bleeding texts_

    "_the data][h!][bleeding t.ex][e][ts" are remnants from email performances devoted to the dispersal of writing that has been inspired and mutated according to the dynamics of an active network. The texts make use of the polysemic language system termed mezangelle, which evolved/s from multifarious email exchanges, computer code flavored language, and net iconographs.

    (Source: Author's description from the 2001 Electronic Literature Awards)

    The archived version of Fleshis.tics was sponsored by Create NSW - NSW Government.

    Rita Raley - 05.05.2011 - 23:18

  3. him

    “Him” is a hypertext poem where the lines lead to different aspects of male identity cut out of magazines and the reader becomes lost in the permutation.

    (Source: Author's description in State of the Arts CD)

    Scott Rettberg - 28.05.2011 - 12:17