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  1. Immobilité

    Immobilité, the first feature-length film for a mobile device, is story of two women living in a dream-like state. The audio is that of great eeriness, but we are assured by the narration that the women are not here to haunt us. Soon after, we are presented with a very interesting question; a question that is left open to interpretation by an unknown being from the distant future. Annotated by Gary Nasca.

    (Source: Description from the Electronic Literature Exhibition catalogue)

    Meri Alexandra Raita - 03.02.2012 - 15:45

  2. P.o.E.M.M.

    A compilation of broken poems, P.o.E.M.M. Poems for Excitable [Mobile] Media is designed explicitly for mobile media. The poems cannot be read without touching the screen, an experience that creates excitable stimulation. The letters and words of the poems float in the background, waiting for the user to snatch them up with their fingers. One line at a time, the user can grab the words and align them on the screen. The lines can be arranged in any order, and so the user must piece together both their meaning and the structure. Lewis and Nadeau built the interface filled by these works and poets: “What They Speak When They Speak to Me” by Jason E. Lewis, “Character” by Jim Andrews, “Let Me Tell You What Happened This Week” by David Jhave Johnston, “Muddy Mouth” by JR Carpenter, “The Color of Your Hair Is Dangerous” by Aya Karpinska. Annotated by Greg Philbrook.

    (Source: Description from the Electronic Literature Exhibition catalogue)

    Meri Alexandra Raita - 05.02.2012 - 16:22

  3. Ruben and Lullaby

    Ruben And Lullaby is an interactive iPhone app/game that engages the user in a relationship between two lovers. Loyer labels this and similar projects as 'opertoons', stories that you can play. Ruben And Lullaby allows the user to shift focus between people, changing a characters mood by shaking or stroking. While the work is presented in black and white, the screen changes color based on the mood of the characters while also playing a responsive jazz soundtrack in the background. Annotated by Mike Scoggins.

    (Source: Description from the Electronic Literature Exhibition catalogue)

    Meri Alexandra Raita - 05.02.2012 - 16:31

  4. Blue Light

    The Blue Light Project is a mobile media narrative. Composed to challenge conventional perceptions of security, the project guides participants through the campus using emergency phone towers as landmarks to discover who among their friends accused them of cocaine possession. With an immersive narrative written by Kirsten Petersen and Page Schumacher, a dynamic route mapped by Nicole Anderson and Allison Gray, and an interactive web interface coded by Kevin Diep, Tyler Lundfelt, and Dylan Symington, The Blue Light Project compels participants to reevaluate the certainty of personal safety and prized friendships.

    (Source: Description from the Electronic Literature Exhibition catalogue)

    Note: This work was featured in the 2012 Electronic Literature Exhibition on the computer station featuring Future Writers--Electronic Literature by Undergraduates from U.S. Universities--Mobile Works

    Meri Alexandra Raita - 08.02.2012 - 20:28

  5. Glitch

    Glitch is a fictional, site-specific, mobile media narrative based on the campus of the University of Maryland. Readers follow the story of a student named Alice, who experiences a series of strange glitch-like events that she cannot explain but works to understand. Users walk through various sites on campus based on provided coordinates, finding geocaches and solving riddles that utilize location- based knowledge to explore Alice's personal journal pages and digital blog entries.

    (Source: Description from the Electronic Literature Exhibition catalogue)

    Note: This work was featured in the 2012 Electronic Literature Exhibition on the computer station featuring Future Writers--Electronic Literature by Undergraduates from U.S. Universities--Mobile Works

    Meri Alexandra Raita - 08.02.2012 - 20:41