Search

Search content of the knowledge base.

The search found 10 results in 0.01 seconds.

Search results

  1. Radiophonic Laura: Voice, Song, Information, Intelligence

    Web essay with video content on the various permutations of _Laura_ story through multiple media.  _Laura_ is discussed as a parable of information exchange, with a focus on how sound is transmitted through and across multiple film texts, repetition and desire, noise and the cosmic.

    Joe Milutis - 20.01.2012 - 22:17

  2. F2F

    F2F might seem retro to you. It struck me as very 1991. The idea of a hypertext that is heavy on the text seemed to lose its charm as soon as images, moving animation, video and sound could also be included. One of the downsides to the speed of the evolution of hypertext, is that whole possible genres and subgenres were not given the chance to grow. What happened to the web-film-essay? Well, it never happened. Sure, there are some text-book-market CD-ROMs and the like that do something similar, but they use video more as mere illustration. What about a film essay that would incorporate the mystery the moving image rather than try to compete with it? What about utilizing images and sounds that potentially resist the text? What about playing with the clips like a video artist would?

    Joe Milutis - 20.01.2012 - 22:40

  3. R, Adieu

    A harrowing alphabetical excursion into the world of the rolled r. Milutis tracks—and, through sounds and videos, shows—the primal violence and utopian trill of 'the most rrresilient of locutions' in sound poetry, regional dialects, and televisual affects, from Kurt Schwitters to Georges Perec to Rodgers and Hart to Charles Bernstein.

    Joe Milutis - 22.01.2012 - 21:15

  4. Digital Humanities in Practice (DIKULT 207, Fall 2012)

    Digital Humanities in Practice (DIKULT 207, Fall 2012)

    Patricia Tomaszek - 24.08.2012 - 14:00

  5. Hearts and Minds: The Interrogations Project

    Hearts and Minds: The Interrogations Project was developed at the Electronic Visualization Lab (EVL) at the University of Illinois Chicago (UIC) for the CAVE2™, the next-generation large-scale virtual-reality 320-degree panoramic environment which provides users with the ability to see 3D stereoscopic content in a near seamless flat LCD technology at 37 Megapixels in 3D resolution matching human visual acuity. The CAVE immerses people into worlds too large, too small, too dangerous, too remote, or too complex to be viewed otherwise. This project makes use of the CAVE environment for a multisensory artwork that addresses a complex contemporary problem: as American soldiers are returning from wars in Iraq and Afghanistan, it is becoming increasingly clear that some of them participated in interrogation practices and acts of abusive violence with detainees for which they were not properly trained or psychologically prepared. This has in turn left many soldiers dealing with Post-Traumatic Stress Disorder on their return home, and left many unresolved questions about the moral calculus of using torture as an interrogation strategy in military operations.

    Alvaro Seica - 11.11.2014 - 20:02

  6. Digital Humanities in Practice (DIKULT 207, Spring 2015)

    Digital Humanities in Practice (DIKULT 207, Spring 2015)

    Alvaro Seica - 21.01.2015 - 15:25

  7. War Poems: Critical race theory and database narrative in digital public histories

    This public research/community project explores the use of database narrative in the process of “counter-storytelling” using oral history and Critical Race Theory (CRT) in a public history touch-table project. The research is based on a case study of an ongoing digital humanities project at the historic Kimball African American War Memorial Building, built by black veterans of WWI in 1928 in the southern coalfields of West Virginia. The Kimball Project’s aim has been to further develop the significance of the renovated Kimball African American Memorial, which was once a vibrant center of local community life for all ethnicities and races. A central goal of the project is to create an identity as a national treasure and unique destination for historical tourism through the innovative use of digital information technology. One of the objectives of the project has been to involve the community in telling their own historical narratives using iPhone and iPod-based mobile journalism tools for incorporation into the Memorial’s exhibits, digital content, and to upload these stories to the Memorial website.

    Magnus Lindstrøm - 05.02.2015 - 15:14

  8. Digital Humanities in Practice (DIKULT 207, Autumn 2016)

    Digital Humanities in Practice (DIKULT 207, Autumn 2016)

    Alvaro Seica - 01.06.2016 - 11:43

  9. Digital Humanities in Practice (DIKULT 207, Fall 2017)

    Digital Humanities in Practice (DIKULT 207, Fall 2017)

    Alvaro Seica - 24.08.2017 - 11:52

  10. Rewriting, Relearning : Creative Collaborations in the Digital Humanities

    Eight scholars joined an experimental writing workshop in the mid 2000s, in the hope of transforming their work and its impact—and developed some of the first projects to be published in the groundbreaking digital humanities journal Vectors. In this musical, performative documentary, your keypresses trigger statements and media from alumni of the Vectors workshop as they retrace their experiences, which for many had a significant effect on how they thought and wrote. Delivered using a new technology called Stepworks, every word, image, sound, video, and musical note in the documentary was individually specified using Google Sheets. The work is presented in two parts, which can be navigated
    using the menu in the top right.

    Jane Lausten - 26.09.2018 - 15:20