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  1. PRY

    Six years ago, James – a demolition expert – returned from the Gulf War. Explore James’ mind as his vision fails and his past collides with his present. PRY is a book without borders: a hybrid of cinema, gaming, and text. At any point, pinch James’ eyes open to witness his external world or pry apart the text of his thoughts to dive deeper into his subconscious. Through these and other unique reading interactions, unravel the fabric of memory and discover a story shaped by the lies we tell ourselves: lies revealed when you pull apart the narrative and read between the lines.

    (Source: http://prynovella.com)

    Daniela Ørvik - 22.01.2015 - 14:49

  2. The Secret Language of Desire

    The Secret Language of Desire (2015) is an electronic literature app exploring the narrative and touchscreen affordances of digital tablets. Merging 27 ultra-short chapters with interactive animations and sound, The Secret Language of Desire traces a woman’s journey from everyday life into a landscape of sensuality and desire. Every chapter of The Secret Language of Desire contains elements to enrich the narrative – objects can be touched, triggering animations and sound, or images can be rubbed off, revealing hidden contents.

    The Secret Language of Desire differs from Heyward’s early works by emphasising textual content over image, sound and interactivity, reworking the balance of multimedia elements into an electronic literature form that is predominantly textually-driven. The project was supported by funding of $15,000 in 2014 from the Australian Government through the Literature Board of the Australia Council for the Arts, its arts funding and advisory body.The work includes mature content and themes. It was produced for iPads and was available in the AppStore from 2015 to 2018.

    Megan Heyward - 04.08.2015 - 12:21

  3. Collocations

    Collocations is a work of experimental writing that explores the philosophical implications of quantum mechanics by appropriating and transforming two key texts from Niels Bohr and Albert Einstein’s historic debates about the complementary relationship between position and momentum. By interacting with Collocations, the user turns into an experimenter, observing and physically manipulating the device to materialize unique textual configurations that emerge from within Bohr and Einstein’s original writings. Striking a balance between predetermined and algorithmically influenced texts, Collocations constructs a new quantum poetics, disrupting classical notions of textuality and offering new possibilities for reading. (Source: ELO 2015 catalog)

    Hannah Ackermans - 03.09.2015 - 09:54

  4. Eroica: A Hypermedia Fiction

    Eroica is a hypermedia fiction for web (http://hypereroica.com/). It moves on three dimensions: narrative/temporal, mosaic/spatial, interior /vertical. It tells three similar stories, one in fin de siècle Vienna, one in a mid-century mid-Hudson River mansion, another in the upper Amazon in the present day. Every narrative presents an innovative composer, his/her artist lover, and a conservative arch-antagonist. On the spatial level the work presents 88 kinetic images that the traveler is invited to assemble into a three-dimensional mosaic depicting artistic struggle. In the vertical dimension the work submerges the traveler in three descending layers: dramatic, psychological, and archetypal. The work is composed of image, music, text, and voice. Without pause or recursion it lasts two hours. The work’s system of navigation gives the traveler options of temporal vs. spatial exploration, narrative constraint vs. total freedom, and choices of endings – order and randomness, logic and serendipity.

    Hannah Ackermans - 03.09.2015 - 11:08

  5. Encyclopedia

    Encyclopedia is an ecological work featuring digital and physical content. The core of the work is a text generator that creates encyclopedic entries for extinct fictive animal species. These unique entries are given away as one-off printed index cards to visitors of the exhibition. Encyclopedia aims to put a gentle focus on the state of the planet, meanwhile exploring the possibilites of digital literature and art. The textual presentations of each animal shift between matter-of-fact descriptions of habitat and feeding habits, and more poetic sentences on the characteristics of the species and its surroundings. The generator analyzes text content and additional data from EoL.org (Encyclopedia of Life), which has comprehensive information on a huge amount of species, extinct and still living. It then outputs an encyclopedic entry derived from the data, creating a fictive animal species, starting (and simultaneously ending) a new track in evolution. Each entry is unique, never to be repeated.

    Hannah Ackermans - 03.09.2015 - 11:22

  6. A Nervous System

    This is an interactive poem-fiction hybrid exploring unexplored taxonomies through a touch focused 3-D depth experimental interface. To understand, to translate the world, the objects and creatures and geographies around us, into meaningful (meaningless?) symbols, shareable concepts, we developed language. Then to further understand the differences and similarities of everything around us, to narrow down and dissect function and association, we created labels, categories and systems of taxonomy. And while these developed taxonomies and hierarchies are useful to organizing and departmentalizing our complex land/city/culture/art/literary-scapes, they can also hinder new possibilities and understandings. What if defining the function of the lung or leaves limits alternative and possibly powerful uses, keeps us from exploring what some might call “fringe” science? A Nervous System explores these alternative understandings of biological organisms, systems and organs.

    Hannah Ackermans - 05.09.2015 - 11:19

  7. infloresence.city

    inflorescence.city is an exploration of a shifting virtual city from multiple vantage points. The publication is generated live using a variety of different approaches. Each time you refresh your browser, the publication rewrites itself. The different sections of the work each offer a unique window into the city. These sections take the form of paper ephemera, census documents, a virtual graveyard with generated tombstones, visits to city landmarks, and various other artifacts. It was important to us that we give each of these separate perspectives a unique sensibility and a voice of its own. To that end, each of these sections is written by a different set of algorithms. When writing this piece, we treated these software processes as honored collaborators rather than as tools. Each has its own texture and tendencies. Getting to know each of these algorithms is an intricate back and forth process of listening and refining. The bodies of text they use as source material are carefully picked and hand-refined to match the tone of the algorithm. As the document is written, sections of the document are passed to a program that is responsible for the illustrations.

    Hannah Ackermans - 05.09.2015 - 11:38