Search

Search content of the knowledge base.

The search found 115 results in 0.011 seconds.

Search results

  1. Maybe Make Some Change

    (Author's description.) 

    “maybe make some change” merges parser-based interactive fiction with textual and multimedia layering to produce a confrontational exploration of a true event. Inspired by the trial of Adam Winfield, a whistleblower soldier accused of murder, the piece freezes a single battlefield moment and replays it from half a dozen violently conflicting perspectives.

    “change” questions the trust we place in narrators, and explores the fine edge between moral and immoral acts in a war zone. Juxtaposing its text narration with both footage of first-person shooters set during contemporary wars and online social networking pages of the accused soldiers, the piece also challenges the representation of and engagement with current events in mainstream interactive media.

    “change” was part of the jury-award-winning “‘what if im the bad guy’ and other stories” exhibition at the 2011 UC Santa Cruz Digital Arts & New Media MFA show.

    Aaron Reed - 20.06.2012 - 19:39

  2. Argot, Ogre, OK!

    All of the prior remixes of Nick Montfort's _Taroko Gorge_ rewrote the text, while leaving Nick's code unchanged or almost so. I thought that was a shame. I also thought it was an opportunity! Since they all essentially consisted of word-lists plugged into a schema, I was able to remix them together on two axes at the same time:

    * Combining the word-lists of any two poems;
    * Mutating the stanza schema.

    I also took the opportunity to randomize the color schemes of the pages. (But not the font choices or the background imagery that some of the poems indulged in. Optima for everybody, I'm afraid.)

    Nick's original poem generates a constant ABBA-C pattern, with some extra B's thrown in. This page essentially invents a new pattern (for example A-, or BC-BA, or CCC, or so on) for each block. The code for the pattern is on the left, and the generated output is on the right.

    To answer the obvious question: Yes, this page really does execute the code that's displayed in the left column, and it really does generate the text in the right column.

    Scott Rettberg - 24.06.2012 - 15:09

  3. when

    In the film ”when” Ottar Ormstad is transferring his practice as concrete poet to the realm of a programmable networked space, blending his poetry with specially composed modern music with electronic elements. His b/w photographs developed in the darkroom are presented in combination with words in different languages, some of them exceeded into ”letter-carpets”. Some sentences are from well known songs or films, other letter-combinations are invented by the author.

    The film is telling a story about life and death, basically from the standpoint of cars, rotten in a field in Sweden. The narrative is very open, and each viewer may experience the film very differently. This is also dependent upon the language background, any translation is – intentionally – not given.

    when has been screened at festivals for experimental short film, so far in France, Romania, Russia and Norway.

    Ottar Ormstad - 24.07.2012 - 23:55

  4. PoemAds - Sob o signo da devoração

    Rui Torres' text engine, with animation and combinatorics, from advertising slogans of butters, beers, water, cars, soft drinks, banks, credit cards, shampoos, supermarkets.

    source:https://po-ex.net/taxonomia/materialidades/digitais/rui-torres-poemads/ 

    Maria Engberg - 11.10.2012 - 14:37

  5. The Quick Brown Fox (a Panagram)

    For this piece, Bigelow uses the most famous pangram in the English language, “The quick brown fox jumps over the lazy dog,” to structure a poetic narrative hypertext. Each letter contains a piece of a story about a relationship about to change, expressed by means of a poetic line that moves in meaningful ways over a brief looped video background. Not wishing to reveal more about the story, I will just say that Bigelow deftly maps the story onto the pangram several ways: chromatically, graphemically, allegorically, and cinematically. In the credits, he describes his role as “spun by Alan Bigelow,” an interesting choice of words in the context of his creative approach. Having read his delightful series of “Ten…” short list-essays on digital literature (positioned after the images in his site), and having read the credits to his works, I know that he uses royalty-free sounds, images, video, and occasionally language —modified as he sees fit— in the creation of his works.

    Scott Rettberg - 16.10.2012 - 15:23

  6. McLu-uhms

    This poem showcases Jhave’s talent for delicately combining theory, science, and intensely personal material in a native digital multimedia poem. The subtitle for this poem is ” a confession of carnal confusion concerning an absence of cognition” which he explains is the result of encountering “The Medium is the Message” as a teenager and being sexually aroused by one of its images. He also critiques that “most humanities scholars (McLuhan included) are ignorant of the raw technical complexity of neurology and data plumbing.” Considering that Jhave has named his website Glia after an essential component of the nervous system called Neuroglia, it is clear that he knows a thing or two about the brain and its mechanisms. This poem is presented in several short stanzas along with quotes by McLuhan, neuroscientists, and computer scientists, replacing the poem and quotes piece by piece on a 4 second schedule, and looping back to the beginning when they reach the end. The videos are longer in duration and are also looped, changing the image-text juxtapositions as you reread the work.

    Helene Helgeland - 29.10.2012 - 14:41

  7. Mondrian Mood

    Inspired by and built on Piet Mondrian’s artwork, Eric LeMay writes a poem that reacts with the surface it is written upon. Different sections in the painting and color are used to structure lines of verse, in a way that represents two voices in conversation. One of the voices wants a heron in the work, while the other one is more concerned with the aesthetics of De Stijl, which don’t leave much room for natural elements, such as herons. The poem uses a restrained sense of humor to create play between meanings of words (such as “eye” and “I”), abstraction and representation, and the senses used to experience the rich textures of Mondrian’s paintings.

    (Source: Leonardo Flores)

    Helene Helgeland - 29.10.2012 - 15:14

  8. Alone Engaged

    Alone Engaged is one of several works that uses Nick Montfort's code structure for Taroko Gorge. Alone Engaged was written during the fall 2011 in Atlanta, Georgia, USA.

    Maria Engberg - 13.11.2012 - 16:01

  9. Passing Through

    This multimedia hypertext work weaves together unpopulated images, ambient sounds, and the text of overheard conversations in several cities to produce an immersive experience of a journey. Best experienced in cinematic conditions (good speakers or headphones, large screen, dark room, no distractions, fullscreen browser window), this is a navigationally minimalist. Each image has an area you can click on to go to the next, and it’s not difficult to find, since it tends to be large and placed over a focal point in the photograph. The simplicity of the interface and knowing from the outset that it is a linear experience, allows readers to relax into the work and not be distracted by wondering about where to go or what decision to make. The sounds and scheduled presentation of the texts also encourage paucity and reflection on the whole sequence of images as a whole. (Source: Leonardo Flores, I ♥ E-Poetry)

    Scott Rettberg - 01.01.2013 - 18:38

  10. Know

    Buzz Aldrin Doesn't Know Any Better was a poem about crazy talking with a street-person outside a pawn shop on a sunny San Francisco afternoon.

    The original work was first created to be the middle panel for Things You've Said Before But We Never Heard, a triptych exploring conversations with in different registers, as well as the differences in presenting text in print and screen formats.

    Know is the second app in the Poetry for Excitable [Mobile] Media (P.o.E.M.M.) Cycle. We will create a series of ten such apps, each exploring different interaction methods, collaboration strategies, and publication methods. The P.o.E.M.M.s are also part of a series of exhibition-scale interactive touch-works integrated with large-scale printed texts. To find out more about the P.o.E.M.M. project, visit www.poemm.net.

    (Source: Author's description on iTunes store)

    Scott Rettberg - 26.01.2013 - 12:40

Pages