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  1. Oracle

    Oracle is a voice recognition and interpretive grammar based interactive performance artwork. The performer's speech, a series of questions posed by the audience, is acquired and presented in a digital projection. The computer system reads the acquired and collective texts, as they are layered upon one another, and generates answers to each question using a word from each of the prior questions.

    Simon Biggs - 21.09.2010 - 12:07

  2. Digital Literature in France (conference presentation)

    The presentation briefly retraces the history of electronic literature in France, emphasizing the various literary and aesthetic tendencies and the corresponding structures (groups, magazines, etc.). The focus then shifts to French electronic literature communities. The presentation notably provides an account of a study that Bouchardon did in 2004-2007 for the Centre Pompidou in Paris (study included in the book "Un laboratoire de littératures", http://editionsdelabibliotheque.bpi.fr/livre/?GCOI=84240100044550). He analyzed a "dispositif" (mailing list, website, meetings) called e-critures, dedicated to electronic literature, with the hypothesis of the co-construction of a "dispositif", a field and a community. The presentation concludes with the possible characteristics of electronic literature in France (which might not be specific to France), both from a literary and from a sociological point of view.

    Serge Bouchardon - 22.09.2010 - 07:50

  3. The ELO and US Electronic Literature in the 2000s

    The Electronic Literature Organization was founded as a literary nonprofit organization in 1999 after the Technology Platforms for 21st Century Literature conference at Brown University. Today, the ELO is one of the most active organizations in the field, central to the practice of literature in the United States and its establishment as an academic discipline. This presentation will briefly outline the history of the organization, the ways that its mission, profile, and focus of has evolved and changed over its first decade, and offer some tentative insights into the ways that an institutionally structured community can facilitate network-mediated art practice.

    Patricia Tomaszek - 15.10.2010 - 17:21

  4. University of Bergen, Program in Digital Culture

    Digital Culture (called Humanistic Informatics until August 2009) is the study of social, cultural, ethical and aesthetic aspects of Information and Communication Technology. Our main focus is digital arts and culture and the interaction between culture and technology. In our studies of digital culture we emphasize that theoretical, historical and analytical approaches to understanding digital culture must be accompanied by a practical understanding of the technology. Though the group has changed names three times, it is one of the oldest groups with a curriculum in humanities computing in Europe, established in 1985.

    Scott Rettberg - 17.10.2010 - 19:33

  5. Iakttagarens förmåga att inngripa

    English title: "The watcher’s ability to interfere." Probably the first hypertext written in Swedish.

    Scott Rettberg - 19.10.2010 - 00:48

  6. Trope

    Trope creatively intervenes in the ways that readers engage with literary texts by creating a virtual environment that is conducive to and assists the experience of reading the poetic text. The physicality of the text itself is key. Poems and short stories are repositioned rather than illustrated in spatialized, audio and visual format/s not possible in “real” life. In the trope landscape, Second Life users can negotiate their own paths through each creative environment and for example, fly into a snowdome, run through a maze in the sky, listen to a poem whispered by a phantom pair of dentures, or stumble upon a line of dominos snaking around the bay. Trope aims to expand writing networks and further develop the virtual literary community.

    (Source: Auithor's description from Electronic Literature Collection, Volume Two)

    Scott Rettberg - 09.12.2010 - 01:12

  7. afternoon, a story

    Afternoon was first shown to the public as a demonstration of the hypertext authoring system Storyspace, announced in 1987 at the first Association for Computing Machinery Hypertext conference in a paper by Michael Joyce and Jay David Bolter.[1] In 1990, it was published on diskette and distributed in the same form by Eastgate Systems.

    The hypertext fiction tells the story of Peter, a recently divorced man who one morning witnessed a deadly car crash where he believes his ex-wife and son were involved. He cannot stop blaming himself as he walked away from the accident without helping the injured people. A recurring sentence throughout the story "I want to say I may have seen my son die this morning" where [I want to say] is one of many lexias built into a loop which causes the reader to revisit the same lexia throughout the story. The hypertext centers around the car accident, but also reveals the multifarious ways of the characters' mutual promiscuity.

    Jill Walker Rettberg - 05.01.2011 - 12:33

  8. Twelve Blue

    Published in 1996, “Twelve Blue” is a work by Michael Joyce that has been considered the first hyperlink story of its kind. The story is devised in 8 different bars, and all relate in some way to the color blue. He sets us with minor and major characters and keeps us going through the bars. You are able to click through different links and some of them leads you to pictures, while the rest lead you through more and more of the story. Each story focuses on an object of some kind or some character. The backdrop and text is a dark and a light blue and there is a side bar with a picture of different color bars that look more like stars.The language in “Twelve Blue” is very concise and to the point. It is simple and is placed with a unique purpose. Even however simple the language may be, it tells a thrilling story of lust, memory, and consequences within its contents. Keeping it laid out like a map, the language and story tells of a drowning, a friendship, a boy and a girl, etc. and keeps resurfacing through a web of memories and pictures through the years or days of our lives. Each character is connected in some way and the story keeps you engaged until the end.

    Jill Walker Rettberg - 05.01.2011 - 12:44

  9. The Company Therapist

    An early web-based collaborative fiction writing project, where contributors played the role of employees at a large computer company who all see the same therapist. Ran from 1996-1999, and was billed as a collaborative hyperdrama. Produced by Christopher and Olga Werby, but many more authors contributed.

    Jill Walker Rettberg - 05.01.2011 - 13:30

  10. Electronic Literature as World Literature; or, The Universality of Writing under Constraint

    Electronic literature is not just a “thing” or a “medium” or even a body of “works” in various “genres.” It is not poetry, fiction, hypertext, gaming, codework, or some new admixture of all these practices. E-literature is, arguably, an emerging cultural form, as much a collective creation of terms, keywords, genres, structures, and institutions as it is the production of new literary objects. The ideas of cybervisionaries Paul Otlet, Vannevar Bush, and Ted Nelson, foundational to the electronic storage, recovery, and processing of texts, go beyond practical insights and can be seen to participate in a long-standing ambition to construct a world literature in the sense put forward by David Damrosch (2003: 5): “not an infinite ungraspable canon of works but rather a mode of circulation and of reading...

    Eric Dean Rasmussen - 06.01.2011 - 12:57

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