Search

Search content of the knowledge base.

The search found 2115 results in 0.061 seconds.

Search results

  1. Along the Briny Beach

    Along the briny beach a garden grows. With silver bells and cockleshells, cockles and mussels, alive, alive oh. A coral orchard puts forth raucous pink blossoms. A bouquet of sea anemones tosses in the shallows. A crop of cliffs hedges a sand-sown lawn mown twice daily by long green-thumbed waves rowing in rolling rows. The shifting terrain where land and water meet is always neither land nor water and is always both. The sea garden’s paths are fraught with comings and goings. Sea birds in ones and twos. Scissor-beak, Kingfisher, Parrot and Scissor-tail. Changes in the Zoology. Causes of Extinction. From the ship the sea garden seems to glisten and drip with steam. Along a blue sea whose glitter is blurred by a creeping mist, the Walrus and the Carpenter are walking close at hand. A pleasant walk, a pleasant talk along the briny storied waiting in-between space. Wind blooms in the marram dunes. The tide far out, the ocean shrunken. On the bluff a shingled beach house sprouts, the colour of artichoke. On the horizon lines of tankers hang, like Chinese lanterns. Ocean currents collect crazy lawn ornaments. Shoes and shipwrecks, cabbages and kings.

    J. R. Carpenter - 30.05.2011 - 20:53

  2. The Breathing Wall

    From the press release: The Breathing Wall is a digital fiction that responds to the reader's rate of breathing. The innovative software enables the computer to register the physiological effect of the story on the reader and to alter the experience accordingly. The more relaxed the reader becomes, the deeper they enter into the piece. It tells the story of a girl, Lana, communicating with her boyfriend, Michael, through the wall of his prison cell. She is dead; he's been falsely convicted of her murder. The story is told in parts, alternating between day-dreams and night-dreams. The day-dreams use image, text and sound to uncover the tale through a linear multimedia narrative. The night-dreams use video and sound loops; to experience the night-dreams the reader needs a headset that includes earphones and a microphone. By positioning the microphone under your nose, the night-dreams respond to your breathing. The goal of these sections is to induce a hypnotic or meditative state in the reader, allowing he or she to enter the dream.

    Patricia Tomaszek - 15.06.2011 - 18:47

  3. changeEverything

    What is a synonym? Sometimes, we pick the wrong word. ChangeEverything is a web app based on the naive belief that every word can be replaced by one of its synonyms. Using a live connection to a remote thesaurus, ChangeEverything provides variation on a text slowly straying from the original phrase to a perfect non-sense. Click after click, the user provokes a progressive drift in meaning. The user is also invited to take part in the random selection of synonyms. When pressing the mouse longer, a list of synonyms will appear, enabling the user to pick the version he or she prefers. The app is written in HTML5/Ajax with the Jquery Library.

    Serge Bouchardon - 17.06.2011 - 12:35

  4. The Misanthrope of Karlskrona

    A "degenerative discourse generator" dedicated to the city of Karlskrona, Sweden.

    Scott Rettberg - 17.06.2011 - 12:38

  5. Michigan Agricultural College Tour

    This is a tour of Michigan Agricultural College that is told as though the year is 1918. Readers access the tour through the geo-social network service Gowalla on their smart phones, and can check off each building or site as they physically visit it. The tour can also be read on the web. The tour is presented by the fictional Gowalla user Erasmus Cole, a third year student at the Michigan Agricultural College and part of the class of 1919, and he and other fictional characters have also posted photos and comments on each site as though in the year 1918. This work uses standard features of Gowalla to present a fictionalized, historical documentary tour through the college campus. As readers and random Gowalla users visit the site, their comments intermingle with comments from the fictional characters. 

    Jill Walker Rettberg - 29.06.2011 - 15:12

  6. The Roar of Destiny

    Described by interactivecinema.org as "...a perfect example of thought and physical interaction working together... ", The Roar of Destiny is a hyperpoem constructed with hundreds of intertwined lexias. A dense interface of links that lead to fragmented story-bearing lexias, creates  an experience of environment and altered environment , and the reader, like the narrator, is involved in a continual struggle between the real and the virtual.

    Scott Rettberg - 02.07.2011 - 01:23

  7. Re:Positioning Fear

    "Re:Positioning Fear" was the third relational architecture project. A large scale installation on the Landeszeughaus military arsenal with a "teleabsence" interface of projected shadows of passers-by. Using tracking systems, the shadows were automatically focused and generated sounds. A real-time IRC discussion about the transformation of the concept of "fear" was projected inside the shadows; the chat involved 30 artists and theorists from 17 countries and the proceedings can be seen at the project web site. Source: Author's website.

    Eric Dean Rasmussen - 05.07.2011 - 14:57

  8. Väljarna/Elect

    Online work first published in 2008. Main theme: nature. As the work is loading, a quote appears: "It's not safe out here. It's wondrous." The fog shifts to reveal a lone tree, a flock of birds scatter. A deep drone is sounding. When attempting to click on the birds different texts are activated. When managing to "catch" one of the birds, one of the previously dimmed texts will appear.

    Johannes Heldén - 12.07.2011 - 20:22

  9. of day, of night

    of day, of night is an experimental interactive narrative / hypertext/ electronic literature work produced in Macromedia Director 6.0 by Australian artist Megan Heyward that fuses moving image, literary, game and interactive aesthetics into interactive digital form. It received initial production funding of $76K AUD from the Australian Film Commission (now Screen Australia) in 1999 and was exhibited internationally from 2001 to 2013 and published by Eastgate Systems, Inc. in 2004. To date, it is the only interactive narrative/ hypertext developed by a writer from outside North America.

    The plot of the story involves a woman who has lost the ability to dream. She sets a series of creative tasks in order to start dreaming again; such as finding and collecting objects from various locations in the DAY (a street, market, river and café), imagining their fictional traces and histories, and rearranging the objects. As the user traverses the work, objects, memories and histories collide and create new meanings in the regained dream environment of NIGHT.

    Jill Walker Rettberg - 27.07.2011 - 15:32

  10. Quibbling

    Through motifs of mothering, distance and intimacy, geography and labyrinths, art and writing, nuns and priests, the moon, and sexuality, Quibbling recreates the experience of writing, of assembling a story from fragments of the experience, connecting this empowering process of assembly with the process by which we assemble ourselves and our lives. What at first may seem purposely fragmented is actually as continuous and cohesive as any given time period in a person's life.

    (Source: Eastgate catalog description)

    Jill Walker Rettberg - 27.07.2011 - 15:43

Pages