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  1. I, You, We

    The viewer is inside a kind of cube, an infinite cube that can be rotated endlessly without returning to the same view. Between I and you and we flows a river of verbs. The piece can be manipulated by clicking or dragging, or will move on its own if left still for a few moments.

    (Source: Author description, ELC vol. 1.)

    Eric Dean Rasmussen - 12.05.2011 - 09:26

  2. Dim O'Gauble

     Dim O’Gauble follows the glimpsing story of an elderly woman reflecting on her grandson’s nightmarish – possibly paranormal – visions of the future. Told through a densely textured, mouse-responsive graphical environment, the work presents the user/reader with a series of transient texts, some of which change/mutate or float/disappear over time, intending to reflect the very nature of the hazy/difficult memories being uncovered. Progression through Dim O’Gauble is achieved by clicking on the various arrows visible in the graphical backgrounds, which quickly shift the viewport around the ‘canvas’ of the piece. In addition, various sub-sections of the narrative can be discovered by clicking on hotspots in the text. The final scene reveals a video sequence of a tunnel/subway with text super-imposed at different sizes over the top of it. The sketches/drawings used in the work were created by the author when he was 8 years old.  

    Andy Campbell - 12.05.2011 - 12:59

  3. Series 1: the alphabetic

    This work is part of a series of interactive generative poems, inspired by Hansjorg Mayer’s alphabetenquadratbuch poem (alphabetsquarebook). It is an exploration of generative alphabets creating concrete forms with the input from the participants. The work doesn’t exist until the viewer interacts with it. By incorporating this aspect of essential interactivity into the work I emphasize the need for the engagement and participation of the reader/viewer in the production and existence of the work. When the viewer approaches the poems, he/she is faced with an empty screen and it is not until some sound is produced that the viewable space is filled in time with the help of sound and silence. All poems create a square formed by the letters of different alphabets, the three communication systems converge: image, writing and code activated by sound. The shifting from the visual and the linguistic is itself the poem; to create that in-between state of verbal-visual energy.

    Patricia Tomaszek - 12.05.2011 - 19:04

  4. The Flat

    Inspired by the author’s own dreams and experiences, The Flat presents users/readers with a challenging mouse-controlled environment in which narrative fragments left behind by an abandoned building’s previous inhabitants still linger. Through a combination of atmospheric photography, parallax scrolling techniques, snippets of written fiction, and an evocative soundtrack, the work allows various rooms in the flat to be explored by panning around with the mouse; the transient textual narratives themselves often changing and/or progressing when the rooms are revisited. To add to the feeling of tension and urgency, and to encourage the work to be revisited, a timer ticks down in the top right hand corner of the screen before the user/reader is ejected from the narrative and shown a final, enigmatic scene: a white hooded figure in the back garden.

    Andy Campbell - 13.05.2011 - 16:13

  5. Last Dream

    A mouse-responsive exploration of the final nightmarish dream of a blind old man. Contains a transient narrative and basic interactive problem solving puzzles. Created using a combination of photography and 3D animated renders. 

    Andy Campbell - 13.05.2011 - 17:06

  6. Capped

    Inspired by John Christopher's The White Mountains, a children's science fiction novel, Capped is a mouse-responsive digital fiction about half-remembered childhood memories and a possible alien invasion. Created using black and white photography with embedded film clips, animations and sound. 

    Andy Campbell - 13.05.2011 - 17:12

  7. Changed

    A schoolgirl who has narrowly escaped death hides and reflects beneath a roadway tunnel. Her scattered thoughts manifest against the grotty concrete walls before fading away again into nothing. Soon she realises she's been hiding herself away for days. How the hell did she end up here in the first place? Contains strong language and references to violence.

    Andy Campbell - 13.05.2011 - 17:41

  8. Glimmer

    An anonymous parcel containing a small, bright orange plastic fish arrives one morning triggering a frightening, unexpected memory in the mind of the protagonist. Glimmer is a short mouse-responsive work of digital fiction that uses ambient sounds and rich-textured video effects to compliment the writing. There is a scene of a turbulent imaginary ocean in the middle of the work which was entirely rendered using 3D software.

    Andy Campbell - 19.05.2011 - 13:12

  9. Clearance

    Inspired by British stone carver Billy Johnson who, in 2007, left a series of stone heads outside houses and public locations across the North of England, Clearance presents the user/reader with a series of barren, mouse-responsive landscapes and video sequences littered with renmants of narratives from an unexplained apocalyptic event. 

    Andy Campbell - 19.05.2011 - 13:26

  10. ACITEOP. Disfunciones poéticas del lenguaje.

    Roman Jakobson defined the poetic function of language as being governed by principles of selection and order. Under this vision the poet is in charge of selecting and organising words in a particular way in order to achieve a poetic effect.

    ACITEOP is a programme that groups together different experimental tools used for constructing poetic narratives, both textual and visual, through the deconstruction of the poetic function of language using different algorithms.

    The result, which is different with each reading or interaction, is both a deconstructed text and a brand new piece of work generated from that same process of deconstruction.

    This first version is a simple example of the programme that creates a narrative based on text, sound and images, which begins with the deconstruction of the poem "Between What I See and What I Say" by Octavio Paz, who dedicated the poem to the Russian linguist Roman Jakobson after his death.

    Pelayo - 19.05.2011 - 13:34

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