Search

Search content of the knowledge base.

The search found 3 results in 0.198 seconds.

Search results

  1. The ELO and Two E-Lit Exhibits

    After introducing the Electronic Literature Organization and some ways to
    characterize the concept of e-lit, I describe two small exhibits that
    worked well by taking the opportunities offered by two different contexts:

    Codings, an exhibit at the Pace Digital Gallery, Pace University, New
    York. Curated by Nick Montfort. Featuring work by Giselle Beiguelman;
    Commodore Business Machines, Inc.; Adam Parrish; Jörg Piringer; Casey
    Reas; and Páll Thayer. Gallery directors, Frank Marchese and Jillian
    Mcdonald. February 28 - March 30, 2012.

    Games by the Book, an exhibit at the Hayden Library, MIT, Cambridge,
    Massachusetts. Curated by Clara Fernández-Vara and Nick Montfort.
    Featuring work by Douglas Adams, Steven Meretzky, and the BBC; Charlie
    Hoey and Pete Smith; Jon Thackray and Jonathan Partington; and the
    Singapore-MIT GAMBIT Game Lab. September 7 - October 8, 2012.

    Jill Walker Rettberg - 02.11.2012 - 18:08

  2. Eviscerating the Antiseptic (Interview with Jason Nelson)

    Jason Nelson is a renegade geographer of glitch labyrinths: irreverent and lucid, his net-art poetry-games ( secrettechnology.com/ ) have enchanted (and annihilated) millions of (daunted and demented) surfers.

    In Nelson's poem-games, language coalesces into ricochet gif-licking flash-taunts which challenge poetry's traditional layout, rhyme, sanity and meter. Each reader must writhe and compete in order to unlock new verses and levels.

    These interface contortions obscure an ambivalent misanthropic visionary, which is a mere overlay to a deeper humanity, engaged with the tragedy of the lost human, adrift in a universe of demands, pressing buttons like a bitter rabbit hunting stars.

    Interview 2013-06-21 ELO Morgantown.

    (Source: David Jhave Johnston, Vimeo)

    Scott Rettberg - 12.02.2013 - 13:39

  3. Minecrafted Meaning: The Rhetoric of Poetry in Game Environments

    This essay is a synopsis of my fourth chapter from my dissertation. My research consists of game-poems and how they fundamentally alter the experience of “reading” poetry. Ultimately, my argument is that poetic experience is no longer initiated by text, but by the kinetic, audible, visual, and tactile functions in the digital environment that I label as trans-medial space; in effect, these functions sustain the poetry experience, and, thus, require the reader/user of the poem to play, rather than read, as a new form of “reading” the digital game-poem in order experience and interpret a poem’s meaning.

    Jill Walker Rettberg - 28.06.2013 - 09:05