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  1. Technics and Violence in Electronic Literature

    Technics and Violence in Electronic Literature

    Eric Dean Rasmussen - 22.02.2011 - 20:51

  2. Memory and Motion: The Body in Electronic Writing

    Maria Angel and Anna Gibbs explore the new materialism of the corporeal body in electronic writing and online environments. They argue that electronic environments have a strong relationship with affective modes of communication highlighted by their appeal to sensory novelty through technological innovation—new media platforms proliferate the potentials for combining visibility with aural and tactile modes. Their essay argues for a new materialism in electronic culture, one that has serious implications for the way that we understand memory.

    (Source: Beyond the Screen, introduction by Jörgen Schäfer and Peter Gendolla)

    Scott Rettberg - 23.05.2011 - 11:17

  3. Touching Words

    Cris Cheek, Maria Engberg, Jörg Piringer, and Christine Wilks discuss tactile media, intentionality, messy screens, and electronic literary works fading into the past. The video-essay was shot at the ELMCIP Digital Textuality with/in Performance Seminar held in Bristol UK. May 2012. Electronic Literature as a Model of Creativity and Innovation in Practice (ELMCIP) is a collaborative research project funded by the Humanities in the European Research Area (HERA) JRP for Creativity and Innovation. Length: ‎9:29

    Scott Rettberg - 03.11.2012 - 11:15

  4. Minecrafted Meaning: The Rhetoric of Poetry in Game Environments

    This essay is a synopsis of my fourth chapter from my dissertation. My research consists of game-poems and how they fundamentally alter the experience of “reading” poetry. Ultimately, my argument is that poetic experience is no longer initiated by text, but by the kinetic, audible, visual, and tactile functions in the digital environment that I label as trans-medial space; in effect, these functions sustain the poetry experience, and, thus, require the reader/user of the poem to play, rather than read, as a new form of “reading” the digital game-poem in order experience and interpret a poem’s meaning.

    Jill Walker Rettberg - 28.06.2013 - 09:05