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  1. The Strategy of Digital Modernism: Young-Hae Chang Heavy Industries's Dakota

    from Project MUSE: A prominent strategy in some of the most innovative electronic literature online is the appropriation and adaptation of literary modernism, what I call “digital modernism.” This essay introduces digital modernism by examining a work that exemplifies it: Dakota by Young-hae Chang Heavy Industries. I read this Flash-based work in relation to its literary inspiration: the authors claim that Dakota is “based on a close reading of Ezra Pound's Cantos part I and part II.” The authorial framework claims modernism’s cultural capital for electronic literature and encourages close reading of its text, but the work’s formal presentation of speeding, flashing text challenges such efforts. Reading Dakota as it reads Pound’s first two cantos exposes how modernism serves contemporary, digital literature by providing a model of how to “MAKE IT NEW” by renovating a literary past.

    Eric Dean Rasmussen - 14.02.2011 - 10:27

  2. Generating Books: Paradoxical Print Snapshots of Digital Literary Processes

    Since the advent of the internet, advocates and critics alike have heralded the end of the book. George P. Landow observed that hypertextuality and poststructuralism emerged at the same moment, both due to dissatisfaction with the printed book and hierarchal thought. Derrida argued the question of writing could only be opened if the book was closed. Consider, then, the paradoxical position of Vienna-based publishers TRAUMAWIEN. Recognizing that although the vast majority of the text produced by computer systems – protocols, listings, error logs, binary codes – is never seen or read by those who consume it, this text is internal to our daily thoughts and actions and is thus literary. TRAUMAWIEN conceives of the print books it publishes as snapshots of computer generated literary processes which would otherwise be disappearing as soon as they are written. This paper will discuss the iterative processes by which I generated one such book published by TRAUMAWIEN in 2010.

    J. R. Carpenter - 25.11.2011 - 12:05

  3. Gammel vin in nye skinnsekker

    The article addresses several works of electronic literature which take as their basis print works from other periods: Shelley Jackson's remix of the Frankenstein story in Patchwork Girl, Barry Smylie's new media version of Homer's Iliad, and Chris Ault's play with Jeanette Winterson's Sexing the Cherry in "Hot Air".

    Scott Rettberg - 26.03.2012 - 01:11

  4. Performing the Digital Archive: Remediation, Emulation, Recreation

    The aim of ‘PO.EX '70-80: A Digital Archive of Portuguese Experimental Literature’ (http://po-ex.net/) is to represent the intermedia and performative textuality of a large corpus of experimental works and practices in an electronic database, including some early instances of digital literature. This paper shows how the performativity of digital archiving and recoding is explored through the remediation, emulation and recreation of works in the PO.EX archive. Preservation, classification and networked distribution are also discussed as editorial and representational problems within the current database aesthetics in knowledge production. (Project reference: PTDC/CLE-LLI/098270/2008).

    Eric Dean Rasmussen - 22.06.2012 - 16:42

  5. Words and pictures ex machina? Hypertext and ekphrasis

    Following the concept of "remediation" and the premise that "all of our examples of hypermediacy are characterized by this kind of borrowing, as is also ancient and modern ekphrasis" (Bolter and Grusin, 1999: 44-45), I would like to take under consideration a literary work of Portuguese poet Vasco Graça MouraGiraldomachias / Em demanda de Moura (co-author Gérard Castello-Lopes; 2000). 

    Scott Rettberg - 09.01.2013 - 10:28

  6. Affordances of an App - A reading of The Fantastic Flying Books of Mr. Morris Lessmore

    In a relatively short time, apps have become highly popular as a platform for children’s fiction. The majority of media attention to these apps has focused on their technical features. There has been less focus on their aesthetic aspects, such as how interactive elements, visual-verbal arrangements and narration are interrelated. This article investigates how a reading of a «picturebook app» may differ from readings of the narratives found in printed books and movies. The discussion will be anchored in an analysis of the iPad app The Fantastic Flying Books of Mr. Morris Lessmore. This app, which is an adaptation of an animated short film, relates the story of a book lover who becomes the proprietor of a magical library.

    Jill Walker Rettberg - 29.04.2014 - 06:26

  7. Whisper Wire: Code as a Medium for Sending and Receiving Un-Homed Messages Through Haunted Media

    This paper puts forward haunted media as theory of mediation able to address contemporary networked writing practices communicated across and through multiple media, multiple iterations, multiple sites, and multiple times. Drawing upon Derrida’s invitation to consider the paradoxical state of the spectre, that of being/not-being, this paper considers the paradoxical state of long-distance communications networks which are both physical and digital, and which serve both as linguistic structures and modes of transmission and reception for computer-generated texts. These texts themselves are composed of source code and textual output. They are neither here nor there, but rather here and there, past and future, original and copy. The complex temporaility of this in-between state is further articulated through Galloway’s framing of the computer, not as an object, but rather as “a process or active threshold mediating between two states” (23). This theoretical framework for haunted media will be employed to discuss a web-based computer-generated text called Whisper Wire (Carpenter 2010).

    J. R. Carpenter - 04.10.2014 - 13:04