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  1. Hors-Categorie: An Embodied, Affective Approach to Interactive Fiction

    The interactive fiction work "Hors-Categorie" stages a virtual encounter between bodies in a hotel room along the Tour de France bicycle race. 

    In the story, the player is confronted with a number of decisions regarding his or her body, which, in the game state exists virtually. Various bodily choices—blood doping, shaving one's legs, peeing in a cup—lead to the generation of affects that alter the game state. My effort in writing this work—concerning doping, cyclists, bodies, and ethics—is to think through the potentialities for engaging, designing, and theorizing new media with an emphasis on the embodied nature of affect. 

    Scott Rettberg - 07.01.2013 - 16:21

  2. Drugs, Machines & Friendships: Cybertext, Collaboration, and the Beatles

    That spark of interaction that happens during a successful and inspired collaboration is as important as it is elusive. Said spark involves friends having fun together, and may be beyond the grasp of traditional academic language. Chemistry is an apt metaphor, and while it is unreasonable to expect a theoretical chemical formula to reproduce the web of motivations, sensibilities, and techniques that underlie a collaborative work of art, some strands can be identified. I am particularly concerned with the role of Producer, as well as certain types of feedback between machines and artists that shape the artists' intentions.

    Scott Rettberg - 05.07.2013 - 11:39