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  1. The Heuristic Value of Electronic Literature

    What makes electronic literature interesting for researchers?
    Maybe not its artistic and literary value, but rather its heuristic value.
    Indeed electronic literature not only permits previous media to be reexamined (paper for instance), but it also allows several well-established notions to be questioned (cf. figure above) such as:
    - narrative in narratology;
    - text in linguistics and semiotics;
    - figure in rhetorics;
    - materiality in aesthetics;
    - grasp in anthropology;
    - memory in archivistics;
    - literariness in literary studies…

    Exploiting the heuristic value of electronic literature has two consequences:
    - an evolution of some notions in certain scientific disciplines, and maybe of the disciplines themselves;
    - a revealing effect regarding both digital technology and interactive and multimedia writing.

    Audun Andreassen - 14.03.2013 - 15:51

  2. Internet Literature in China: A New Literary Revolution?

    During the past 10 years, the success of Internet literature has become the most attractive phenomenon in contemporary Chinese literature. Internet literature has not only attracted millions of readers, it has also gained commercial success. How can we understand the combination of computer and Internet as a kind of global technology, and the literature, as the local and the national representation, in China? In order to answer this important question, my paper will begin with a discussion of the rising young and famous Internet literature writers. The Internet not only provides a new world of cyberspace to young people to express their feelings and lives in a new age, it has also created new possibilities for the refashioning of literature in contemporary China. By following the successful stories of Internet literature writers, we will find that Internet literature, as a kind of new folk disourse, creates a new discursive space and constructs a kind of virtual identity. Such an attempt, generally called "the spirit of new folk literature" in the cyberspace, counters the elite discourse of Chinese traditional literature.

    Audun Andreassen - 20.03.2013 - 09:47

  3. Mobile Tagging as Tools to create Mixed Reality in eLit

    The objective of this paper is to describe the potentialities of Mobile Tagging as a tool for increasing and spreading the effects of Mixed Realities in Electronic Literature. In this sense, we will start introducing the main concepts and some examples of Mixed Realities followed by the concepts and examples of Mobile Tagging, showing that they are connected and benefit each other and can benefit eLit as well. Mixed Reality (or MR) refers to the fusion of the physical and virtual worlds to produce new environments and visualizations where physical and digital objects co-­‐exist and interact in real time. On the other hand, mobile tagging is the process of reading a 2D barcode using a mobile device camera. Allowing the encryption of URLs in the barcodes, the mobile tagging can add a digital and/or online layer to any physical object, providing so several levels of mixed realities related to that object. Although Mixed Realities technologies have already existed for decades, in the past they were very expensive. Recently, mobile devices have also become tools for mixed realities.

    Audun Andreassen - 03.04.2013 - 10:07

  4. Archiving Electronic Literature and Poetry: Problems, Tendencies, Perspectives

    Electronic literature and E-Poetry is updated, interactive, subjective and well networked. But how durable is it? How long do texts published on web pages remain readable? It seems ironic that the transient character of the internet is attached to a medium that seems to be very suitable for documentation and archiving. All information is automatically digitally recorded and processed. This enables digital storage and retrieval as well as mirroring on different servers. There already exist a number of (often private) archive platforms that should be systematically supplemented by extensive archiving by national libraries. And still each website only remains available on the internet at its original address for less than 100 days on average. Afterwards it moves or is erased completely. This is of course also the case for Net literature. Projects can furthermore no longer be playable because their contents required plugins that are outdated; or they are only optimized for certain, old browser versions and no longer work on newer browsers.

    Audun Andreassen - 03.04.2013 - 10:28

  5. Creating: Adventure in Style and The Marble Index in Curveship

    I describe the process of writing and programming the first two full-scale interactive fiction pieces in the new system I have been developing, Curveship. These two pieces, Adventure in Style and The Marble Index, are meant, in part, to serve as examples for authors using this system. More importantly, though, they are initial explorations of the potential of Curveship and of the automation of narrative variation. They were also undertaken to help provide concrete system-building guidance as development of Curveship progressed toward a release. Adventure in Style is a port of the first interactive fiction, the 1976 Adventure by Will Crowther and Don Woods, which adds parametric variations in style that are inspired by Raymond Queneau's Exercises in Style. The Marble Index simulates the experiences of a woman who, strangely disjointed in time and reality, finds herself visiting ordinary moments in the late twentieth century; the narration accentuates this character's disorientation and contributes to the literary effect of incidents.

    Audun Andreassen - 03.04.2013 - 15:56

  6. Urbanalities: Modernism, Postmodernism and Digital Literature

    Urbanalities, by babel and escha, is described as a ‘short story-poem-comic strip-musical, with randomly generated text’ (ELC, Author Description). It is a relatively accessible, visually and aurally appealing digital work, with strong elements of humour and a dark undertone. Although its technical underpinnings and some of its formal influences (such as the ‘VJ stylings’ mentioned in the ELC introductory note) are contemporary, its themes and expressive use of form are strongly reminiscent of high modernism, notably that of T.S. Eliot, in Prufrock and Other Observations (1917) and The Waste Land (1922). These are the themes of urban alienation, ennui, neurotic constraint or paranoiac anxiety, sexual degeneration or sterility; and a fragmentary form which mimics an vision of a fragmented social realm. The authors themselves signal strong connections to another aspect of modernism, that of Dada, in their description of Urbanalities as ‘A mash-up of Dadaist technique and VJ stylings,’ and in their association with Dada-inspired websites such as www.391.org.

    Audun Andreassen - 10.04.2013 - 11:38

  7. In Urban Jungles: Literature and Locative Media

    Starting with Homer’’s Odyssey through R. Larsen’’s The Selected Works of T.S. Spivet literature describes journeys, wanderings and world-explorations in which spatial realms provide the basic dispositives for the series of narrated events. While theories of literature from G. E. Lessing’’s Laocoon to K. Hamburger’’s Logic of Literature had conceived of literature as a particular way of perceiving time, M. M. Bakhtin’’s theory of the ““chronotope”” made space into a central constituent affecting the perception of the models in literary scholarship.

    Audun Andreassen - 10.04.2013 - 11:52