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  1. The Strategy of Digital Modernism: Young-Hae Chang Heavy Industries's Dakota

    from Project MUSE: A prominent strategy in some of the most innovative electronic literature online is the appropriation and adaptation of literary modernism, what I call “digital modernism.” This essay introduces digital modernism by examining a work that exemplifies it: Dakota by Young-hae Chang Heavy Industries. I read this Flash-based work in relation to its literary inspiration: the authors claim that Dakota is “based on a close reading of Ezra Pound's Cantos part I and part II.” The authorial framework claims modernism’s cultural capital for electronic literature and encourages close reading of its text, but the work’s formal presentation of speeding, flashing text challenges such efforts. Reading Dakota as it reads Pound’s first two cantos exposes how modernism serves contemporary, digital literature by providing a model of how to “MAKE IT NEW” by renovating a literary past.

    Eric Dean Rasmussen - 14.02.2011 - 10:27

  2. Electronic Literature and the Mashup of Analog and Digital Code

    This essay examines the complexity of contemporary electronic literary practice. It evaluates how electronic literature borrows from, and also influences, the reception of the textual message in other forms of communication that efficiently combine image, sound and text as binary data, as information that is compiled in any format of choice with the use of the computer. The text aims to assess what it means to write in literary fashion in a time when crossing over from one creative field to another is ubiquitous and transparent in cultural production. To accomplish this, I relate electronic literature to the concept of intertextuality as defined by Fredric Jameson in postmodernism, and assess the complexity of writing not only with words, but also with other forms of communication, particularly video. I also discuss Roland Barthes’s principles of digital and analogical code to recontextualize intertextuality in electronic writing as a practice part of new media. Moreover, I discuss a few examples of electronic literature in relation to mass media logo production, and relate them to the concept of remix.

    Patricia Tomaszek - 06.05.2011 - 15:17

  3. E-Borges: Stuart Moulthrop’s Victory Garden

    This essay analyses Stuart Moulthrop’s Victory Garden (1991), a singular hyperfiction within the context of hypertextual narratives released during the 90s. Taking into consideration the campus novel and anti-war novel themes, I focus my reading on the technological mediation of war and the intertextualization of Jorge Luis Borges’ short story “El Jardín de Senderos que se Bifurcan” (1941). Therefore, I argue that Victory Garden is an appropriation and recreation, via a digital medium, of several Borgesian motifs and his beloved metaliterary theme: the labyrinth.

    Jill Walker Rettberg - 24.09.2012 - 11:24