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  1. The Breathing Wall

    From the press release: The Breathing Wall is a digital fiction that responds to the reader's rate of breathing. The innovative software enables the computer to register the physiological effect of the story on the reader and to alter the experience accordingly. The more relaxed the reader becomes, the deeper they enter into the piece. It tells the story of a girl, Lana, communicating with her boyfriend, Michael, through the wall of his prison cell. She is dead; he's been falsely convicted of her murder. The story is told in parts, alternating between day-dreams and night-dreams. The day-dreams use image, text and sound to uncover the tale through a linear multimedia narrative. The night-dreams use video and sound loops; to experience the night-dreams the reader needs a headset that includes earphones and a microphone. By positioning the microphone under your nose, the night-dreams respond to your breathing. The goal of these sections is to induce a hypnotic or meditative state in the reader, allowing he or she to enter the dream.

    Patricia Tomaszek - 15.06.2011 - 18:47

  2. …ha perdut la veu: Some reflections on the composition of e-literature as a minor literature

    This article has two objectives. One is to give a clear example of the way in which practice and theory, or rather practice-as-research, can exist in a symbiotic relationship – each benefiting and illuminating the other. The second aim is to propose and map out an area of potential further research into the discursive positioning of e-literature. It draws on some of the thinking of Deleuze and Guattari around language and literature, in particular as it is articulated through a reading of them by Jean-Jacques Lecercle. In this respect it should be seen as a point of departure, not a presentation of findings. The article is an extended version of one I gave at Kingston University as part of the From Page to Screen to Augmented Reality Conference. The original article was designed to be delivered in conjunction with a video of a digital text work in performance. For this context I have taken some screenshots of that video and added them to the article. They will at least provide some sense of how the digital text work is displayed and how it functions.

    Source: author's abstract

    Jerome Fletcher - 17.06.2011 - 12:09

  3. changeEverything

    What is a synonym? Sometimes, we pick the wrong word. ChangeEverything is a web app based on the naive belief that every word can be replaced by one of its synonyms. Using a live connection to a remote thesaurus, ChangeEverything provides variation on a text slowly straying from the original phrase to a perfect non-sense. Click after click, the user provokes a progressive drift in meaning. The user is also invited to take part in the random selection of synonyms. When pressing the mouse longer, a list of synonyms will appear, enabling the user to pick the version he or she prefers. The app is written in HTML5/Ajax with the Jquery Library.

    Serge Bouchardon - 17.06.2011 - 12:35

  4. The Misanthrope of Karlskrona

    A "degenerative discourse generator" dedicated to the city of Karlskrona, Sweden.

    Scott Rettberg - 17.06.2011 - 12:38

  5. On Media and Modules

    A review of Cognitive Fictions by Joseph Tabbi.

    Eric Dean Rasmussen - 19.06.2011 - 13:18

  6. Contemporary Literature

    Contemporary Literature published the first articles on Thomas Pynchon and Susan Howe, and the first interviews with Margaret Drabble and Don DeLillo. Where will the field go next? Contemporary Literature leads the way with in-depth interviews with significant writers, broad-ranging articles written by leaders in the field and book reviews of important critical studies.

    Eric Dean Rasmussen - 24.06.2011 - 16:11

  7. Reproductive Technologies, Fetal Icons, and Genetic Freaks: Shelley Jackson’s Patchwork Girl and the Limits and Possibilities of Donna Haraway’s Cyborg

    This article uses Donna Haraway’s work in “A Cyborg Manifesto” to examine how new reproductive technologies and politics meet and converge with fictional representations of the posthuman subject in Shelley Jackson’s hypertext, Patchwork Girl. It argues that Jackson’s text offers a cyborgian reading of reproduction that challenges the dominant discourse surrounding new reproductive technologies. Ultimately, it argues that Jackson’s text represents assisted conceptions, cyborgian births, and monstrous progenesis in ways that explore the possibilities and limitations of the cyborg, and it addresses current preoccupations with the potential benefits and horrors of new reproductive technologies. (Source: Author's abstract)

    Eric Dean Rasmussen - 27.06.2011 - 08:22

  8. E-Learning und Literatur: Informatiksysteme im Literaturunterricht

    Diese Ausgabe der Reihe "MuK - Massenmedien und Kommunikation" dokumentiert die Beiträge zum Workshop "E-Learning und Literatur", der am 17. September 2007 im Rahmen der "DeLFI 2007 - Die 5. e-Learning Fachtagung Informatik" der Gesellschaft für Informatik e.V. (17. bis 20. September 2007) an der Universität Siegen stattgefunden hat.

    Diese Veranstaltung wurde gemeinsam von den Teilprojekten "Literatur in Netzen/Netzliteratur" und "Informatikunterricht und E-Learning zur aktiven Mitwirkung am digitalen Medienumbruch" des Kulturwissenschaftlichen Forschungskollegs "Medienumbrüche" der Universität Siegen durchgeführt.

    Source: Editorial

    Jörgen Schäfer - 28.06.2011 - 13:50

  9. Digitale Literatur und Kunst: Blended Learning zu ästhetischen Prozessen in und mit Informatiksystemen

    Im Artikel wird eine Forschungskooperation zwischen Literaturwissenschaft und Informatik vorgestellt, die Blended Learning zum Thema „Digitale Literatur und Kunst“ für Studierende an Hochschulen plant, durchführt und evaluiert. Die Studierenden erwerben neben den fachlichen Kompetenzen zusätzliche Medien- und Sozialkompetenzen. Die Beschreibung der Rahmenbedingungen runden den Beitrag ab.

    Jörgen Schäfer - 28.06.2011 - 13:53

  10. "Hypertext Poetry and Fiction": Beobachtungen zu einem Online-Seminar der New School

    Kreatives Schreiben als Seminarveranstaltung im Rahmen eines „Master of Fine Arts“-Studiengangs folgt an amerikanischen Präsenzuniversitäten einer langen Tradition. Die New Yorker Online-Universität New School bietet seit 1994 virtuelle kreative Schreibseminare
    an. Inwiefern aber ist virtuelle Lehre in diesem Studienbereich von Vorteil? Wie werden Literatur und Technologie in Einklang gebracht? Kann E-Learning didaktische Konzepte kreativer Schreibseminare unterstützen? Welche Lernumgebungen und Werkzeuge sind erforderlich, um die Lernziele der Studierenden zu realisieren? Vor dem Hintergrund dieser Fragen wird das Seminar „Hypertext Poetry and Fiction“ – ein besonderer Bereich des rechnergestützten kreativen Schreibens – vorgestellt und diskutiert.

    Jörgen Schäfer - 28.06.2011 - 13:54

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