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Turing's Assembly Line
Turing's Assembly Line is a cross between a gameart/artgame and an elearning (automatic learning) project. It was simultaneously developed for the amazing plato systems (automatic learning, 1960+) and for the web. It has been created by the Swiss artgroup AND-OR.ch (René Bauer and Beat Suter) in 2020.
As player you are not a user of the universal machine, you are Alan Turing‘s universal machine yourself. Please, sit down and begin to work!
You will receive task after task. You have to decide if you want to execute a task or if you don‘t. Of course you will also encounter some errors among the tasks. No program and no coder is perfect! You may even be confronted with exceptions, forkbombs ... and more.
Will you be fast enough? How many operations are you able to execute per minute? How long can you keep up the assembly line?
Cecilie Klingenberg - 27.02.2021 - 12:58
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Meet Me At The Station
Meet Me At The Station is a surreal and lyrical 10 minute experience for for 360 cinemas, domes, virtual reality headsets. A scientist is trapped in the future due to a time-travel accident. His only hope is to travel through dreams, but dreams can also turn into nightmares.
Cecilie Klingenberg - 27.02.2021 - 14:55
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Distant Affinities
Distant Affinities is a work of recombinant cinema about machine intelligence attempting to process, narrate and mimic sentient being. Through subtitles, the omniscient AI narrator cycles through media that has been captured from the network and attempts a narrative interpretation of the patterns of human behavior. Disparate data points and discontinuous video loops resist being systematized or narrativized. The distances or gaps between the text and video fragments suggest what remains outside the domains of surveillance and narrative. An allegory of the vagaries of networked life existing within larger webs of living and non-living systems, the work shows a world coming apart, but also transforming into a more spacious mode of being made of errant language, creaturely life, isolated gestures and mutating interfaces.
Cecilie Klingenberg - 27.02.2021 - 15:01
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A.I. Seems to Be a Verb
“I live on Earth at the present, and I don't know what I am. I know that I am not a category. I am not a thing –a noun. I seem to be a verb, an evolutionary process– an integral function of the universe.”
– Buckminster Fuller, I Seem to Be a Verb, 1970
‘Bucky’ Fuller’s well-known quote, originally published in his book I Seem to Be a Verb (1970) contrasts human participation in the material world (which Fuller suggests can be described with nouns) and the ongoing evolutionary processes which influence and shape that world (which Fuller suggests can be described with verbs).
Cecilie Klingenberg - 27.02.2021 - 15:23
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Book Post
A “book post” is placed in the UiB Humanities Library during March 2021, consisting of a table/desk with two stools by it, near a wall.
Four books are on the table/desk (left to right, in alphabetical order by title): Articulations (Allison Parrish), Golem (Nick Montfort), A Noise Such as a Man Might Make: A Novel (Milton Läufer), and Travesty Generator (Lillian-Yvonne Bertram). Each has a hole drilled through it in the upper left and is secured to the table with a cable, creating a chained library. The books represent the work of four participants in an SLSAeu panel about computer-generated literature.
A Kodak carousel slide projector is in the middle of the table/desk, projecting small, bright images and texts onto the wall. Slides presenting covers and contents of the five books are shown continually during the exhibition. The selections will be made in consultation with all author/programmers and with their approval.
The stools allow two readers to sit and peruse the books. The table is wide enough to allow readers to do so while socially distanced.
Cecilie Klingenberg - 27.02.2021 - 15:32
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To Pray Without Ceasing
To Pray Without Ceasing is a web app that autonomously prays for people. It searches Twitter for expressions of need (e.g. "I need somebody to hug me right now" or "I need more money in my bank acct wtf"), especially those tweeted by users who have few followers and who are perhaps in need of solicitude. It then issues prayers for them using a variety of NLP techniques. Visitors of To Pray Without Ceasing must activate the system's prayers in a simple but symbolically significant way: they must light a candle (while making sure not to move the cursor too fast; one must proceed mindfully in sacred space). The action of lighting a candle is designed to make the system not "interactive" but rather what Robert Pfaller would call "interpassive"; the visitor delegates the work of praying—the practice of religion itself—to the machine, yet she still can feel vaguely responsible for whatever good work it does, whatever good words it utters. The system prays in different ways over the course of 24 hours, evoking the "Liturgy of the Hours" ("Horae Canonicae").
Cecilie Klingenberg - 27.02.2021 - 15:36
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Li Po :: 8888
in a planet earth with out humans a old chinese poet is still alive a fight vs the alien occupation and extraction of earth. Is the battle of the carbon based life in planet earth. So a ambassador from the year 8888 came to 4444 to hear the poems of Li Po. Then, the antidote to capitalism that we know thanks to Li Po poems is send to our times for sell as Rice to prevent the alien occupation. 8888 is the code that the future send with the antidote.
Cecilie Klingenberg - 27.02.2021 - 15:52
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Voidopolis
Voidopolis is a digital performance about loss and memory that is currently unfolding over 40-ish posts on my Instagram feed (@kmustatea). It is a loose retelling of Dante’s Inferno, informed by the grim experience of wandering through NYC during a pandemic. Instead of the poet Virgil, my guide is a caustic hobo named Nikita. Voidopolis makes use of synthetic language, generated in this instance without the letter ‘e’ and the images are created by “wiping” humans from stock photography. The piece is meant to culminate in loss, so will eventually be deleted from my feed once the narrative is completed. By ultimately disappearing, this work makes a case for a collective amnesia that follows cataclysm.
(Source: Author's Statement)
Cecilie Klingenberg - 27.02.2021 - 16:02
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The Hollow Reach
The Hollow Reach is a choice-based virtual reality (VR) experience built on becoming posthuman to overcome the trauma of emotional and physical loss. What at first appears to be an adventure game turns out to be an exploration of psychological and physical recovery, not a retreat from reality but a coming to terms with it. In this interactive puzzle game, virtual reality offers a space of recuperation through adaptation and prostheses. In this piece, the player progresses from the human to the post-human only by letting go of their notions of what is and is not under their control to encounter a life augmented and transformed by the digital.
Cecilie Klingenberg - 27.02.2021 - 16:13
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Gnarly Posthuman Conversations: John Ashbery, W. H. Auden, Wallace Stevens, and GPT-2
In a 1980 interview with David Remnick, John Ashbery describes the formative impact that the poetry of W. H. Auden had on his writing: “I am usually linked to Wallace Stevens, but it seems to me Auden played a greater role. He was the first modern poet I was able to read with pleasure…” In another interview Ashbery identifies Auden as “one of the writers who most formed my language as a poet.” For Auden’s part there was a mutual yet mysterious appreciation for the younger poet’s work; Auden awarded Ashbery the Younger Yale Poets prize for his collection “Some Trees”, with the caveat: “...that he had not understood a word of it.”
Cecilie Klingenberg - 01.03.2021 - 15:13