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Kinesics of Letters
Four video letters sent once a month. The letters consist of visual and generative poetry from the trapped situation where we had to find new ways to be humans between virtual and actual reality.
Poems take a closer look at different intermediate states of everyday life, repetitions and small things that took vague form in isolation.
Kinesics of Letters mixes the tradition of handwritten letters, text art and divergent aesthetics, made with p5.js and video manipulation.
[Source: The New River]
Amanda Hodes - 07.06.2022 - 21:44
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At Nightfall, the Goldfish
“At Nightfall, the Goldfish” is an interactive digital story, exploring the new possibility of computational technologies to present the nonlinear narrative. This writing applies the first person for each character telling their life experience. Each chapter is closely related to another. There are many symbols of life and death, indicating the topic of metempsychosis in this piece. Readers are provided with full freedom to decide the reading order and to interpret.
The story applies several narrative strategies, including maze narrative, circular method, and leaping strategy. The author designs the surreal plot with entangled interlinks on purpose. One more layer is set in the digital form with interaction, creating the atmosphere and revealing the underlying implication.
The interface utilizes code for interaction and a shader based on a jQuery Ripples plugin to create the water wave effect. The author tries to break the limitation of the online reading experience by creating the bridge between vision and tactile sense. The water wave also has multiple meanings as a vital sign of the intervening substance for the circle of life.
Amanda Hodes - 07.06.2022 - 21:49
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CAPTCHA Poem@
This CAPTCHA Poem@ belongs to a larger “oleatory” poem/project titled “Mar y virus / Virus and the Sea,” in which humans, poetry and technology intersect to address the COVID pandemic. The original CAPTCHA acronym is therefore transferred into a new ontology of inclusion and exchange, redefined as “Completely Automated Public test to Tie Computers and Humans as Allies.” Under a constant expectation of “not touching,” this new paradigm also allows for both distance and connection, a paradox not exempt from anxiety within an environment under siege.
[Source: The New River]
Amanda Hodes - 08.06.2022 - 16:44
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Garden
Garden is a web based art game inspired by The Garden of Earthly Delights by Hieronymous Bosch. Garden explores the complexity of the modern moral landscape, collapsing the mortal world and afterlife, through animated drawings and symbols.
[Source: The New River]
Amanda Hodes - 08.06.2022 - 16:51
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Journal of African Media Studies
The Journal of African Media Studies (JAMS) is an interdisciplinary journal that provides a forum for debate on the historical and contemporary aspects of media and communication in Africa.
Jill Walker Rettberg - 08.06.2022 - 23:35
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Theatricality in the midst of a pandemic: An assessment of artistic responses to COVID-19 pandemic in Zimbabwe
This article examines theatre as a creative journalistic media deployed by theatre practitioners to map experiences of Zimbabweans during the COVID-19-induced lockdown. When the first positive case of COVID-19 was reported in March 2020, the Zimbabwe government, like many other countries, responded by introducing restrictions for public gatherings and ultimately a lockdown including arts events. Yet, theatricality has refused to capitulate. Artists re-invented their theatre productions into theatrical comic and satirical works posted on various social media platforms, in an effort to make sense of the pandemic, bring laughter and address a serious complex situation. We examine how artists deployed theatre to journal, capture and document the citizen’s collective experiences during the COVID-19 pandemic lockdown, for both the present and posterity. We are specifically interested in analysing the different ways art is deployed to provide entertainment, a broader understanding and awareness of the social, psychological and economic impact of COVID-19 for the present and future generations.
Jill Walker Rettberg - 08.06.2022 - 23:36
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Motto
Motto is a playful, one-of-a-kind adventure—an interactive novella that uses thousands of tiny videos to tell the thousand-year tale of a kindhearted spirit named September. Part ghost story, part scavenger hunt, Motto finds a way to be both documentary and fiction—incorporating participants’ lo-fi, unstaged footage into its own emotional narrative. It’s like a mirror ball that refracts its audience’s imaginations, rearranging the way they look at the world.
Amanda Hodes - 09.06.2022 - 01:09
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Anti-Temporal Letters
Anti-Temporal Letters emerges from a line in the opening sequence of Janelle Monae’s music video for “Q.U.E.E.N.”. The line refers to a “Time Council and Living Museum”, a fictional organization dedicated to the capture and exhibition of time-traveling rebels. Anti-Temporal Letters riffs on this concept, imagining what those rebels may have communicated to each other across space and time. This work is interactive and not each experience is the same.
[Source: The New River]
Amanda Hodes - 09.06.2022 - 01:19
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Every tongue, that wound my heart
In “Every tongue, that wound my heart,” you can click on each country to hear the portion of its anthem which uses the corporeal words “heart” and “eye.” As you move across each country, its anthem continues to play until, eventually, the layering of anthems creates an overwhelming dissonance.
[Source: The New River]
Amanda Hodes - 09.06.2022 - 01:25
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Binary
Binary is a generative text, which explores a non-binary body inhabiting a binary medium. Using a structure inspired by Christopher Strachey’s Loveletters and Allison Knowles’ House of Dust, the algorithm builds each line of text from words/phrases selected from a list of options. However, unlike its inspirations, which select randomly, Binary iterates through all 1,512 possible permutations one by one. After a line of text is rendered, the resulting pixels on screen become cells in John Conway’s zero-player game Life. The animation state is stored in a database so that each viewer picks up where the last viewer left off. The current timecode is displayed at the bottom of the title screen.
[Source: The New River]
Amanda Hodes - 09.06.2022 - 01:28