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"Uncle Roger", an Online Narrabase
Uncle Roger is a "narrabase" or narrative database. It was first told as an online serial on Art Com Electronic Network (ACEN) and then was published as an interactive online database on ACEN. It is also available as computer software for both Apple II and IBM-compatible computers. The narrabase form uses a computer database to build up levels of meaning. The artist explains how this form evolved from her visual books and her information databases. She discusses the story and structure of Uncle Roger and describes how the story was told and published in an online community. In the conclusion she discusses the future of computer literature.
(Source: author's abstract for paper)
Jill Walker Rettberg - 04.04.2011 - 20:49
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Electronic Literature Publishing and Distribution in Europe
A preliminary presentation of Publishing E-Lit in Europe, a report detailing efforts to systematically survey and analyze the publication of electronic literature within Europe. Due to the immensity of their investigation and the limitations on what two researchers could achieve in three months' time, the authors emphasized that their report was a work in progress: at this point, they had been able to collect primary data about the publications, portals, collections, contests and other forums that supported the creation and distribution of electronic literature in Europe. The revised version of the report would feature more content analysis - of the type of material published and trends that distinguished various e-lit communities writing within specific linguistic and cultural traditions.
Eric Dean Rasmussen - 05.04.2011 - 11:37
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The Vinaròs Prize for Electronic Literature
A report on the history of the Vinaròs Prize for Electronic Literature that provides an overview of the award-winning works, explains how the winning works were selected, and discusses how a small town in eastern Spain decided to host an international literary competition.
Eric Dean Rasmussen - 05.04.2011 - 11:53
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Editing the Electronic Literature Collection, Volume Two
A report on the issues and challenges, both conceptual and technical, the four-member editorial team (Laura Borràs, Talan Memmott, Rita Rayley, and Brian Kim Stefans) faced when assembling a collection of sixty works of electronic literature that aspired to be representative of a diverse, international field of literary practice.
Eric Dean Rasmussen - 05.04.2011 - 12:20
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Introducing Literature Across Frontiers
An overview of the literary nonprofit organization Literature Across Frontiers.
Eric Dean Rasmussen - 05.04.2011 - 13:48
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OLE Officina di Letteratura Elettronica: Lavori del Convegno, Napoli, Gennaio 2011
An anthology of writing documenting the Officina di Letteratura Elettronica (OLE) conference held in Naples, Italy on January 20-21, 2011. The published volume contains most, but not all, of the presentations at what was the first conference and exhibition focused on electronic literature in Italy.
Eric Dean Rasmussen - 07.04.2011 - 13:31
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Acid-Free Bits: Recommendations for Long-Lasting Electronic Literature
Electronic literature doesn't come on bound, offset-printed pages. Keeping it on a shelf doesn't mean that it will be easy, or even possible, to read it in the future. Even putting it into a vault with controlled temperature, light, and humidity won't ensure its availability. The new possibilities of electronic literature come from its being as much software as document, as much machine as text. For electronic literature to be readable, its mechanisms must continue to operate or must be replaced, since changes in the context of computing will complicate access to important works of literature on the computer. The context of computing includes operating systems, applications, the network environment, and interface hardware — and this context is constantly evolving. A piece of electronic literature written for a Macintosh in the 1980s may be unreadable on the Macs in a college computer lab today. But e-lit can become unreadable much more quickly, as an upgrade to the next version of the authoring or reading software introduces unexpected problems. Some approaches to creating e-lit are more likely than others to result in work that is preservable.
Scott Rettberg - 09.04.2011 - 16:03
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Code Movie 1
Code Movies are made with hex, ASCII, and binary codes extracted from JPG images. Saved as simple text, they are reworked and edited in Flash. They are part of a larger project I've been working on since 2004 (//**Code_UP). The submitted work (Code Movie 1) is made of hexa code. The project interrogates the role of the code in meaning construction and the new forms of translations that digital languages embody. It questions: Now that the Cybertext confuses itself with the notion of Place (a web address, for example) and that Image only reveals itself through a "hyperinscription" (a URL), can we think in a poetics of transcodification between media and file formats? Can we keep talking about "WYSIWYG" utopias? How does it affect our ways of reading, seeing, and perceiving?
(Source: Author's description in the ELC 1)
Scott Rettberg - 09.04.2011 - 16:11
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Bokstaver i bevegelse
A Platform 2 Column published in Norwegian in Vagant, discussing works of kinetic poetry published in the Electronic Literature Collection, Volume 2.
Published on the author's website in English as "Letters in Space, At Play."
Scott Rettberg - 09.04.2011 - 16:24
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Gabriel Tremblay-Gaudette
Gabriel Tremblay-Gaudette is a PhD student in semiotics at Université du Québec à Montréal. His research interests include : text and image semiotics, hypermedia literature, contemporary literature, video games, comic art, graphic novels and webcomics. He is the Media Coordination Assistant at the Laboratoire NT2. He is also a member of the editorial board of Salon Double, an online journal on contemporary literature, and bleuOrange.
Eric Dean Rasmussen - 12.04.2011 - 09:39