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  1. Digital Currents: Art in the Electronic Age

    Digital Currents: Art in the Electronic Age

    Jill Walker Rettberg - 19.04.2012 - 02:58

  2. Luz & Letra: Ensaios de Arte, Literatura e Comunicação

    Coletânea de ensaios do autor sobre artes plásticas, com ênfase nas principais conquistas da arte eletrônica ou digital brasileira, e destaque para artistas como Hudinilson Jr., Mario Ramiro, Otávio Donasci, Wilson Sukorski e Paulo Bruscky. Entrevistas com Luís Aranha, o poeta brasileiro modernista que participou da Semana de Arte Moderna de 22, Reynaldo Jardim, escritor, membro fundador da Arte Neoconcreta e renovador do rádio brasileiro, e Abraham Palatnik, pioneiro internacional da arte cinética. O livro inclui ainda a pesquisa do autor sobre Landell de Moura, o genial e esquecido padre gaúcho que obteve em Nova Iorque, nos primeiros anos do século XX, patentes para sua invenção, o rádio.

    Source: amazon.com

    Luciana Gattass - 11.10.2012 - 16:35

  3. Would you let Mikhail Bakhtin smoke your text? : Dialogism and the Participative Rhetoric of Computer-mediated textual art

    In Stewart's presentation he will set out his theoretical understanding of computer-mediated textuality (an understanding that is derived from the dialogic philosophy of language described by Mikhail Bakhtin and others).

    In particular, he will report on how his research has identified a number of different rhetorical practices used by contemporary author-participants of computer-mediated textual art that focus on making readers actively aware of their participation in the work. He has classified these forms of rhetoric in the following ways:- 
    1. Active Participation of the Reader-Participant through Selection; 
    2. Active Participation of the Reader-Participant through Contribution; and
    3. Participation of the Reader-Participant by their Presence;

    Stewart will illustrate these three types of rhetoric, by drawing examples in the recent work of Simon Biggs, Talan Memmott, and Alan Sondheim, as well as from his own work 'gas' (developed at Textlab 2003).

    He will conclude by noting that a dialogic understanding of computer-mediated textuality flags up the significant cultural value of these works.

    Scott Rettberg - 19.01.2013 - 23:52

  4. A Preliminary Poetics for Interactive Drama and Games

    Interactive drama has been discussed for a number of years as a new AI-based interactive experience (Laurel 1986; Bates 1992). While there has been substantial technical progress in building believable agents (Bates, Loyall, and Reilly 1992; Blumberg 1996, Hayes-Roth, van Gent, and Huber 1996), and some technical progress in interactive plot (Weyhrauch 1997), no work has yet been completed that combines plot and character into a full-fledged dramatic experience. The game industry has been producing plot-based interactive experiences (adventure games) since the beginning of the industry, but only a few of them (such as The Last Express) begin to approach the status of interactive drama. Part of the difficulty in achieving interactive drama is due to the lack of a theoretical framework guiding the exploration of the technological and design issues surrounding interactive drama. This paper proposes a theory of interactive drama based on Aristotle's dramatic theory, but modified to address the interactivity added by player agency.

    Scott Rettberg - 25.06.2013 - 14:39

  5. Towards a Poetics of Virtual Worlds. Multiuser Textuality and the Emergence of Story

    Towards a Poetics of Virtual Worlds. Multiuser Textuality and the Emergence of Story

    Scott Rettberg - 26.06.2013 - 11:26

  6. Ex libris: medierealistik litteratur, Paris, Los Angeles & cyberspace

    Walter Benjamin, Honoré de Balzac, Raymond Chandler, Bret Easton Ellis, Steve Erickson, Puppet Motel, Myst, Vuk Cosic, Blackout, Etoy, Jodi, the Web Stalker : panorama, kinematografi, urbanitet & de digitale netværks scriptede rum

    Scott Rettberg - 26.06.2013 - 14:32

  7. Eloge des virus informatiques dans un processus d'écriture interactive: Essais critiques sur les littératures informatiques

    Eloge des virus informatiques dans un processus d'écriture interactive: Essais critiques sur les littératures informatiques

    Scott Rettberg - 28.06.2013 - 21:34

  8. Lost in the Archive: Vision, Artefact and Loss in the Evolution of Hypertext

    This dissertation offers a history of hypertext, and does not reference any creative works of electronic literature. It has many references to critical writing that is important in the study of electronic literature. The following is the author's abstract: ---

    Patricia Tomaszek - 29.06.2013 - 09:58

  9. The Mirror and the Veil: An Overview of American Online Diaries and Blogs

    The Mirror and the Veil offers a unique perspective on the phenomenon of online personal diaries and blogs. Blending insights from literary criticism, from psychoanalytical theory and from social sciences, Viviane Serfaty identifies the historical roots of self-representational writing in America and studies the original features it has developed on the Internet. She perceptively analyzes the motivations of bloggers and the repercussions their writings may have on themselves and on American society at large. This book will be of interest to specialists in American Studies, to students in literature, communication, psychology and sociology, as well as to anyone endeavoring to understand the new set of practises created by Internet users in America. --Publisher description.

    Jill Walker Rettberg - 02.07.2013 - 14:40

  10. Genre Trouble: Narrativism and the Art of Simulation

    Currently in game and digital culture studies, a controversy rages over the relevance of narratology for game aesthetics. One side argues that computer games are media for telling stories, while the opposing side claims that stories and games are different structures that are in effect doing opposite things. One crucial aspect of this debate is whether games can be said to be "texts," and thereby subject to a textual-hermeneutic approach. Here we find the political question of genre at play: the fight over the games' generic categorization is a fight for academic influence over what is perhaps the dominant contemporary form of cultural expression. After forty years of fairly quiet evolution, the cultural genre of computer games is finally recognized as a large-scale social and aesthetic phenomenon to be taken seriously. In the last few years, games have gone from media non grata to a recognized field of great scholarly potential, a place for academic expansion and recognition.

    Scott Rettberg - 09.07.2013 - 00:24

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