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  1. Cybertext Poetics: The Critical Landscape of New Media Literary Theory

    Cybertext Poetics has three different points of departure: theoretical, strategic, and empirical. It uses ludology and modified cybertext theory as a cross-disciplinary perspective to solve four persistent and strategically chosen problems in four separate, yet interconnected fields: literary theory, narratology, game studies, and digital media.[1] The problems in the first three fields stem from the same root: hegemonic theories are based on a subset of possible media behaviors that is far too limited, and this limitation seriously undermines their explanatory and analytical power. The cumulative effects of this lack also obscure our understanding of transmediality, media ecology, and digital media. An example may perhaps help demonstrate what I mean.

    Tjerand Moe Jensen - 03.10.2021 - 20:47

  2. Postmodernist Fiction

    Postmodern literature is a form of literature that is characterized by the use of metafiction, unreliable narration, self-reflexivity, intertextuality, and which often thematizes both historical and political issues.

    Tjerand Moe Jensen - 03.10.2021 - 20:51

  3. Guy Debord and the Situationist International

    his volume is a revised and expanded version of a special issue of the journal October (Winter 1997) that was devoted to the work of the Situationist International (SI). The first section of the issue contained previously unpublished critical texts, and the second section contained translations of primary texts that had previously been unavailable in English. The emphasis was on the SI's profound engagement with the art and cultural politics of their time (1957-1972), with a strong argument for their primarily political and activist stance by two former members of the group, T. J. Clark and Donald Nicholson-Smith.

    Tjerand Moe Jensen - 03.10.2021 - 21:02

  4. Dissemination

    “The English version of Dissemination [is] an able translation by Barbara Johnson . . . . Derrida’s central contention is that language is haunted by dispersal, absence, loss, the risk of unmeaning, a risk which is starkly embodied in all writing. The distinction between philosophy and literature therefore becomes of secondary importance. Philosophy vainly attempts to control the irrecoverable dissemination of its own meaning, it strives—against the grain of language—to offer a sober revelation of truth. Literature—on the other hand—flaunts its own meretriciousness, abandons itself to the Dionysiac play of language. In Dissemination—more than any previous work—Derrida joins in the revelry, weaving a complex pattern of puns, verbal echoes and allusions, intended to ’deconstruct’ both the pretension of criticism to tell the truth about literature, and the pretension of philosophy to the literature of truth.”—Peter Dews, New Statesman

    Jonatha Patrick Oliveira de Sousa - 06.10.2021 - 20:48

  5. Game Cultures: Computer Games as New Media

    This book introduces the critical concepts and debates that are shaping the emerging field of game studies. Exploring games in the context of cultural studies and media studies, it analyses computer games as the most popular contemporary form of new media production and consumption. (Taken from Google Books)

    Jonatha Patrick Oliveira de Sousa - 06.10.2021 - 21:36

  6. Pivoting the Player. A Methodological Toolkit for the Player Character Research in Offline Role-Playing Games

    This thesis introduces an innovative method for the analysis of the player character (PC) in offline computer role-playing games (cRPGs). It derives from the assumption that the character constitutes the focal point of the game, around which all the other elements revolve. This underlying observation became the foundation of the Pivot Player Character Model, the framework illustrating the experience of gameplay as perceived through the PC’s eyes. Although VG characters have been scrutinised from many different perspectives, a uniform methodology has not been formed yet. This study aims to fill that methodological void by systematising the hitherto research and providing a method replicable across the cRPG genre. The proposed methodology builds upon the research of characters performed in video games, fiction, film, and drama. It has been largely inspired by Anne Ubersfeld’s semiological dramatic character research implemented in Reading Theatre I (1999).

    Jonatha Patrick Oliveira de Sousa - 06.10.2021 - 21:54

  7. Story Logic

    Featuring a major synthesis and critique of interdisciplinary narrative theory, Story Logic marks a watershed moment in the study of narrative. David Herman argues that narrative is simultaneously a cognitive style, a discourse genre, and a resource for writing. Because stories are strategies that help humans make sense of their world, narratives not only have a logic but also are a logic in their own right, providing an irreplaceable resource for structuring and comprehending experience.Story Logic brings together and pointedly examines key concepts of narrative in literary criticism, linguistics, and cognitive science, supplementing them with a battery of additional concepts that enable many different kinds of narratives to be analyzed and understood. By thoroughly tracing and synthesizing the development of different strands of narrative theory and provocatively critiquing what narratives are and how they work, Story Logic provides a powerful interpretive tool kit that broadens the applicability of narrative theory to more complex forms of stories, however and wherever they appear.

    Jonatha Patrick Oliveira de Sousa - 07.10.2021 - 13:18

  8. Games Authors Play

    "This is the first book to look at the relationship between author and reader in terms of a 'game'. It directs attention to the various means by which an author will 'play' with his reader, and gives examples of the different degrees to which authors of all countries and of all ages have sought to puzzle, to intrigue, or to vex." (Back cover.)

    Jonatha Patrick Oliveira de Sousa - 08.10.2021 - 01:07

  9. Bot Scripts

    Keaton Patti forces bots to watch 1,000 hours of things and then asks them to write scripts based on what they saw.

    Malthe Stavning Erslev - 12.11.2021 - 10:14

  10. THINK YOU KNOW ME

    Performed at Transmediale opening ceremony, January 2015, Berlin

    Malthe Stavning Erslev - 12.11.2021 - 10:29

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