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  1. Digital Play: The Interaction of Technology, Culture, and Marketing

    Digital Play: The Interaction of Technology, Culture, and Marketing

    Lene Tøftestuen - 28.05.2021 - 14:41

  2. Toxic Geek Masculinity in Media

    Toxic Geek Masculinity in Media

    Lene Tøftestuen - 28.05.2021 - 14:45

  3. Platform Capitalism

    Platform Capitalism

    Lene Tøftestuen - 28.05.2021 - 14:47

  4. Excellences and Perfections

    Excellences and Perfections

    Lene Tøftestuen - 28.05.2021 - 14:50

  5. Digital Storytelling: Capturing Lives, Creating Community

    Digital Storytelling: Capturing Lives, Creating Community

    Lene Tøftestuen - 28.05.2021 - 15:11

  6. netart latino database

    The netart latino database is a list of web-based digital art and literature projects created by Latinx artists in the late 1990s and early 2000s. Uruguayn artist Brian Mackern created the database to document this significant body of digital artistic culture. Mackern wrote brief descriptions of each work, included a link to the project, and categorized the works by the artist's country of origin.

    Both a curated database and an artwork in its own right, Mackern's work is an example of archiving as a creative practice. As many of these works no longer function on current web browsers or no longer exist in any form on the web, Mackern's database is one of the few places where knowledge of these works can be found.

    Colin Post - 30.05.2021 - 03:08

  7. afterflash: Showcasing Flash Fiction, Poetry, and Essays from The NEXT

    On December 31, 2020 Adobe dropped support of Flash software, a premier platform for net art popular in the late 20th century to first decade of the 21st. Within weeks, born-digital literature created with the software was no longer accessible to the public––including the 447 the Electronic Literature Organization (ELO) had collected for its repository. By the end of January 2021 the Electronic Literature Lab’s efforts to restore ELO’s Flash archives began in earnest with a variety of methods: Ruffle.rs, Conifer, Webrecorder, and video recordings attained with the Pale Moon browser and the Wayback Machine.

    This exhibition, featuring 48 works the lab selected from the online journals and anthologies held in the ELO’s archives, lays bare both the importance of Flash as a platform for conveying highly experimental and compelling literary art and the challenges artists and preservationists face in keeping the art produced with it accessible to the public.

    List of Artists and Works:

    Dene Grigar - 30.05.2021 - 23:18

  8. A Pattern Language: Towns, Buildings, Construction

    A Pattern Language: Towns, Buildings, Construction

    Lene Tøftestuen - 02.06.2021 - 15:49

  9. Hooked: How to Build Habit-Forming Products

    Hooked: How to Build Habit-Forming Products

    Lene Tøftestuen - 02.06.2021 - 15:54

  10. Experimental Games: Critique, Play, and Design in the Age of Gamification

    Experimental Games: Critique, Play, and Design in the Age of Gamification

    Lene Tøftestuen - 02.06.2021 - 15:56

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