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  1. I Have Said Nothing

    This hypertext narrative includes two fatal car crashes. The plot of this story motivates its readers to navigate their way through the story of loss, death, and media. This chilling story also encourages the readers to a chaotic retrospective thinking and reflection.
    With the use of hypertext links, the plot only progresses by the help from its readers through active participation and the choices they make with the point-and-click system

    Jill Walker Rettberg - 28.07.2011 - 14:42

  2. Le Nœud

    Le Nœud

    Eric Dean Rasmussen - 17.08.2011 - 16:04

  3. Silent Conversation

    A casual game in the platform style based on simple reading of texts.

    Scott Rettberg - 06.10.2011 - 16:23

  4. Turning In

    A hypertext coming-of-age novel.

    Scott Rettberg - 15.10.2011 - 21:03

  5. Wreader's Digest - How To Appreciate Hyperfiction

    Compared to its age - or youth - hyperfiction is a rather well-theorized genre. Hyperfiction-criticism either praises its subject as evolved print-text and better realization of contemporary literary theory - or deplore its - allegedly - low literary quality. What is missing, however, are in-depth readings of digital fiction that deemphasize theory and try to appreciate this new genre for what it has to offer.

    In this "paper", I will read two hyperfictions that are not among the two or three canonized texts that are relatively well-known and often-quoted. Both John McDaid's Uncle Buddy's Phantom Funhouse and Sarah Smith's King of Space deal with central issues of hypertext-theory - in content as well as formally. They are about agency and sense-making, ironically deconstructing mainstream theory's claims that digital, hyperlinked texts activate readers into a de-facto author-position. They are also representations of contemporary life that may be difficult to read at first but also make strangely adequate and enjoyable texts for today's readers. (Source: abstract in journal)

    Jill Walker Rettberg - 16.11.2011 - 12:01

  6. About Time

    A digital interactive hypertext fiction in two braided paralell paths.

    Scott Rettberg - 11.05.2012 - 15:29

  7. The Princess Murderer

    "'The Princess Murderer,' a Flash fiction, was originally published in the Iowa Web Review in 2003 and deals with a number of formal and thematic issues that are of interest to scholars of digital fiction. Due to its satirical approach to intertextuality, it may be referenced as both a hypertext in the Genettian sense of being based on an earlier hypo-text (Charles Perrault's 'La Barbe bleue,' or 'Bluebeard') and a piece of fan fiction. Its distinctly ludic character is thematized and problematized by references to the fatal repercussions of clicking (clicking equals killing princesses) and by the tongue-in-cheek subversion of stereotypical melodramatic game endings (having to save the princess, but what if there are too many of them all of a sudden?). Of further analytical interest are, for instance, the text's focus on gender/pornography and technology, on Gothic fiction and media, and its multimodality (you need sound to read it)."

     

    Source: Electronic Literature Directory

    Scott Rettberg - 16.06.2012 - 00:45

  8. So Random

    "So Random" is a short digital fiction. It is algorithmically composed on each reading of discreet lexia that are arranged according to temporal and content-based tags. The story combines four first-person narratives to provide a multi-faceted exploration of event and character focusing on point of view, reliability, and causation.

    (Source: Iowa Review Web description)

    Scott Rettberg - 16.06.2012 - 01:42

  9. My Summer Vacation

    This haunting narrative about a summer vacation turned tragic uses a slim strip of moving images as the background for a stream of language flowing from right to left as a series of voices tell a piece of the story. The sound of waves on the shore serve as a soothing aural backdrop to each character’s whispered voices, perhaps suggestive of what happens when the sea raises its voice. Each character involved with the tragic turn of events brings a different perspective to the situation, yet they are all so involved in their own affairs, much like the ending of Robert Frost’s poem “Out, Out.” In the final lines of the poem, as the speaker (whisperer) seeks to tie up the events in a neat little package that can provide closure, we realize that closure eludes all the characters in the story, who must continue to live on haunted by their memories and regrets.

    (Source: Leonardo Flores, I ♥ E-Poetry)

    My Summer Vacation was originally published via Adobe Flash in 2008. It was republished via HTML5 in 2020.

    Scott Rettberg - 17.06.2012 - 13:59

  10. One Book, Many Readings: Nostalgia and Finite State Machines

    One Book, Many Readings: Nostalgia and Finite State Machines

    Scott Rettberg - 10.10.2012 - 09:32

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