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  1. myBALL

    myBALL is a satirical work masquerading as an informative Flash-based commercial site. It presents an innovative children's toy, myBALL, which is a robotic friend and robust parental surveillance unit. The work satirizes the rhetoric and reasoning of so many commercial ventures, as well as the rhetoric and content of commercial media arts.

    (Source: Author Description from ELC, vol 1)

    Eric Dean Rasmussen - 08.11.2011 - 16:34

  2. Tema procura-se

    Textual engine, with sound, by Rui Torres, exploring the combinatorial technique in digital medium, integrating it in the multimedia animated poetry. 

    Rui Torres - 25.11.2011 - 18:40

  3. The End of Capitalism

    “The End of Capitalism” is an interactive Flash movie compiled from a variety of sources—archival films, animated educational materials, televised interviews, and passages of text—all of which pertain to ideas and attitudes about capitalism, ranging from pro-capitalist propaganda reels from the American post-war period to the artist’s own provocative statements on the nature of life in a capitalistic society. Enhanced by an eerie sonic backdrop, the sequence of words and images are arranged through a movie engine which allows for viewers to end and initiate new segments as they click on the multi-colored buttons that appear as a recurring motif throughout the piece.

    (Source: The Electronic Literature Directory, written by Davin Heckman)

    Davin Heckman - 03.02.2012 - 12:14

  4. Ugly

    Ugly

    Meri Alexandra Raita - 23.02.2012 - 14:34

  5. Pinzas de metal

    Pinzas de metal was designed with Flash by Didier Delmas and written by Tina Escaja in 2003. It is an interactive hypertext novel which explores the daily life of young people, the places where they go and the objects that join them and take them apart in time and space. Their curiosity for travel, love, sex and drugs will take them to sublime states in which they will look for their own self and they will try to fill their feeling of emptiness with the presence of “the other”. The reader must use a magnifying glass to select a character, a place and an object and discover different stories within the same one. The multilinearity of the story provides the reader a feeling of intrigue and bewilderment. (Description written by Maya Zalbidea Paniagua)

    Jill Walker Rettberg - 28.03.2012 - 11:00

  6. Animalamina

    Created by babel and 391.org, Animalamina, a collaboratively constructed work of multimedia poetry for children, consists of 26 pages of flash-based poetry organized around the letters of the alphabet.  The key aim of this project is to introduce a younger audience (5 - 11) to a variety of styles of digital poetry, animation and interaction, through the familiar format of an animal A-Z.  As the project’s “background” page notes, this work is situated within a tradition alphabet primers that stretches back over 500 years.  This background is noteworthy precisely because of the tradition’s combination of pedagogy and play, instructing new generations in the mechanics of emerging techniques and technologies.  Specific innovations introduced in this recent ABC are animation, audio, interactive content, non-linearity and chance.  

    Scott Rettberg - 16.06.2012 - 12:01

  7. What They Said... (While We Were Sleeping)

    Flash poem about media and society in the post-9/11 era.

    Scott Rettberg - 16.06.2012 - 13:55

  8. Childhood in Richmond

    An interactive autobiographical Flash poem about growing up in a fishshop in Richmond (Australia).

    Scott Rettberg - 17.06.2012 - 00:13

  9. Another Emotion

    Another Emotion

    Scott Rettberg - 16.10.2012 - 13:38

  10. The Poetry Cube

    This is a gateway for print poets into the e-poetry world, helping them translate their poetic text into a 3-dimensional, multi-linear an recombining format.

    The cube consists of four sides top, bottom, front, and back. Between each of this esides are four stanzas, or four sets of four lines. The poet writes a 16 line poem and enters it into the form. Thoe lines are then automatically entered into the cube and can be saved into the database. 

    When writing a poem for this cube, the poet must think of how the poem will fit and the recombine in the cube. As you turn the cube, the lines move as well.  For example the 1st, 5th, 9th and 13th lines form the top of the cube, with the shallow meiddle, deep middle and the back lines changing as well.

    Source: http://www.secrettechnology.com/poem_cube/poemcube.html

    Scott Rettberg - 16.10.2012 - 14:00

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