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  1. Here's Your Rape

    Here's Your Rape

    Thor Baukhol Madsen - 19.02.2015 - 15:06

  2. Depression Quest

    Depression Quest is an interactive fiction game where you play as someone living with depression. You are given a series of everyday life events and have to attempt to manage your illness, relationships, job, and possible treatment. This game aims to show other sufferers of depression that they are not alone in their feelings, and to illustrate to people who may not understand the illness the depths of what it can do to people.

    (Source: Official Website)

    Thor Baukhol Madsen - 19.02.2015 - 15:39

  3. Intimate Mechanics: One Model of Electronic Literature

    Intimate Mechanics: One Model of Electronic Literature

    Alvaro Seica - 10.06.2016 - 19:32

  4. The Hunt For The Gay Planet

    anna anthropy’s The Hunt for the Gay Planet is a text-based Twine game that uses the medium of Twine to comment more broadly and bitingly on the status of queer representation in videogames. The work takes its premise from a mainstream online roleplaying game, Bioware’s Star Wars: The Old Republic, which in 2013 announced they were expanding their romance options in-game to include homosexual options, but only on a single planet in the galaxy. anthropy satirizes this decision with this beautifully retro piece, in which the player is invited to gradually explore the galaxy (looking under rocks and in caves) in search of a lesbian romance. The game serves as a powerful example of Twine’s potential as a platform for commenting on and engaging with AAA gaming, as Twine builds on the traditions of hypertext to allow for complex decision management and choice-driven experience design. (Source: ELC 3's Editorial Statement)

    Erik Aasen - 08.09.2016 - 13:46

  5. Loominary

    A new installation for the Arts Festival for the 2017 Electronic Literature Organization conference that speaks to the translation of player story into a visual narrative in a tangible artifact. The installation “Loominary” invites the reader to interact with a text-based Twine game through a digitally augmented physical tabletop loom. “Loominary” was created as a reaction to the impermanent nature of player’s choices in games. Player choice is the basis for interaction and the decisions made are the building blocks for stories players retell about their experience with the game. These player narratives are frequently more interesting and important to the player than the story created by the designers. While players create their own narratives, their choices are rarely captured by the game in a form that exists beyond the end of play, and instead rely on the player to memorize or capture the details of their choices. With “Loominary”, each choice in the game is color-coded and the player makes their choices by weaving with the appropriate color on the loom.

    Filip Falk - 06.09.2017 - 18:08

  6. Something Like Us

    Something Like Us

    Justina Labanauskaite - 15.11.2022 - 22:33

  7. a siren's promise

    a siren's promise

    Justina Labanauskaite - 17.11.2022 - 01:51

  8. CUT THEM OFF

    CUT THEM OFF

    Justina Labanauskaite - 17.11.2022 - 02:04

  9. Gender Lab Escape Simulator 2030

    Gender Lab Escape Simulator 2030

    Justina Labanauskaite - 17.11.2022 - 18:57

  10. Re-telling

    Re-telling

    Justina Labanauskaite - 17.11.2022 - 19:11

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