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  1. Intercultural medium literature digital

    An interview with Young-hae Chang Heavy Industries in Dichtung Digital. The interview touches upon different topics, such as: the work process, the use of languages, connections to concrete poetry, cinematic effects, non-interactivity and the "Korean problematic". 

    Meri Alexandra Raita - 08.09.2011 - 21:38

  2. Anthological and Archaeological Approaches to Digital Media: A Review of Electronic Literature and Prehistoric Digital Poetry

    A review of two field-defining books about electronic literature by N. Katherine Hayles and Christopher Funkhouser, whose literary scholarship counters the ahistoricizing tendencies of much writing about digital media.

    (Source: Eric Dean Rasmussen)

    Eric Dean Rasmussen - 12.09.2011 - 11:19

  3. Narrative in Social Media

    Stories broadcast in 140 or less characters over the course of a day may, at first, seem only a 21st century update of serialized micro-fiction, yet considering the strategies authors take to produce literary works involving social media, their creations resist easy definition.  This paper looks the broad notion of narrative as it plays out in the social networking site, Twitter, in works such as Adam Higgs et al’s  “Crushing It:  A Social Media Love Story," Jay Bushman’s “The Good Captain,” and Dene Grigar’s “The 24-Hour Micro-Elit Project.”  Specifically, the paper asks two questions:  First, how do narratives created for social media sites work against what has become the conventional way to describe e-literature?  Second, what do we learn about social media literature if we think about it in terms of non-narrativity? At stake are assumptions about what constitutes electronic literature and conventional views about narrativity in relation to works produced with and for digital media.

    (Source: author's abstract)

    Eric Dean Rasmussen - 13.09.2011 - 15:34

  4. Tagging Practices and the Disturbed Dialectic of Literary Criticism

    This paper will discuss the relationship between speed and literary criticism in the age of new media.  Specifically, this paper will explore the dual metaphor of the “tag” as an official consumer label and an underground art form, and the productive tension that exists when both forms exist within the same urban space.  Using this metaphor to discuss traditional terminologies and folksonomy as forms of “tagging” that can create productive tension within database projects like the Electronic Literature Directory, I will conclude with a call for attentiveness that can push both casual readers and conservative scholars towards criticism that is technologically appropriate, ethically engaged, and culturally vital.

    (Source: author's abstract)

    Eric Dean Rasmussen - 13.09.2011 - 15:37

  5. Electronic Fiction in the 21st Century

    In the 21st Century, readers will turn on and interact with
    literature that is displayed on affordable, book-sized computers.
    Electronic fiction forms will include "narrabases" (nonsequential novels
    that rely on large computer databases); "narrative data structures" that
    elegantly organize fictional information on eye-pleasing computer
    screens; complex narrative investigations based on the adventure story
    model developed in computer games; and stories told collaboratively by
    groups of writers in online communities. Computers may even store their
    own observations and use them to tell their own stories in their own 
    words.

    Author's Note: At the time of the writing of this classic paper I was excited
    by the possibilities that hyperfiction offered for a new literature. I still am.
    However, I now see print literature and e-literature more as parallel art forms
    where ideally writers in each medium understand each other's vision and, 
    as between poetry and fiction, sometimes move with ease between the two mediums
    (Source: paper as published on web)

    Jill Walker Rettberg - 18.09.2011 - 21:48

  6. Towards a Multimodal Analysis of da Rimini's Dollspace

    From the publication:

    In her article "Towards a Multimodal Analysis of da Rimini's Dollspace" Maya Zalbidea
    Paniagua analyzes Francesca da Rimini's Dollspace <http://dollyoko.thing.net/> (1997-2001). By analyzing Dollspace Zalbidea Paniagua reinforces the proposition that studies on material aesthetics and intermediality encompass a process of rethinking the notion of boundaries across material structures. This is clearly shown in da Rimini's Dollspace, where ambivalence cuts across discursive genres and distinct material formats of image, text, and audio. Hypertext engages the user/participant in a dialogue with the machine and, in the case of Dollspace, across people's sexual attitudes. Dollspace seeks to do more than to just shock the user: it wants to haunt its user to become an intersubjectively embodied act.

    Patricia Tomaszek - 21.09.2011 - 13:15

  7. Making Sense of the Digital as Embodied Experience

    From the publication: In their article "Making Sense of the Digital as Embodied Experience" Serge Bouchardon and Asunción López-Varela Azcárate discuss a digital creation — Loss of Grasp <http://lossofgrasp.com/> — created by Serge Bouchardon and Vincent Volckaert. The work is about the notions of grasp and control. Through an analysis of Loss of Grasp, Bouchardon and López-Varela Azcárate show how the Cartesian understanding of private isolated experience, independent of reality external to it, has given way to a communal understanding of experience in which the subject constitutes itself by mirroring himself/herself on its objects, producing a mutual engagement or cocreativity among interdependent intersubjects: the experience of the creators, the experience of the user/participant, and the experience of the semiotician. The first seeks to make the reader live through the experience while telling him/her a story. The second attempts to understand what lies behind the artistic creation.

    Patricia Tomaszek - 21.09.2011 - 13:27

  8. Remediation

    Remediation

    Eric Dean Rasmussen - 28.09.2011 - 08:41

  9. Basquiat meets Mario Brothers? Digital poet Jason Nelson on the meaning of art games

    An interview with the self-described digital poet Jason Nelson on the semiotic pleasures of playing and creating "art-games," indie works produced outside corporate game studios, which, Nelson predicts, will eventually be recognized as the most significant art movement of the 21st century. While explaining how he came to be a digital author, Nelson addresses topics such as his continued love of Flash as a production tool, despite its likely obsolesence, his appreciation for gamescapes that allow for aimless wandering, and the intense reactions his art-games provoke in players. Alluding to the fact that Digital Poet is not the most lucrative of professions, Nelson signals his desire to design "big budget console games," provided he could do so on his terms. 

    (Source: Eric Dean Rasmussen)

    Eric Dean Rasmussen - 28.09.2011 - 12:44

  10. Cunnilingus in Nordkorea

    This piece places a purported text by Kim Jong-Il in conversation with Nina Simone’s “See-Line Woman” in perfectly sexy YHCHI fashion. Whether the text is real or not is beside the question (I would like to believe it is) because the “Dear Leader” of North Korea provides a speaker and frame of reference that shapes how we understand the text particularly when juxtaposed with the music and lyrics sung by Simone. The text displayed on the screen is mostly by Kim Jong-Il, interspersed with some “Oh”s by Simone, creating a dialectic where male and female, communism and capitalism, North and South Korea, East and West, meet. Consider how the contrast between the seductive, commodified sexual politics sung by Simone’s and the political propaganda of sexual liberation offered by Kim Jong-Il’s text come together to help us rethink the granting or denial of sexual favors as a type of currency.

    (Source: Leonardo Flores)

    Meri Alexandra Raita - 30.09.2011 - 12:10

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