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  1. For Thee: A Response to Alice Bell

    In an essay that responds to Alice Bell's book The Possible Worlds of Hypertext Fiction (Palgrave Macmillan, 2010), Stuart Moulthrop uses the lessons of hypertext as both an analogy and an explanation for why hypertext and its criticism will stay in a "niche" - and why, despite Bell's concern, that's not such a bad thing. As the response of an author to his critic, addressed to "thee," "implicitly dragging her into the niche with me," this review also dramatizes the very productivity of such specialized, nodal encounters.

    Eric Dean Rasmussen - 03.02.2011 - 11:01

  2. Don't Believe the Hype: Rereading Michael Joyce's Afternoon and Twelve Blue

    Don't Believe the Hype: Rereading Michael Joyce's Afternoon and Twelve Blue

    Eric Dean Rasmussen - 11.03.2011 - 12:40

  3. Editor's Introduction: Reconfiguring Place and Space in New Media Writing

    This installment of the Iowa Review Web explores the function of place and space in recent new media writing. Each of the four interviews concern works that in some way attempt to reconfigure our understanding of the relationship between space and storytelling. Each of the primary works discussed in these interviews also pushes space in another sense, in that each attempts to explore a new "possibility space" on the boundary between different forms and fields of multimedia experience: between story and game, between game and drama, between literature and conceptual art, between game and performance. The introduction contextualizes the narrative function of space in a number of recent works of electronic literature.

    Scott Rettberg - 21.05.2011 - 09:53

  4. Justin Hall and the Birth of the 'Blogs

    Wittig describes his experience of Justin Hall's links.net and considers the weblog as a serial narrative form.

    Scott Rettberg - 05.07.2013 - 14:07

  5. Reorienting Narrative: E-lit as Psychogeography

    Illya Szilak interviews J. R. Carpenter in her on-going series of posts on E-Lit for Huffington Post Books.

    J. R. Carpenter - 08.07.2013 - 11:54

  6. Cyberdrama

    Pat Harrigan and Noah Wardrip-Fruin introduce Cyberdrama, the first section of First Person.

    Andre Lund - 26.09.2017 - 13:23

  7. Form and Emotion

    Author Lucy Corin opposes the emotionalism of genre fiction to the deeply emotional formalism in the fiction of Harold Jaffe, Patricia Eakins, and Janet Kauffman.

    Glenn Solvang - 24.10.2017 - 15:23

  8. Joseph McElroy's Cyborg Plus

    Salvatore Proietti straddles science and fiction to offer an interpretation of a McElroy Cyborg.

    Glenn Solvang - 07.11.2017 - 13:21

  9. Racial Remix

    Regarding a monumental work on race, time, and classical music that does not lose sight of individual, localized lives.

    Glenn Solvang - 07.11.2017 - 14:39

  10. "Play, Memory": Shadow of the Colossus and Cognitive Workouts

    This paper applies the distinction of episodic and procedural memory from cognitive science to the experience of contemporary video games. It aims to illustrate how participation in the simulative digital environments of "coherent world games" not only draws on but also relies on both forms of memory. Toward this end, the paper employs Fumito Ueda's _Shadow of the Colossus_ (2005), a game that combines a complexity of interaction (play and puzzle-solving) with a narrative complexity that allows for - and encourages - an interpretative understanding of its characters and storyworld. (Source: Abstract)

     

     

    Daniel Johannes Flaten Rosnes - 30.09.2021 - 00:06