Search

Search content of the knowledge base.

The search found 30 results in 0.013 seconds.

Search results

  1. Nonlinear Writing

    Nonlinear writing refers to (a) a writerly activity and (b) a specific type of written document. The first meaning relates to the strategy of composing a text in a nonsequential way by adding, removing, and modifying passages in various places of manuscript rather than producing it in one piece, from beginning to end. The second meaning refers to documents that are not structured in a sequential way, with a clear beginning, middle, and end. Rather, their macrostructure follows an associative logic, which assembles its composite elements (paragraphs, text chunks, or lexis) into a loosely ordered network. These networks offer readers multiple choices of traversing a document, which can facilitate specific types of reading strategies, such as keyword searches or jumping between main text and footnotes, and complicate others, such as reading for closure or completeness. (Source: Author's introduction)

    Thor Baukhol Madsen - 06.02.2015 - 13:10

  2. Animated Poetry

    A short history of animated poetry. Includes the history of the group "L.A.I.R.E.", and the group "Transitoire Observarble".

    Daniela Ørvik - 29.04.2015 - 13:39

  3. Archive

    Archive

    Daniela Ørvik - 29.04.2015 - 14:14

  4. Chatterbots

    A short history of chatterbots (or chatbots), which includes information about artificial intelligence, the chatbot ELIZA and the relative PARRY,

    Daniela Ørvik - 29.04.2015 - 14:35

  5. Code

    Mark C. Marino explores some of the ways code is used in art practices and how code has been read and interpreted as a complex sign system that means far more than merely what it does. Includes "What Is Code?", "How Is Code Used In Art", and "How Code Is Read".

    Daniela Ørvik - 29.04.2015 - 14:48

  6. Ethics in Digital Media

    An overview of digital media ethics (DME), confronting the challenges evoked by digital media. Including privacy issues, research ethics, copyright concerns, violent content in computer-based games, global citizenship, pornography, journalism ethics, and robot ethics.

    Daniela Ørvik - 29.04.2015 - 15:26

  7. Cyberpunk

    An overview of the genre and the history of cyberpunk.

    Daniela Ørvik - 29.04.2015 - 15:41

  8. Glitch Aesthetics

    An overview and explanation of glitch aesthetics.

    Daniela Ørvik - 29.04.2015 - 15:55

  9. Augmented Reality

    Augmented reality y (AR) is the term for a constellation of digital technologies that enable users to display and interact with digital information integrated into their immediate physical environment. AR is the technological counterpart of virtual reality (VR), which until recently was much better known, though not necessarily widely used (see virtual realit y). In the late 1960s and early 1970s, the digital graphics pioneer Ivan Sutherland developed the first head-worn computer displays permitting the user to see computer graphics overlaid on their visual field. fi Although Sutherland’s displays constituted the beginning of both AR and VR, interest in VR eclipsed that of AR in the following decades, as display and tracking technologies were being developed. Work on AR was revived in the 1990s by Steve Feiner, together with his graduate students Blair MacIntyre and Doree Seligmann at Columbia University, as well as at other universities and research centers. (The term augmented reality y itself was possibly coined in 1990 by a researcher at the Boeing Company.) AR and VR are often classed as examples of mixed reality (MR) on a spectrum described by Paul Milgram in 1994.

    Sumeya Hassan - 06.05.2015 - 15:34

  10. Gender Representation

    Gender Representation

    Daniela Ørvik - 06.05.2015 - 15:43

Pages