Search

Search content of the knowledge base.

The search found 1124 results in 0.061 seconds.

Search results

  1. A Web Reply to the Post-Web Generation

    At the recent ELO conference in Montréal Leonardo Flores introduced the concept of “3rd Generation” electronic literature. I was at another session during his influential talk, but I heard about the concept from him beforehand and have read about it on Twitter (a 3rd generation context, I believe) and Flores’s blog (more of a 2nd generation context, I believe). One of the aspects of this concept is that the third generation of e-lit writers makes use of existing platforms (Twitter APIs, for instance) rather than developing their own interfaces. Blogging is a bit different from hand-rolled HTML, but one administers one’s own blog. When Flores & I spoke, I realized that I have what seems like a very similar idea of how to divide electronic literature work today. Not exactly the same, I’m sure, but pretty easily defined and I think with a strong correspondence to this three-generation concept. I describe it like this: * Pre-Web * Web * Post-Web (Source: Post Position)

    Scott Rettberg - 01.10.2019 - 15:28

  2. ‘You Can Still Make Websites Nowadays’: A Talk with the Pioneering Internet Art Collective JODI

    ‘You Can Still Make Websites Nowadays’: A Talk with the Pioneering Internet Art Collective JODI

    Scott Rettberg - 02.10.2019 - 12:10

  3. Diktet i den digitale støpeskjeen

    Hans Kristian Rustad pressents his research project on poetry in the "Digital Melting Pot."

    Hans Kristian Rustad presenterer forskningsprosjektet sitt, som er en del av Kulturrådets forskningssatsing i 2019 Digital kultur, estetiske praksiser

    Scott Rettberg - 22.10.2019 - 09:55

  4. Action session day 1

    Action session day 1 was a session held at the 2016 ELO conference.

    3:15-4:45: Action Session Day 1
    MacLaurin D111

    • Digital Preservation, by Nicholas Schiller, Washington State University Vancouver; Zach Coble, NYU
    • ELMCIP, Scott Rettberg and Álvaro Seiça, University of Bergen; Hannah Ackermans, Utrecht University
    • Wikipedia-A-Thon, Liz Losh, College of William and Mary

    Ole Samdal - 26.11.2019 - 12:38

  5. Glitching the Poem

    Glitching the Poem was presented at the 2016 elo conference.

    Ole Samdal - 26.11.2019 - 15:30

  6. Source Code: Linguistic, Literary, and Cultural Meaning-Making in Generative Literature (paper)

    I consider the role of the source code of generative literature in the process of meaning making. The significance of code in the cultural meaning of generative works means the source code becomes a key factor to explore in literary studies. I use Critical Code Studies (Marino) which rejects the practice of only analyzing the output of electronic literature and instead proposes to look at code from a humanities perspective as an integral part of coded literature. To specify this emerging field specifically for generative literature, I propose a distinction between three levels on which the code is involved in the meaning-making process of generative literature: the linguistic level, the literary level. and the cultural level. On the linguistic level, I draw from structuralism, using Jakobson's notions of selection and combination as outlined in "Two aspects of language and two types of aphasic disturbances". Generative literature shows the meaning of language explicitly via selection and combination of linguistic units, and adds to this process a literary meaning employing the process of chiasm and overwriting.

    Hannah Ackermans - 03.12.2019 - 11:08

  7. Digital Humanities and Electronic Literature

    Digital Humanities and Electronic Literature

    Hannah Ackermans - 03.12.2019 - 11:50

  8. The Digital Imaginary: Literature and Cinema of the Database

    Over the past half century, computing has profoundly altered the ways stories are imagined and told. Immersive, narrative, and database technologies transform creative practices and hybrid spaces revealing and concealing the most fundamental acts of human invention: making stories.

    The Digital Imaginary illuminates these changes by bringing leading North American and European writers, artists and scholars, like Sharon Daniel, Stuart Moulthrop, Nick Montfort, Kate Pullinger and Geof Bowker, to engage in discussion about how new forms and structures change the creative process. Through interviews, commentaries and meta-commentaries, this book brings fresh insight into the creative process form differing, disciplinary perspectives, provoking questions for makers and readers about meaning, interpretation and utterance. The Digital Imaginary will be an indispensable volume for anyone seeking to understand the impact of digital technology on contemporary culture, including storymakers, educators, curators, critics, readers and artists, alike.

    --

    Table of contents

    Acknowledgements

    Introduction
    The Digital Imaginary

    Scott Rettberg - 29.01.2020 - 13:58

  9. Now What: Sharon Daniel and David Clark on the Digital Imaginary

    Now What: Sharon Daniel and David Clark on the Digital Imaginary

    Scott Rettberg - 31.01.2020 - 14:41

  10. Lit Mods

    Seiça describes modification as an art practice meant to subvert and divert from what we—as readers, spectators, and also consumers—expect from technological apparati and platforms. He extends the study of mods to “lit mods”—including art, games, and literature.

    In particular, Seiça notes that the learning curve for modding has changed: where in the past, it may have taken a certain amount of user knowledge, modification may now be automated (for instance, through Instagram filters). More importantly, he asks what lit mods show us about literary practice and literary criticism. Where fast-moving content—fast-moving e-literature and e-poetry included—may defy interpretation, so analysis is strengthened by breaking down their mechanisms.

    (Source: publisher)

    Alvaro Seica - 07.09.2020 - 00:34

Pages