Search

Search content of the knowledge base.

The search found 630 results in 0.047 seconds.

Search results

  1. Leonardo Books

    Envisioned as a catalyst for enterprise, research, and creative and scholarly experimentation, the Leonardo book series enables diverse intellectual communities to explore common grounds of expertise. The series publishes texts by artists, scientists, researchers, and scholars that present innovative discourse on the convergence of art, science, and technology. It provides a context for the discussion of contemporary practice, ideas, and frameworks in the rapidly-evolving arena where art and science connect.

    (Source: MIT Press catalog site)

    Scott Rettberg - 13.02.2012 - 16:05

  2. Rezension: Digitale Medien in der Erlebnisgesellschaft. Kunst, Kultur, Utopien

    The increasing presence of digital media forms our new understanding of community and calls for a closer examination of the culture of networks we are participating in. A central point of interest concerning our culture becomes the convergance of Arts, Entertainment, and Digital Interactive Media Technologies. These change the way we perceive arts, daily news or have an impact on how we communicate with each other. In his new book, Roberto Simanowski refers to Gerhard Schulze's socio-logical theory of the Event Society (Erlebnisgesellschaft, 1992), observing that nowadays social events ostensibly take place on the Internet. Along with discussions on the politics of the World Wide Web and its participatory values, Simanowski focuses on the significance of digital media in artistic practices. He considers interactive art as a key to the understanding of the event society. Choosing a hermeneutic approach to analyse "processing signs" in arts, Simanowski defends participatory art against Adorno's notion of distraction. The author prooves, in a number of case studies, that interactive art calls for both immersion and cognitive reflection.

    Patricia Tomaszek - 15.02.2012 - 00:09

  3. Who Grabbed My Gorge

    Who Grabbed My Gorge

    Meri Alexandra Raita - 19.02.2012 - 19:52

  4. A Short History of Electronic Literature and Communities in the Nordic Countries

    While literary hypertexts and the research field were still in an early stage, Nordic researchers laid their eyes on the literary potential of hypertext technologies. Some Nordic researchers (e.g. Aarseth 1994; Koskimaa 1994; Liestøl 1994), I would claim (perhaps in a moment of patriotism), contributed significantly to a research field still in its infancy. Still, after almost twenty years, it is hard to discover a specifically Nordic community for electronic literature. Those scholars conducting research on electronic literature in the Nordic countries are usually associates of international communities like the Electronic Literature Organization, Digital Fiction International Network and Electronic Literature as a Model of Creativity and Innovation in Practice. Similar communities in the Nordic countries are not that easy to spot, but we might say that they exist, although as rather small-scale projects and communities. This does however not imply that they are insignificant.

    Eric Dean Rasmussen - 23.03.2012 - 07:26

  5. Developing an Identity for the Field of Electronic Literature: Reflections on the Electronic Literature Organization Archives

    The Electronic Literature Organization (ELO) was founded as a literary nonprofit organization in 1999 after the Technology Platforms for 21st Century Literature conference at Brown University. Along with Jeff Ballowe and Robert Coover, I was a co-founder of the ELO, and served as its first Executive Director from 1999-2001, and have served on its board of directors in the years since then. Today it is one of the most active organizations in the field of electronic literature, central to the practice of e-lit in the United States and its establishment as an academic discipline. This essay briefly outlines the early history of the organization, the ways that the mission, profile, and the focus of the organization evolved and changed in its first decade, and offers some tentative insights into the ways that an institutionally structured community can facilitate network-mediated art practice.

    Eric Dean Rasmussen - 23.03.2012 - 07:30

  6. Dichtung Digital 41

    The first of two special issues of Dichtung Digital emerging from the 2010 ELMCIP seminar on electronic literature communities (Bergen). Articles explore electronic literature from a variety of perspectives, including regional or language-based communities, communities of practice that form around particular genres or technologies, and communities that develop around insitutionalization efforts.

    Eric Dean Rasmussen - 23.03.2012 - 15:44

  7. Further, Reading

    English version of article published in Vagant 4/2011 as "E-Lit. Som Litt.-Vit"

    The final column in the "Platform 2" series, offering a survey of important monographs about electronic liiterature.

    Scott Rettberg - 24.03.2012 - 10:35

  8. Platform 2

    Platform 2 is a series of articles by Scott Rettberg in the quarterly Norwegian literary magazine Vagant, consisting of eight pieces focused on electronic literature, published in 2010 and 2011.

    The articles were written in English, then translated and published in Vagant in Norwegian. Full text versions of the articles in English have been made available by the author on the ELMCIP Knowledge Base.

    Note that the English versions are not direct word-for-word translations of the version published in Norwegian. Because of space constraints in the regular two magazine spread column, the translation was often an abridged version of English originals, which are made available for the first time here on the ELMCIP Knowledge Base.

    Scott Rettberg - 25.03.2012 - 10:52

  9. Lesningens visjoner: Om å lese i et multimedialt miljø

    A discussion of the Poetry Beyond Text project, which examined reading of concrete and digital poetry from a cognitive perspective, and a 2011 exhibition in Dundee, Scotland associated with the project, which included works by John Cayley and Simon Biggs.

    Scott Rettberg - 25.03.2012 - 12:45

  10. The Pleasure Principle: Immersion, Engagement, Flow

    While few critics writing on readers and hypertext have focused on the affective pleasures of reading hypertext fiction or interactive narratives like Myst, those who assess the experience of reading them tend to assume interactive texts should be either immersive or engaging. This study uses schema theory to define the characteristics of immersion and engagement in both conventional and new media. After examining how readers' experiences of these two different aesthetics may be enhanced or diminished by interface design, options for navigation, and other features, the essay concludes by looking beyond immersion and engagement to “flow, ” a state in which readers are both immersed and engaged.

    Source: ACM Publication
    Paper presented at the Eleventh ACM on Hypertext and Hypermedia Conference and published in the proceedings.

    Patricia Tomaszek - 25.03.2012 - 14:12

Pages