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  1. An/Other Time

    Rediscovering Springfield will be an art-type walk that is a site-specific exhibition using mobile devices and printed items to unearth content by walking along Main Road Moonah. Rediscovering Springfield will be a project that engages with the community of Springfield and the greater Moonah area in Hobart, Tasmania.

    The work Rediscovering Springfield will add another chapter in the history of Tasmania. It will share the personal untold stories from migrants who came to Tasmania in the mid 20th Century onwards. Their contribution to the building and adding to this state is not often talked about or acknowledged in Tasmaniaʼs history.

    The work will investigate how they communicated, what they brought with them, how their concept of home and food was re-created and experienced in their new “home” in Australia. How they shared their culture with other communities, how they spoke with one another, especially as many of them didn’t speak fluent English, if at all, on their arrival. How does one negotiate a space one does not understand fully?

    Nina Kolovic - 02.11.2018 - 16:15

  2. aimisola.net/hymiwo.po

    aimisola.net/hymiwo.po: a poemtrack for a yet-to-be-written dance piece departs from material produced by AIMISOLA, in respect to the project “voices of immigrant women,” and further research developed by Álvaro Seiça & Sindre Sørensen on immigration, Spanish immigration policies, cultural, social and political issues in Spain. The first-person poem addresses immigrant women in long-term unemployment living in Spain, and the social, professional, linguistic, and educational obstacles that they face. The poem intends to be a possible account and denouncement of immigration, migration, and dislocation aspects, in a broader global scope, though more specifically, in the European context: rootlessness, social and personal hopes, women’s rights, social, gender and sexual inequality and aggression.

    Nina Kolovic - 02.11.2018 - 16:26

  3. Ms. Lojka or: In Despair to Will to Be Oneself

    A short hypertext exploration of psychosis, about ignorance, defiance, and freedom—or: self-knowledge, acquiescence, and fate. Takes about 15 minutes to play. There are two significantly-divergent endings, but replays are intentionally discouraged.

    This game was awarded the New Media Writing Prize in 2016. 

    Nina Kolovic - 02.11.2018 - 17:51

  4. Sleepless

    Sleepless

    Nina Kolovic - 03.11.2018 - 13:23

  5. Ishmael

    A short multimedia-enhanced hypertext game about perpetual cycles of displacement and violence, as seen through the lens of a child. Takes about 15 minutes to read/play, and no gaming skills are required.

    Ishmael debuted at the 2017 Spring Thing interactive fiction festival, was selected to be showcased at the PixelPop Festival in St. Louis, was nominated for the "Best Social Impact Game" award at BIG: Brazil’s Independent Games Festival, was an IndieCade Finalist, and was shortlisted for the 2017 New Media Writing Prize

    Nina Kolovic - 03.11.2018 - 13:31

  6. Paranormal Interactivity

    Dorset's paranormal history dates back hundreds of years and continues to be a hotspot for unexplained activity.

    In your role as a paranormal investigator, complete the interactive documentary by navigating your way through three of Dorset's most haunted locations. Only after discovering the stories behind them will you be able to escape. Good luck.

    Nina Kolovic - 03.11.2018 - 15:17

  7. ヴェブレン OK (The Veblen Good)

    ヴェブレン OK (The Veblen Good)

    David Wright - 20.08.2019 - 04:40

  8. Waveform (Film)

    An experimental piece, drawing from the artist's Waveform project, this 10 minute film depicts a single, overhead shot of incoming ocean waves, which are scanned and analysed at various points by a machine vision system, which then parses the data gathered into short, poem-like texts. This film marks an attempt at using the dynamics of the moving image to better apprehend both the subject matter and the technical processes behind Waveform.

    This piece was displayed at the Peripheries: Electronic Literature and New Media Art exhibition held at the Glucksman Gallery, Cork, as part of ELO2019, in July 2019.

     

    Richard Carter - 31.10.2019 - 21:14

  9. Legends of Michigami: Riding the Rust Belt

    Riding the Rust Belt is one in a series of (hyper)videos that comprise the Legends of Michigami project.  The videos map the routes of trains along the shores of Lake Michigan.  These works trace a drama of the western Great Lakes – stories revealed in place and landscape. The persistent motion of the train is metaphoric for time passing whether we want it so or not – for the way human beings (in the name of progress or circumstance) are swept up in inevitable social and economic shifts. Riding the Rust Belt addresses the evolution of industrial cities on the shores of Lake Michigan.  It takes place in one day: a ride from Millennium Station in Chicago to Gary, Indiana.  25 miles on the ground and decades back in time.

    Author statement: 

    Vian Rasheed - 12.11.2019 - 22:30

  10. Gridworks

    A. Bill Miller's 'Gridworks' is an ongoing body of work that includes drawings, collage, video and transmedia compositions of text-based characters.

    "We exist within a built environment that is constantly mediated by the grid. Grids organize space through coordinate mapping and patterns of development. Grids compress, redisplay, and reorder information. Grids are an enforcement system imposed upon both nature and culture.

    Grids can also be populated with marks that are fundamentally human — the characters of our shared alphabets. These marks — once scratched by hand, now recorded by a keypress — are not simply carriers of meaning but iconic forms in their own right. The codes of information interchange can potentially become an artist’s palette, a medium for drawing. The coldness and rationality of the grid confronts the warmth and playfulness of the human touch."

    (Source: Gallery Catalogue Description)

    Ole Samdal - 25.11.2019 - 00:55

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