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  1. Rhetorics of Surface and Depth in Digital Poetry

    This paper explores the rhetoric of surface and depth in two different kinds of digital poetry. Kinetic and time-based compositions, such as John Cayley’s “overboard” and “lens”, explore new parameters of visual and spatial representation – the ‘complex surface’ of the digital screen. The other type of digital works, the so-called ‘codeworks’, such as “%Location” by JODI, thematise the underlying technological prerequisites and specificities of the medium. Both sets of examples upset and challenge established conceptions of depth and surface. (Source: RiLUnE, no. 5, 2006: http://www.rilune.org/mono5/1_sommaire_resumes.pdf)

    Alvaro Seica - 05.05.2015 - 15:57

  2. The Code Looks Back: Flash Software, Virtual Spectators, and the Interactive Image

    The Code Looks Back: Flash Software, Virtual Spectators, and the Interactive Image

    Alvaro Seica - 05.05.2015 - 16:14

  3. Writing with the Code: A Digital Poetics

    This paper (presented at Digital Arts and Culture Conference, Bergen 2000) proposes a digital poetics, which focuses on the possible digital transformations of writing and reading with examples from current cybertextual literature. The paper discusses how programming structures (algorithms, cybernetics, object oriented programming, hypertext) can be interpreted as literary forms. The outcome is a literary way to read programming structures and a discussion of a digital literary poetics. As a consequence this paper argues (by taking some initial steps) for further crossdisciplinary research in the field of digital writing between literary theory and computer science as a way to understand the general cultural impact of the computer and as a way to further develop creative innovation.

    (Source: Author's abstract)

    Alvaro Seica - 06.05.2015 - 13:26

  4. Moving Text in Avant-garde Poetry: Towards a Poetics of Textual Motion

    Recent innovations in digital environments may suggest that the possibility to manipulate the literal movement of the text could be one of the essential variables separating digital literature from printed literature. This bipolar distinction between digital and print media hides, however, a complex historical background. A fuller comprehension of movement as a variable in literature calls for the clarification of the historical development from the "analogies of movement" in printed literature to the innovations in video art, experimental film and multimedia poetry.

    In classifying types of textual movement at least the following questions are relevant: What can be kinetic in the poetic text? How does the movement take place? Where does it take place? What is the result of the movement? And finally, what (or who) makes the text move? The article develops conceptual divisions that make answering these questions possible and thus helps to make the question of the specificity of digitally manipulated movement more precise.

    (Source: Author's Abstract)

    Alvaro Seica - 06.05.2015 - 13:52

  5. Overboard: An Example of Ambient Time-Based Poetics in Digital Art

    overboard by John Cayley, with Giles Perring, is an example of literal art in digital media that demonstrates an 'ambient' time-based poetics. There is a stable text underlying its continuously changing display and this text may occasionally rise to the surface of normal legibility in its entirety. However, overboard is installed as a dynamic linguistic 'wall-hanging,' an ever-moving 'language painting.' As time passes, the text drifts continually in and out of familiar legibility - sinking, rising, and sometimes in part, 'going under' or drowning, then rising to the surface once again. It does this by running a program of simple but carefully designed algorithms which allow letters to be replaced by other letters that are in some way similar to the those of the original text. Word shapes, for example, are largely preserved. In fact, except when 'drowning,' the text is always legible to a reader who is prepared to take time and recover its principles. A willing reader is able to preserve or 'save' the text's legibility.

    (Source: Author's Abstract)

    Alvaro Seica - 06.05.2015 - 22:01

  6. Green-Screeners: Locating the Literary History of Word Processing

    “I suppose that my fiction will be word-processed by association, though I myself will not become a green-screener,” John Barth told the Paris Review in 1985. But just a few years later he did, not only switching to a word processor but exploring the machine as a subject in subsequent fiction. This lecture, drawn from my forthcoming book Track Changes: A Literary History of Word Processing, interweaves a narrative of word processing’s introduction to the literary world–we will see that Barth’s story, both his abrupt turn-around and his fear of guilt by association is typical–with a consideration of practical problems in doing research at the intersection of literary and technological history, especially the changing nature of the archive as primary source material becomes itself “born-digital.” Along the way we will take a look at Stephen King’s Wang, John Updike’s trash, and the 200-pound writing machine that produced the first word processed novel in English.

    (Source: ELD 2015)

    Alvaro Seica - 15.05.2015 - 13:50

  7. The Letters of 1916: Editing as UnRemembering

    Ireland is currently in the opening years of what has been billed The Decade of Centenaries, or The Decade of Commemoration. This decade, from 1912-1922, marks a violent and disruptive period, politically, socially, and creatively, cumulating in Irish independence from the United Kingdom, followed by a bloody Civil War. 1916 is seen as a turning point in Irish politics: not only were many thousands of Irish fighting in the Great War with the British army, many at home took up arms against that army during the Easter Rising. The Letters of 1916 is a crowd-sourced digital humanities project that is creating ‘a year in the life’ of Ireland, as well as how Ireland was perceived abroad, by collecting letters – any letter—about Ireland. This talk will explore the methods and politics of creating such as collection which is being positioned technically at the intersections of digital scholarly editing and big data.

    (Source: ELD 2015)

    + info: http://dh.tcd.ie/letters1916/

    Alvaro Seica - 15.05.2015 - 13:54

  8. A Topographical Approach to Re-Reading Books about Islands in Digital Literary Spaces

    This paper takes a topographical approach to re-reading print books in digital literary spaces through a discussion of a web-based work of digital literature “…and by islands I mean paragraphs” (Carpenter 2013). In this work, a reader is cast adrift in a sea of white space extending far beyond the bounds of the browser window, to the north, south, east and west. This sea is dotted with computer-generated paragraphs. These fluid texts call upon variable strings containing words and phrases collected from a vast literary corpus of books about islands. Individually, each of these textual islands represents a topic – from the Greek topos, meaning place. Collectively they constitute a topographical map of a sustained practice of reading and re-reading and writing and re-writing on the topic of islands. This paper will argue that, called as statement-events into digital processes, fragments of print texts are reconstituted as events occurring in a digital present which is also a break from the present. A new regime of signification emerges, in which authorship is distributed and text is ‘eventilized’ (Hayles).

    Alvaro Seica - 15.05.2015 - 13:59

  9. Digital Literature as a Social Hermeneutic Dispositif: The case of the GeoNeoLogical Novel

    This paper argues that digital literature can be understood as a social hermeneutic dispositif. To demonstrate this thesis, an experimental book is presented. It is written/read using a geo-tagging software, that restitutes, to the reader acting as a co-author in a Web 2.0/3.0 context, the combination of significant (semantic) keywords (or tags) with a given city place and with a certain social temporality. The novel’s title is based in the philosophical idea of deixis, i.e., the articulation of space (geo), time (neo) and logos (discourse, reason). In the interface, the fictional text presents, at each scene, 3 writing/reading itineraries, each one using a specific literary medium/language, referring, in a greater or lesser extent, to dimensions ‘space’, ‘time’ and ‘logos’. A first text has linguistic nature and was deconstructed into several sub-texts types: narrative (mention of major events), dialogic (characters dialogues) and meta-informative (keywords, tags). A second ‘text’ uses visual language inherent to characters and scenery photos (space or synchronic level) subjacent to the novel’s scenes (time or diachronic level).

    Alvaro Seica - 15.05.2015 - 14:02

  10. Uncreative Writing: Polish Experimental Literature in the Digital Age

    Uncreative writing is a technique of writing which employs strategies of appropriation, replication, piracy, plagiarism, djing and sampling. The term was put forward by Kenneth Goldsmith in his book Uncreative Writing: Managing Language in the Digital Age (2011). The goal of the paper is the application of Goldsmith’s tools to uncreative form of writing in contemporary Polish literature in the Digital Age. Projects by authors such as Jarosław Lipszyc, Piotr Siwecki and Sławomir Shuty will be analyzed. The uncreative attitudes using digital tools should be viewed as strategies of “standing out” in the field of culture production, leading to a victory in the fight for dominance in the symbolic sphere. The subversive strategies are a very dynamic field in the battle between the avant-garde artists and the traditional methods of consecration. At stake here is not only a change of aesthetics and poetics, but attacking the basic indicators of the market, such as the quantity of circulation, a radical approach to copyright, objection to paper editions.

    (Source: ELD 2015)

    Alvaro Seica - 15.05.2015 - 14:04

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