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  1. The Raw Shark Texts

    The Raw Shark Texts

    Eric Dean Rasmussen - 17.02.2011 - 16:37

  2. These Waves of Girls: A Hypermedia Novella

    "These Waves of Girls" is a hypermedia novella exploring memory, girlhoods, cruelty, childhood play and sexuality. The piece is composed as a series of small stories, artifacts, interconnections and meditations from the point of view of a four year old, a ten-year old, a twenty year old.

    Winner of the Electronic Literature Organization's 2001 Award for fiction.

    Jill Walker Rettberg - 23.02.2011 - 22:19

  3. Reagan Library

    Reagan Library is an odd mixture of stories and images, voices and places, crimes and punishments, connections and disruptions, signals on, noises off, failures of memory, and acts of reconstruction. It goes into some places not customary for "writing." I think of it as a space probe. I have no idea what you'll think.

    (Source: Author's description from Electronic Literature Collection, Volume 1)

     ***

     The piece seems to become more and more confusing as the writing continues. Demonstrates certain aspects of the writings becoming more incoherent, showing older graphic pictures of areas that seem lost, and bizarre, regarding the context of Reagan Library. The texts describe certain scenarios as well such as the Doctor asking what appears to be a patient to perform tasks involving one of the graphics, the piece goes on from the doctor's narration of the person's ability to perform the given tasks involving the image.

    ***

    Eric Dean Rasmussen - 23.03.2011 - 13:49

  4. Accounts of the Glass Sky

    In this Flash hypertext, Coverley weaves a tapestry of text, image, and sound, telling a California story that many readers can relate to. In this piece, the sky itself is the center of a meditation on memory and loss across decades of human experience. The same "blue sky" that often refers to people's wildest dreams now comes to represent boundaries and fears.

    (Source: Electronic Literature Collection, Vol. 1.)

    Eric Dean Rasmussen - 18.04.2011 - 11:07

  5. of day, of night

    of day, of night is an experimental interactive narrative / hypertext/ electronic literature work produced in Macromedia Director 6.0 by Australian artist Megan Heyward that fuses moving image, literary, game and interactive aesthetics into interactive digital form. It received initial production funding of $76K AUD from the Australian Film Commission (now Screen Australia) in 1999 and was exhibited internationally from 2001 to 2013 and published by Eastgate Systems, Inc. in 2004. To date, it is the only interactive narrative/ hypertext developed by a writer from outside North America.

    The plot of the story involves a woman who has lost the ability to dream. She sets a series of creative tasks in order to start dreaming again; such as finding and collecting objects from various locations in the DAY (a street, market, river and café), imagining their fictional traces and histories, and rearranging the objects. As the user traverses the work, objects, memories and histories collide and create new meanings in the regained dream environment of NIGHT.

    Jill Walker Rettberg - 27.07.2011 - 15:32

  6. Sous Terre, The Subnetwork

    Sous terre is an order of the RATP for the celebration of the centenary of the Parisian subway in the year 2000. Under ground, the subway, his memory, his internal organization, his/her/its history. His tunnels, of travelers that pass and iron. All one life that we forget under streets. The subway is useful, it serves to go from a point to another, to move without being confronted to the urban chaos. It is another city, but of passages, of flux, of cuts,: a network. Between time, in the displacement, it is necessary to kill the time, not to feel the surrounding intensity, all these people that us meet without recognizing them, the out-flow of the maintaining chanted by the scrolling of stations. To the difference of the other means of transportation the subway doesn't ask for no attention of travelers as for the taken road. One only waits. The subway requires to face the other travelers then, to look at them while waiting to arrive to destination. Travelers are held seated or standing. Some watch on the right, on the left, of others no. A woman reads a book, a man a newspaper, of others merely the emptiness.

    Scott Rettberg - 06.10.2011 - 10:46

  7. Suits: A Narrative of About Twenty-Seven Hours, More or Less

    Author's description from The New River: 

    This piece tells the story of a character's response to her father's death. In creating this piece, I worked in Flash ActionScript 3.0 to code a random trigger function, so that when you click on the suit icon a random sound file plays and an associated text appears on the screen.

    Scott Rettberg - 11.10.2011 - 14:01

  8. Living Liberia Fabric

    The Living Liberia Fabric, initiated in affiliation with the Truth and Reconciliation Commission (TRC) of Liberia, is an interactive, web-based narrative supporting the goal of lasting peace after years of civil war (1979-2003). It links concerns for liberation, dignity, and the future with needs for cultural foundations, human rights, truth, and reconciliation. Our system is based in Liberia's culture and the specifics of the conflicts, hence representing our cultural computing perspective. (source: http://groups.csail.mit.edu/icelab/content/living-liberia-fabric)

    Stig Andreassen - 24.03.2012 - 11:50

  9. Lair of the Marrow Monkey

    Lair of the Marrow Monkey

    Scott Rettberg - 18.10.2012 - 15:25

  10. Ghost City

    Ghost City is a website that focuses on the representation of the city by the mass media. It uses the space of the web as a sculptural space, allowing viewers to interact with animated graphics to delve deeper and deeper into an imaginary city.

    Ghost City is a labyrinthine environment through which viewers can navigate, either following the linear narrative that unfolds by moving from page to page, or they can delve into the non-linear chaos of random links. Each space is made up of appropriated images and texts. The images are culled from various print media sources. The texts are either found passages from urban theory or specifically written poetic musings on the city.

    Scott Rettberg - 20.10.2012 - 15:06

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