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  1. EMAJI NARATGEE MARAKKA. a Game and a Fable

    Convinced that the civic life of my country has been usurped by a game of alternate reality, I respond with a counter-game (or simulation, or expiation), whose object is, however momentarily, to stint the spewings of the Troll so that a different story can emerge. This story concerns the arc of the moral universe and a woman who, with all the luck in the world, can bend it like a bow. It is a fable and perhaps a parable. Against the purulent babble of monsters from the id, it offers words of comfort and counteraction.
    Instructions: Click to begin the Trollspiel. Observe the horror. Find the option that interrupts it. Read a bit of the story. Return to Trollspiel. Fight through and keep fighting until the end.

    Nina Kolovic - 26.09.2018 - 15:02

  2. Concert by Fonofone

    Concert by Fonofone

    Jane Lausten - 26.09.2018 - 15:05

  3. Our Cupidity Coda

    There’s an aspect of current Virtual reality that underplays an emphasis on the personal, the poetic, the introspective, and the spaces that exist in between. Our Cupidity Coda seeks to address this by creating (what I term) a MicroVR Experience: a poetic snapshot of the life span of a romantic relationship, bridging the gap between the impersonal and the intimate. 

    The meat of the project is a set of poetic texts interspersed with 360 illustrative stills. The work is deliberately designed to partially echo the conventions from early film-making days (including no audio), making a viewer focus on text inserts, which are contrasted with having to move (turn in the 360 VR space) and view the 360 tableaus (a reflection of the theme underlying the work) to engage fully with the 360 illustration sections. 

    Akvile Sinkeviciute - 26.09.2018 - 15:07

  4. It Must Have Been Dark By Then

    It Must Have Been Dark By Then' is a book and audio experience that uses a mixture of evocative music, narration and field recording to bring you stories of changing environments, from the swamplands of Louisiana, to empty Latvian villages and the edge of the Tunisian Sahara. Unlike many audio guides, there is no preset route, the software builds a unique map for each person’s experience. It is up to you to choose your own path through the city, connecting the remote to the immediate, the precious to the disappearing. 

    Source: https://sites.grenadine.uqam.ca/sites/nt2/en/elo2018/schedule/1465/It+Mu...

    Amirah Mahomed - 26.09.2018 - 15:11

  5. Remixing Shakespeare : Witch Hunts! Power Plays! & Uses of Adversity. A Netprov in Three Acts

    This project remixes video vignettes of the character contests from Shakespeare with the power-plays of our time. The work features multi-layered video and a crowd-sourced text feed, pulled from public domain and social media. Netprov players add their own words to the text flow, contributing to the politico/poetical drama.

    “Sweet are the uses of adversity,
    Which, like the toad, ugly and venomous,
    Wears yet a precious jewel in his head;
    And this our life, exempt from public haunt,
    Finds tongues in trees, books in the running brooks,
    Sermons in stones, and good in everything.”

    Jane Lausten - 26.09.2018 - 15:11

  6. Fractalize 1: I've loved you from afar

    FRACTALIZE is a hypermedia fiction project created by Tony Vieira, with Lesley Loksi Chan and Arthur Yeung. The first installment, ”I've loved you from Afar,” is a fractal reminiscence of a romance across space and time. Created for Supercrawl 2017, a four day art and indie music festival in Hamilton, Canada, Fractalize is intended to exist both inside a gallery space as much as within the audience member’s smartphone. Narrative “fractals” will be delivered over the course of the five day ELO Conference and Festival via email and social media, with intentional knowledge gaps that users fill in based on their own experience, anxieties, and desires. Users experience the project in the form of VR/360º video gallery exhibit, video walks, web videos, photographs, original music, text messages, sound art, Spotify playlists, and social media posts. Characters within the narrative have their own social media identities which are regularly updated over the course of the exhibition, creating a blurring of the lines that separate reality and virtuality.

    Nina Kolovic - 26.09.2018 - 15:12

  7. Replicant

    Inspired by the “They Might Be Giants” song of the same name, Replicant is a psychological sci-fi thriller which uses the interactive fiction medium to explore memory, humanity, and identity, and asks, what really makes us the people we are? Our physical bodies? Our life experience? The truths we tell others? A person wakes up in a mysterious lab with no memories of their previous life and nothing to go on but their own name. This work was created for the Nanobots album, a collection of Twine games based on They Might Be Giants songs, which can be found at http://nanobots.shark.moe/. Content warning for gore

    Jane Lausten - 26.09.2018 - 15:17

  8. Berlin Remix

    "Berlin: Symphony of a Great City" by Walter Ruttman (1927) is the central work in the genre of "City Films" which thrived internationally in the 1920s and 1930s. "Berlin Remix" is a generative video installation based on this seminal work. The original film has been deconstructed into its individual shots, which are placed in a shots database. "Berlin Remix" investigates cinematic style and technique through the creation and presentation of an ongoing series of short films drawn from this database. Each of these short films reflects a different facet of the original work, and each film is unique - differing from the others in cinematic style, thematic content or both. The artist has defined a number of style templates through analysis of various documentary films, particularly those in the City Film genre. The templates incorporate different content themes (such as work, recreation, culture, class) and a variety of cinematic manipulations (such as sequencing pattern, editing pace, transition choice, and visual treatment). The templates will use real-time algorithmic operations to call up shots and apply the cinematic treatment.

    Susanne Årflot Løtvedt - 26.09.2018 - 15:18

  9. Las piedras del camino

    The installation "Las piedras del camino" is a representation of the landscape walked by Don Quijote in the first part of his journey. We converted literary fragments to rocks by calculating the magnitude of some confusions and mistakes that are narrated in the first part of the novel Don Quijote de la Mancha, written by Miguel de Cervantes. We can now use this rocks to make scultural representations of Don Quijote's landscape through the objectification of his mistakes.

    The process 

    Amirah Mahomed - 26.09.2018 - 15:19

  10. Rewriting, Relearning : Creative Collaborations in the Digital Humanities

    Eight scholars joined an experimental writing workshop in the mid 2000s, in the hope of transforming their work and its impact—and developed some of the first projects to be published in the groundbreaking digital humanities journal Vectors. In this musical, performative documentary, your keypresses trigger statements and media from alumni of the Vectors workshop as they retrace their experiences, which for many had a significant effect on how they thought and wrote. Delivered using a new technology called Stepworks, every word, image, sound, video, and musical note in the documentary was individually specified using Google Sheets. The work is presented in two parts, which can be navigated
    using the menu in the top right.

    Jane Lausten - 26.09.2018 - 15:20

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