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  1. Binary

    Binary is a generative text, which explores a non-binary body inhabiting a binary medium. Using a structure inspired by Christopher Strachey’s Loveletters and Allison Knowles’ House of Dust, the algorithm builds each line of text from words/phrases selected from a list of options. However, unlike its inspirations, which select randomly, Binary iterates through all 1,512 possible permutations one by one. After a line of text is rendered, the resulting pixels on screen become cells in John Conway’s zero-player game Life. The animation state is stored in a database so that each viewer picks up where the last viewer left off. The current timecode is displayed at the bottom of the title screen.

    [Source: The New River]

    Amanda Hodes - 09.06.2022 - 01:28

  2. Acts in Translation

    Acts in Translation (2020) is a generative moving image and sound installation featuring two windows having a moment together. Eighty ambient recordings contributed from thirty-seven cities worldwide are randomly sequenced to produce a unique soundscape on each page visit. The image remains relatively still as the viewer gazes through the panel windows into the intimate. The stable image and the randomized sound merge to create a simultaneously shared and unique urban life sentiment for the viewer. A call to prayer in Tehran pairs with London’s traffic to conjure a city that is as familiar as it is foreign. Each hour, in Universal Coordinated Time, a story about a “broken heart” emerges. This story operates as an entendre, using misunderstanding to address the complexity of language and culture. 

    [Source: The New River]

    Amanda Hodes - 09.06.2022 - 03:29

  3. The Lost Oasis

    The Lost Oasis

    Shanmuga Priya - 11.06.2022 - 19:27

  4. The Lost Water Remainscape

    The Lost Water Remainscape

    Shanmuga Priya - 11.06.2022 - 21:20

  5. A Physical Book

    A Physical Book makes a digitized book “physical” by rendering it in a simulated space where properties like gravity, friction, and velocity all apply. The program randomly perturbs the letters, then takes a snapshot at a point in time, re-assembling the images into a new, “un-digitized” book.

    Maya Zalbidea - 21.06.2022 - 16:27

  6. 8-bite

    Artist description: This is a game created by spencer and kelsey for the 8th issue of taper, a computational poetry magazine. The idea is a subversion of the classic pacman, where instead of eating food, the player eats words to make their own poem. The words come from a very limited word bank, but because they are curated to be multipurpose, the limited word set and constraints of movement on the grid provide a lot of fun playability. Play around! Your poems will save automatically (local to your browser) and you can optionally submit them to the public gallery.

    Jill Walker Rettberg - 27.06.2022 - 18:32

  7. Mar y Virus / Virus and the Sea

    A project about Covid that includes videopoems, an alleatory poem, a CAPTCHApoem, a gallery, and videos of users explaining their Covid experience. Any user that visits teh page of the project can also record and publish his/her own video telling his/her Covid experience.

    Maya Zalbidea - 03.07.2022 - 01:04

  8. memory

    It knows the Clock runner (ASIMO in the video), he is concentrated, he does this every night – memory works on repetition. This robotic replicated action is necessary to tie up visual present with emotional past: “grass means theatre, ice-cream means april”. The process appeases himself with both - once all around is a simple time counting mechanism – and he himself, too. Time machine is on and time runs backwards (Rattapallax)

    Maya Zalbidea - 04.07.2022 - 11:35

  9. What is #Digital​Humanities? The Album

    What is #Digital​Humanities? The Album

    Shanmuga Priya - 10.07.2022 - 20:52

  10. Daisy's Journey

    Daisy's Journey

    Justina Labanauskaite - 31.08.2022 - 13:48

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