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  1. Gaffe / Stutter

    This multimedia work uses HTML5 and the JQuery library to produce a simple yet effective interface for it to unfold. The physical space between the sliding words GAFFE and STUTTER echo the Deleuzian dualities between the physicality of the mouth and its ability to break down and ingest food and produce language and meaning. Trettien uses this interface to establish other dualities in her poem: code and displayed language, signal and noise, drawing and writing, and more. (ELC 3)

    Daniela Côrtes Maduro - 06.09.2016 - 17:34

  2. First Draft of the Revolution

    Emily Short’s First Draft of the Revolution, designed and coded by Liza Daly, is an experiment with advancing the form of interactive fiction while pushing forward its cross platform accessibility (the work is built in HTML5 and has been ported to EPUB3, an open ebook format). The work invites the reader to engage in the act of writing, creating a metafiction that invites us to contemplate the very act of letter-writing and correspondence, and what the process of editing reveals and conceals. The work is essentially an interactive epistolary novel, drawing on an era when letter-writing was an act of contemplation rather than haste. We learn about the two characters (Juliette and Henry) as we get inside their heads and dictate the seemingly mundane details of their correspondence. (Source: ELC 3)

    Sondre Skollevoll - 08.09.2016 - 03:43

  3. The Hunt For The Gay Planet

    anna anthropy’s The Hunt for the Gay Planet is a text-based Twine game that uses the medium of Twine to comment more broadly and bitingly on the status of queer representation in videogames. The work takes its premise from a mainstream online roleplaying game, Bioware’s Star Wars: The Old Republic, which in 2013 announced they were expanding their romance options in-game to include homosexual options, but only on a single planet in the galaxy. anthropy satirizes this decision with this beautifully retro piece, in which the player is invited to gradually explore the galaxy (looking under rocks and in caves) in search of a lesbian romance. The game serves as a powerful example of Twine’s potential as a platform for commenting on and engaging with AAA gaming, as Twine builds on the traditions of hypertext to allow for complex decision management and choice-driven experience design. (Source: ELC 3's Editorial Statement)

    Erik Aasen - 08.09.2016 - 13:46

  4. Tatuaje

    Tatuaje is a born-digital short story, created in a lab carried out at Centro de Cultura Digital in Mexico City. The development, design, writing, and programming of this transmedial short story is thanks to a great team of writers, illustrators, designers, and engineers. Tatuaje is a work designed specifically for digital platforms, interweaving myths emerged and disseminated on the Web. The design refers to 90s web design, a graphic aesthetic only present on the Internet. The work itself turns the media into its own language.

    Aspasia Manara - 08.09.2016 - 15:54

  5. My Hands/Wishful Thinking

    Working within the early netart aesthetic of the popup, hypertext, and digital automation of sound, my hands/wishful thinking produces an online memorial to the tragic death of Amadou Diallo, a twenty-two year old immigrant from Guinea who was shot forty-one times based on a case of mistaken identity and police overreaction in 1999. In this piece by Mendi and Keith Obadike, the blinking, repeating hand of Keith Obadike grasps a wallet purchased from the same store on 125th street in Harlem where Diallo worked. Perhaps this is even the same brand of wallet that Diallo held which the NYPD claimed was a gun. Recalling experimental photographs like Glenn Ligon’s Hands (1996), my hands/wishful thinking draws together the hand of the artist, the hand of Diallo, and the hand of the user navigating the web page. Mendi and Keith Obadike begin with the premise that "thoughts are things" and for every shot fired a thought has been written down as an act of poetic resistance. Released in an age before social media, my hands/wishful thinking exemplifies the transformative potential of the Internet at the turn of the millennium.

    Magnus Knustad - 29.09.2016 - 13:44

  6. Shandean Ambles

    "Laurence Sterne’s Tristram Shandy is the 18th century’s answer to Douglas Adams — irreverent, funny, and surprisingly hypertextual. Shandean Ambles (drafted at the Shandy Hall under Sterne’s imposing nose) parodies this work of nine volumes in nine short steps. [It] explore[s] indecent ghosts and sexual harrassment, quills and LCD screens, marbled papers and marble halls where the sauce and the plot never thicken" (ELO).

    Rebecca Anderson - 09.06.2017 - 00:49

  7. Eurorun (Serbo-Croatian)

    Eurorun (Serbo-Croatian)

    Hannah Ackermans - 19.06.2017 - 10:08

  8. 18 Cadence

    18 Cadence is a storymaking machine where readers explore a house through a hundred years of history. Any piece of the story can be dragged and dropped onto a workspace area and repositioned, merged, and remixed, like magnetic fridge poetry for narrative. Readers can share and exchange the stories they make this way, and have created poetry, counter-narratives, collages, and many other stories and experiments. 18 Cadence was a Kirkus Reviews “Best Book App” of 2013, and received Honorable Mentions for the prestigious IGF Nuovo award and the Robert Coover Award for a Work of Electronic Literature.

    Diogo Marques - 27.07.2017 - 13:03

  9. Andromeda and Eliza

    Andromeda and Eliza is a work of interactive fiction that combines Twine hypertext with parser-fiction interactions to invite readers to consider choice and agency. You, as Andromeda, are caught in every woman’s dilemma, with only a few choices for escape--and none of them good. Perhaps you can find a meaningful way out, or perhaps you will be enticed into an endless discussion with a hypocritical ELIZA that questions your intentions and your morality. How long will you engage?This work builds on layered adaptations, drawing from both the mythical story of Andromeda and the original code of the ELIZA bot. Both Andromeda and ELIZA are ultimate examples of women without agency: one is chained to a rock to await demise for the apparent sin of beauty, while the other is a procedural therapist who exists in an endless state of questioning and response, programmed to show nothing but interest and patience with even the most obnoxious of queries. By rewriting the code of the original story (and of the ELIZA bot herself) we will re-imagine the woman’s journey from victim to co-author of her own fate.

    Filip Falk - 06.09.2017 - 17:34

  10. Гипертекст

    Гипертекст

    Raoul Karimow - 29.11.2017 - 03:17

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