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  1. The Glide Project

    Glide is a dynamic visual language that originated in the context of Slattery's novel, The Maze Game. The materials available on the website use a strategy of multimodal means of self-presentation: narration, animation, translation, divination, game design, and appropriation of theoretical ideas that suit its purposes. Glide, at play on mutable media, modestly conceals the extravagance of its evolutionary intentions behind thin veils of noetic license.

    There are several interactive sections of the website:
    1) a full lexicon;
    2) The Glide oracle, called The Wine of the Lilies, contains a suite of auxiliary Glide language tools: two libraries of interpretations of combinations of glyphs, one static and one dynamic, (over 2000 entries); and a rich library of graphics and music compositions;
    3) the Collabyrinth, a full Glide language glyph editor. The Collabyrinth invites the user to experiment with the language by arranging glyphs, seeing how they can be linked and nested, changing their properties such as size, color, orientation, and creating animated glyphs by morphing between one glyph and another.

    (Source: 2002 State of the Arts gallery)

    Scott Rettberg - 13.12.2012 - 16:30

  2. Life Sharing

    In January 2001 we started sharing our personal computer through our website. Everything was visible: texts, photos, music, videos, software, operating system, bank statements and even our private email. People could take anything they wanted, including the system itself, since we were using only free software. It was not a normal website, you were entering the computer in our apartment, seeing everything live. It was a sort of endurance performance that lasted 3 years, 24/7. Previously we were re-using and mixing other people’s work, while now we were sharing everything with everybody. Working with a computer on a daily basis, over the years you will share most of your time, your culture, your relationships, your memories, ideas and future projects. With the passing of time a computer starts resembling its owner's brain. So we felt that sharing our computer was more than sharing a desktop or a book, more than File Sharing, something we called Life Sharing. No social network existed at the time, and Life Sharing felt rather absurd, if not plain wrong.

    Jill Walker Rettberg - 07.01.2013 - 23:09

  3. Drawing from Life

    The Drawing from Life installation was developed as a commission for the ‘Genomic Revolution’ show at the American Museum of Natural History in New York. The exhibit opened in May 2001 and ran through January 1, 2002. In this piece viewers see a live video of themselves composed completely from the letters ‘ATGC’—the letters symbolizing the 4 proteins of DNA. This piece appears in the last room of the exhibit on the human genome and helps raise questions for visitors ‘am I more than my DNA’? ‘Does my DNA define me?’ The light or dark value of each letter is determined by the light or dark value in the incoming video, but the characters themselves change randomly—hinting at the vitality and chaos of life itself.

    (Source: Artist's description at project site)

    Scott Rettberg - 12.01.2013 - 12:17

  4. Training Missions

    "Training missions" employs a tabular-format, three-part poem as a gateway to discussion-demonstration of three online activities, so defined: imagining, imaging, and logging. Through the use of relatively simple graphics and a few carefully chosen links, the piece lampoons the functional overkill that often under- (and over-!) writes the wholesale use of imagining and imaging technologies. The final section, "logging," begins by foregrounding many of the semantic and syntactic disparities latent in our word processing age---an age in which grammatical niceties are often taken for granted---and concludes by exploring the more seductive implications of media (televisual and Hollywood) culture via a Flash sequence of loglines (with voiceover).

    One aim of the work is to draw reader attention back to the title poem, with the hope that readers might spend more time with initial conditions (i.e., the tabular poem that serves as gateway to the piece) in order to think through the conceptual and often conflicting aspects of media work.

    (Source: 2002 ELO State of the Arts gallery)

    Scott Rettberg - 13.01.2013 - 19:34

  5. Trilogy

    My work with visual narrative has included installation form, book works, diptychs and billboard presentations. Using the web has allowed me to continue to expand my preoccupations with constructing rules for reading, methods of pacing and continue to explore image/text relationships. I am interested in the space between language and image.

    Trilogy is comprised of 3 image/text narratives whose themes are concerned with survival. Locale and characters are suggested by cropped fragments from mass media imagery as well as map fragments. While the images may allude to time period by photographic style or content, their function (protagonist, action, location) is directed by the text.

    Trilogy is a collaboration with Los Angeles fiction writers Rod Moore and Katherine Haake, both of whom have allowed me to reconfigure their texts.

    (Source: 2002 ELO State of the Arts gallery)

    Scott Rettberg - 13.01.2013 - 21:10

  6. E:Electron

    E:Electron is an extended structural analogy, using the periodic table of elements to muse on the life of a love affair and states of mind. Three pieces work together to create nuances of connections and relations. A poem hidden in the periodic table of elements leads to the stages of a relationship. Each element adds a new electron or word association, cumulating in a lifetime of memory. These connect to an intricate series of poems that fill each electron shell with musing.

    (Source: 2002 ELO State of the Arts gallery)

    Scott Rettberg - 13.01.2013 - 23:43

  7. Hey Now

    Hey Now is a collaborative experiment in New Media Poetry. It is minimally "interactive", requiring the reader/viewer to click on the pacing man whenever he appears. The piece began as an idea: following the artist Christo's work ("wrapped" objects like Running FenceWrapped Pont Neuf, etc.) -- what would wrapped language look be like? How would it look or sound? Our initial discussions revolved around thinking through the act of wrapping, covering or hiding language; the physical and metaphorical transformation of language while it is wrapped; the final act of unveiling language that has now acquired "full" or "new" meaning because it has been partially hidden.

    Scott Rettberg - 15.01.2013 - 21:20

  8. Delimited Meshings: a White Paper

    This hypertext work of poetry, theory, and narrative is exquisitely programmed in HTML 3.2 using JavaScript from 12 years ago, which means that it is currently best read in Internet Explorer, which retains its responsive elements. This DHTML piece uses JavaScript to modify the Document Object Model (DOM), which means that the document is the same, but once you activate certain parts of it, its rendering becomes modified with the addition of static or kinetic elements.

    Memmott uses it in this poem to create layers of visual and textual information that is revealed as the reader interacts with different prompts. For example, the section titled “Sorts” allows for the reader to reveal texts by clicking on different parts of the image, seen below.

    (Source: Leonardo Flores, I ♥ E-Poetry)

    Scott Rettberg - 18.01.2013 - 22:54

  9. Default Lives

    This satirical game poem creates a small deterministic universe— a system into which a player is faced with choices, real and illusory, as they shape their “life.” Conceptually patterned after the Hasbro “Game of Life,” this hypertext version presents similar choices to its players but using an interface that lays out the general structure yet retains the element of surprise. Coverley uses this to drive home a critique of gender roles, career choices laying bare how they determine and limit one’s choices in a supposedly free and open American society. Her tongue-in-cheek tone, hokey music, prosy lines of verse, and a humorously generous ending soften the biting commentary enacted in this game, inviting readers to play, explore, and reflect.

    (Source: Leonardo Flores, I ♥ E-Poetry)

    Scott Rettberg - 18.01.2013 - 23:04

  10. Cloudberries

    Cloudberries

    Scott Rettberg - 18.01.2013 - 23:07

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