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  1. Heimlich Unheimlich

    Heimlich Unheimlich is a screened, collaborative work consisting of visual collages, performed and displayed mixed genre texts (poetry, narrative, memoir, documentary), manipulations of image using the computer language MAX/MSP/Jitter, composed and improvised music, and vocal and instrumental sound samples. 

    Heim in German means home, so Heimlich Unheimlich could translate loosely as Homely Unhomely. However, heimlich more usually means secretive or hidden while unheimlich means uncanny or weird, so the connotations of the two words can overlap. This relationship between heimlich and unheimlich (discussed in Sigmund Freud’s essay ‘The Uncanny’) underlies the content of the piece. 

    Hazel Smith - 19.03.2021 - 03:17

  2. The Boy in the Book

    The Boy in the Book is an interactive web adaption of the live show Choose Your Own Documentary, created by writer Nathan Penlington and film-makers Fernando Gutierrez De Jesus, Sam Smaïl and Nick Watson. It blends illustration, documentary film, and text in the format of an online chat feed to weave a narrative that follows Nathan’s real-life pursuit of Terence Prendergast, the previous owner of a collection of Choose Your Own Adventure Books whose diary Nathan finds between their pages. In the same vein as Choose Your Own Adventure genre, there are six different endings, all achievable via selecting different options within the narrative. 

    The work itself focuses on the lasting effects of childhood experiences, with Penlington looking back at his own childhood alongside the search. 

    Tegan Pyke - 10.09.2021 - 17:14

  3. Half-Life: Alyx

    Half-Life: Alyx is Valve’s VR return to the Half-Life series. It’s the story of an impossible fight against a vicious alien race known as the Combine, set between the events of Half-Life and Half-Life 2. Playing as Alyx Vance, you are humanity’s only chance for survival.

    Martijn Holtkamp - 05.03.2024 - 11:20

  4. The Walking Dead: Saints & Sinners

    Saints & Sinners is a game unlike any other in The Walking Dead universe. Every challenge you face and decision you make is driven by YOU. Fight the undead, scavenge through the flooded ruins of New Orleans, and face gut-wrenching choices for you and the other survivors. Live The Walking Dead.

    Martijn Holtkamp - 05.03.2024 - 11:46

  5. The Book of Distance

    In 1935, Yonezo Okita left his home in Japan and began a new life in Canada. Then war and state-sanctioned racism changed everything—he became the enemy. His grandson leads us on an interactive virtual pilgrimage through an emotional geography of immigration and family to recover what was lost.

    Martijn Holtkamp - 06.03.2024 - 11:44

  6. Ayahuasca

    In the jungle at night, a journey awaits for you... are you ready to embrace the experience? Ayahuasca, the vine of the soul, and how to find your inner space.

    Martijn Holtkamp - 07.03.2024 - 15:22

  7. Gloomy Eyes

    With the voice of Colin Farrell, Gloomy Eyes narrates the story of the sun who got tired of the humans and decided to hide and never rise again.Gloomy Eyes is an animated VR-series in 6DoF & 3D real-time.

    Martijn Holtkamp - 07.03.2024 - 15:33

  8. The Line

    Winner of the 2020 Primetime Emmy® Award for Outstanding Innovation in Interactive and Best VR Experience at 76th Venice Film Festival. “The Line” is a 15-20 minute interactive story about love and routine. Narrated by Rodrigo Santoro, “The Line” is great for first-time VR users.

    Martijn Holtkamp - 07.03.2024 - 15:56

  9. Queerskins: a love story

    Take an emotional journey down a country road in rural Missouri along with Ed and Mary-Helen, Sebastian’s parents. Uncover Sebastian’s life as you interact with his belongings found in the box next to you. Was he a “disgrace” like his father says or a “good man” as his mother believes?

    Martijn Holtkamp - 08.03.2024 - 15:21

  10. HYPER_D

    “The infinite overflows the thought that thinks it” – Emmanuel Lévinas

    What stories could the objects tell if they had their own voice to do so?
    How would they narrate the human footprint and all the exhaustion, what would they say about our urgency to invent ways to inhabit the future? HYPER_D is an immersive experience habitable in the present and in the near future, where the user experiences a trip to the spatial excess of objects, the artificial and natural magnitude of our world and the invisible border that exists between them, which forces us to feel through the scale and speculation of some hyper-objects, which for now occupy such a disproportionate spatial phase that it makes them invisible to humans.

      Martijn Holtkamp - 21.05.2024 - 13:33

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