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  1. "Uncle Roger", an Online Narrabase

    Uncle Roger is a "narrabase" or narrative database. It was first told as an online serial on Art Com Electronic Network (ACEN) and then was published as an interactive online database on ACEN. It is also available as computer software for both Apple II and IBM-compatible computers. The narrabase form uses a computer database to build up levels of meaning. The artist explains how this form evolved from her visual books and her information databases. She discusses the story and structure of Uncle Roger and describes how the story was told and published in an online community. In the conclusion she discusses the future of computer literature.

    (Source: author's abstract for paper)

    Jill Walker Rettberg - 04.04.2011 - 20:49

  2. No More Teacher's Dirty Looks

    Original publication info: Computer Decisions. 1970. Rpt. in Computer Lib/Dream Machines. 1974. Rpt. in The New Media Reader. 2003.

    Scott Rettberg - 18.04.2011 - 13:06

  3. Electronic Writing II (LITR 0210D, Spring 2008)

    Electronic Writing II (LITR 0210D, Spring 2008)

    Eric Dean Rasmussen - 29.04.2011 - 10:07

  4. Hyperlinking in 3D Interactive, Multimedia Performances

    Dene Grigar discusses ways in which hyperlinks are utilized in three-dimensional multimedia performance works that offer a narrative or poetic focus. In the new spaces of three-dimensional performance environments, hyperlinking can be incorporated as a performative element into the work and therefore always makes a purposeful act necessary for the performance to unfold. Grigar argues that hyperlinking may denote a change of scene, the progression of a poem’s instantiation or the evocation of musical notes comprising a composition.

    (Source: Beyond the Screen, introduction by Jörgen Schäfer and Peter Gendolla)

    Scott Rettberg - 23.05.2011 - 15:36

  5. Gutenberg Galaxy Revis(it)ed: A Brief History of Combinatory, Hypertextual and Collaborative Literature from the Baroque Period to the Present

    "Gutenberg Galaxy Revis(it)ed: A Brief History of Combinatory, Hypertextual and Collaborative Literature from the Baroque Period to the Present"

    Literature in computer-based media cannot be contemplated without a long literary tradition.
    This article aims at substantiating this assumption with numerous examples of combinatory,
    hypertextual and collaborative texts from German literary history since baroque
    times. Therewith it provides us with a historical basis in order to work out the common
    features and differences that with computers have entered literary texts.

    Source: author's abstract in book publication

    Jörgen Schäfer - 28.06.2011 - 14:58

  6. Playable Media and Textual Instruments

    The statement that "this is not a game" has been employed in many ways — for example, to distinguish between high and low culture electronic texts, to market an immersive game meant to break the "magic circle" that separates games from the rest of life, to demarcate play experiences (digital or otherwise) that fall outside formal game definitions, and to distinguish between computer games and other forms of digital entertainment. This essay does not seek to praise some uses of this maneuver and condemn others. Rather, it simply points out that we are attempting to discuss a number of things that we play (and create for play) but that are arguably not games. Calling our experiences "interactive" would perhaps be accurate, but overly broad. An alternative — "playable" — is proposed, considered less as a category than as a quality that manifests in different ways. "Playable media" may be an appropriate way to discuss both games and the "not games" mentioned earlier.

    Jörgen Schäfer - 05.07.2011 - 13:35

  7. Narrative Subjects Meet Their Limits: John Barth's "Click" and the Remediation of Hypertext

    Narrative Subjects Meet Their Limits: John Barth's "Click" and the Remediation of Hypertext

    Eric Dean Rasmussen - 07.07.2011 - 16:37

  8. Hypertext: The Electronic Labyrinth

    From the publisher: Ever since Gutenberg invented movable type we have lived in a culture dominated by print. Now we are in the midst of a communications revolution as profound as that which saw the printed book replace oral and manuscript texts. Hypertext- a way of connecting text, pictures, film, and sound in a nonlinear manner by electronic links- not only creates the forking paths and blind alleys of the electronic labyrinth but also provides our means of navigating through it. Hypertext is dramatically changing how we read and write, how we teach reading and writing, and how we define literary practices.In her knowledgeable guide to this revolutionary work, Ilana Snyder gives a lucid and straightforward overview of the radical effects that hypertext is having on textual practices. Focusing on what we mean by text, author, and reader, she explores the connections between the practical experience of hypertext and some of the key insights found in the works of critical theorists such as Barthes and Derrida, and hypertext theorists Land and Joyce.

    Patricia Tomaszek - 15.08.2011 - 13:27

  9. The Institution of the Book: Why Shelley Jackson Doesn't Write Hypertext

    After all these years, Cayley is still troubled by the question of whether writing in other media, such as hypertext, can be a 'book.' Do writers need to write books in order to be writers?

    Eric Dean Rasmussen - 18.08.2011 - 16:58

  10. Cybertext Killed the Hypertext Star

    Cybertext Killed the Hypertext Star

    Eric Dean Rasmussen - 01.09.2011 - 14:14

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