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  1. Analysis of poetry writing teaching at high school level

    This research shows a diagnosis of teaching methods of poetry writing used by teachers at some high schools in Mexico City. At the initial stage of this research, teachers of three different types of high schools were given a questionnaire using Google Forms. This included general questions regarding the teachers´ working conditions, their literary preferences, the sections in their Study Programs containing the subject matter of study, and the activities and methods used for the writing of poetry. The results were analyzed with the Statistical Package for Social Sciences (SPSS). It was found that within the Study Programs of three different types of high schools, poetry is approached studying its essential characteristics: the fundamental interaction of form and content, its rhetorical figures, its contrast with others genres, appreciation, analysis and criticism of texts, but a specific systematic method for the teaching of writing of this genre is missing. Only two study programs included a small section for poetic writing but was not systematic and it did not had specific activities.

    Vian Rasheed - 18.11.2019 - 01:56

  2. Exploring Digital Culture: why Tool Matters

    The research community of electronic literature is exercising more and more influence in the field of digital culture and there is a growing body of research on the literary, computational, and cultural aspects of born-digital writing, but research into the specific impact of platforms on the production of digital writing has been very limited and often relegated to a peripheric rank. However, platforms play an essential role in shaping the genres and practices of electronic literature that needs to be investigated more deeply to develop better understanding of how our tools and machines shape digital culture. My talk has the objective to reflect the importance of the interface in literary production. At the border of technology and literature, where format and content matter, what is the status of the tool in the creation of works of electronic literature? I will recall the principle that electronic literature is subordinate to the tools it uses and will demonstrate how coding participates in the recognition in the field of digital humanities.

    Vian Rasheed - 18.11.2019 - 15:47

  3. Creative Writing on the Wall: Literary Practices on Facebook

    Leonardo Flores has identified the latest trend in electronic literature, which he calls its ‘third generation’, as one that happens on social media, using and/or abusing, hijacking the affordances of popular platforms such as Twitter, Instagram, Facebook, YouTube, Snapchat, and so on. Much has been written about various aspects and genres of twitterature; I have myself presented ‘video writing’ on YouTube at the 2017 ELO, and examined digital authors’ attitudes towards Facebook as a space for communication elsewhere. I now propose to look at a different use of Facebook as a literary space in which creative writing practices emerge that would not exist without this platform. Focusing again on French and Francophone authors, often (yet) unpublished in print, this paper will explore a range of modes of, and approaches to, writing on the Facebook wall, including the form, poetics, rhythms of publication, and motivations, both by individual authors and in the case of a collective project, drawing on the work of a handful of authors.

    Vian Rasheed - 18.11.2019 - 16:01

  4. Site-Specific Storytelling, Urban Markup, and Mobile Media

    Site-Specific Storytelling, Urban Markup, and Mobile Media was a presentation held by Jason Farman at the ELO 2012 conference under the category: Storytelling With Mobile Media: Locative Tehcnologies and Narrative Practices.

    Ole Samdal - 24.11.2019 - 18:24

  5. The Narratological Affordances and Constraints of Mobile Locative Media

    The Narratological Affordances and Constraints of Mobile Locative Media was a presentation held by Jeff Ritchie at the ELO 2012 conference under the category: Storytelling With Mobile Media: Locative Tehcnologies and Narrative Practices.

    Ole Samdal - 24.11.2019 - 18:45

  6. The Quinary: Algorithms, Permutation and Slippery Meaning

    The Quinary: Algorithms, Permutation and Slippery Meaning was a presentation held at the 2012 ELO conference under the category: Games, Algorithms, and Processes.

    Ole Samdal - 24.11.2019 - 18:57

  7. The Gamer as Reader: A Playthrough of the Text Game Walkthru

    The Gamer as Reader: A Playthrough of the Text Game Walkthru was a presentation held at the 2012 ELO conference under the category: Games, Algorithms and Processes.

    Ole Samdal - 24.11.2019 - 19:18

  8. Captivating Choices: Reconciling Agency and Immersion

    Captivating Choices: Reconciling Agency and Immersion was a presentation held at the 2012 ELO conference under the category: Games, Algorithms and Processes

    Ole Samdal - 24.11.2019 - 19:26

  9. The Midwestern Water Wars: A Ficto-Historical Performance Lecture

    The Midwestern Water Wars: A Ficto-Historical Performance Lecture was a presentation held at the 2012 ELO conference under the category: Place, Narrative, and Performance.

    Ole Samdal - 24.11.2019 - 19:30

  10. Where is the MS Word of Interactive Narrative?

    Where is the MS Word of Interactive Narrative? was a presentation held at the 2012 ELO conference under the category: Place, Narrative, and Performance.

    Ole Samdal - 24.11.2019 - 19:36

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