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  1. Electrifying Detail: Writing and Reading Triggers in Textual Zoom

    What can be said about the detail as an aesthetic category within the framework of an emergent electronic culture? The paper does not aim to draw a standpoint on the subject but rather to identify possible paths of reflection and inquiry starting from a particular model: a form of zoomable text (z-text) and interface (zoom-editor) allowing the text to be structured on levels of detail and explored by zoom-in and zoom-out. The questions that we intend to address concern the role of detail as a trigger fostering both the writing and the reading process. As an essential ingredient of the zooming paradigm - urging the writer to say and the reader to ask more about what has already been said - the detail acquires a prevalent character, that of trigger of the textual unfolding and core of the interface functionality.

    Eric Dean Rasmussen - 19.06.2012 - 14:56

  2. ә-măn’yoo-ĕn’sĭs

    In tandem with this installation, we propose to present an approximately ten-minute-long collaborative theoretical paper entitled ‘ə-măn’yoo-ĕn’sĭs.’ BRIEF DESCRIPTION āmanuēnsis is a Latin word derived from ab + manus, or “by hand.” Originally used to refer to slaves, the word was later applied specifically to personal secretaries. We (Claire Donato and Timothy Terhaar) work as freelance amanuenses in Brooklyn, NY.
    Our presentation will be twofold, taking on the form of both a scholarly presentation and an onsite installation. Throughout the conference, we will set up and run an on-site transcription booth.
    Conference attendees will be invited to sit for exactly five minutes at the booth, to be monitored
    by a timer. Each participant will be expected to assume the position of the Source in producing
    dictation. At the end of the five-minute session, the participant will receive a hard copy of his or her document.

    Eric Dean Rasmussen - 19.06.2012 - 15:05

  3. Electronic Literature: Linking Database Projects

    Electronic Literature: Linking Database Projects

    Eric Dean Rasmussen - 19.06.2012 - 15:15

  4. Documenting Your Work: A Workshop on Using the ELMCIP Knowledge Base for Authors, Critics, and Teachers of Electronic Literature

    The ELMCIP Electronic Literature Knowledge Base (http://elmcip.net/knowledgebase) is an open-access research database for documenting information about authors, works of electronic literature, critical writing that references those works, publishers, organizations, events, and teaching resources about e-lit. We propose a hands-on workshop session, ideally two hours in length, to be held in a computer lab with a networked computer available for each participant. The workshop will include a presentation of how authors, scholars, and teachers can use the Knowledge Base for professional purposes, to bring readers to their work, to support their research, and to develop their courses. Contributor accounts will be created for all workshop attendees, and the bulk of the session will be devoted to documenting participant’s work in the Knowledge Base itself, actively creating new records. We will focus in particular on documenting works and papers which have been presented at the ELO conferences.

    Eric Dean Rasmussen - 19.06.2012 - 15:23

  5. Semiotic Cross Analyses of Digital Poetry

    Semiotic Cross Analyses of Digital Poetry

    Eric Dean Rasmussen - 20.06.2012 - 15:02

  6. Open Discussion Session on the Future of ELO

    At the ELO conference in 2012, several authors had a discussion on the future of the ELO.

    E-lit authors Stephanie Strickland and Marjorie Luesebrink organized a panel on the "Future of E--Lit" at the ELO 2012 conference, allowing emerging and early career authors to articulate institutional and economic, as well more familiar technological, developments that constrain and facilitate current practice. The panel papers were released in ebr in March 2014. Luesebrink and Strickland followed up with comments on the papers, offering a "progress report" on the future of the field. The individual responses are available as glosses on the essays and in full here.

    Eric Dean Rasmussen - 20.06.2012 - 15:04

  7. Mimesis: An Integrated Social Networking Application and Computer Game for Exploring Social Discrimination

    Game characters and social networking profiles potentially can be used to help people better
    understand others’ experiences. However, merely customizing graphical representations and text
    fields is insufficient to convey actual identity experiences. As a step toward conveying richer
    identity experiences, we implemented an interactive narrative game for iOS called Mimesis to
    allow players to explore identity phenomena associated with discrimination. Mimesis is an
    outcome of the NSF-supported Advanced Identity Representation (AIR) Project (Harrell,
    Principal Investigator) to develop new computational identity technologies informed by theories
    of cognitive categorization and social classification. An ICE Lab interactive narrative platform
    called GeNIE is used to implement the game. We propose to present and discuss Mimesis.

    (Source: Author's abstract, 2012 ELO Conference site)

    Eric Dean Rasmussen - 20.06.2012 - 15:10

  8. Transient Self-Portrait

    Transient self–portrait is an artistic research project with the aim of creating an interactive piece.
    I take as the point of departure two pivotal sonnets in Spanish literature that are normally studied
    alongside each other, En tanto que de rosa y azucena by Garcilaso de La Vega, a 16th Century
    Spanish poet, using Italian Renaissance verse forms and Mientras por competir con tu cabello by
    Luís de Gongora, a 17th Century Spanish poet from the Baroque period. Gongora’s sonnet is a
    homage to Garcilaso’s and the styles and the cultural aspects that appear on the sonnets are very
    different reflecting the attitudes from the Renaissance and the Baroque.

    Eric Dean Rasmussen - 20.06.2012 - 19:33

  9. Gesture-Driven Electronic Literature for Mobile Devices: The Gestural Narrative Interaction Engine (GeNIE)

    Gesture-Driven Electronic Literature for Mobile Devices: The Gestural Narrative Interaction Engine (GeNIE)

    Eric Dean Rasmussen - 20.06.2012 - 19:35

  10. Prosthesis, or The Forthcoming Public Cloud IaaS Magic Quadrant Tenancy

    This new public cloud covers a subset of the market covered by the existing cloud. Please consult cloud market segmentation to understand the segments covered. The existing covers the traditional market (with an emphasis on managed complexity), along with all eight of the cloud market segments. It covers both public and private cloud. This new offering covers multi-tenant clouds. It has a strong emphasis on automated services, with a focus on the scale-out cloud hosting, virtual lab environment, self-managed virtual data center, and turnkey virtual data center segments. The existing weights managed services very highly. By contrast, the new emphasizes automation and self-service. When we say "public cloud", we mean massive multi-tenancy. This means that the service provider operates, in his or her data center, a pool of virtualized capacity in which multiple arbitrary users will have virtual machines on the same physical server. None need have any idea with whom he or she is sharing this pool of capacity. This does not include any of the cloud-enablement vendors nor does it include any of the vendors in the ecosystem.

    Eric Dean Rasmussen - 21.06.2012 - 11:33

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