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  1. A Posthuman Cosmopolitanism and New Media Writing

    New media writing is often conceptualised in terms of the relationship between human and computers, a process Katherine Hayles calls intermediation (Hayles 2008). However critical writing on new media writing has not necessarily made a strong link between intermediation and interculturality. Issues of globalisation, cosmopolitanism and cross-cultural exchange have not been as widely addressed as the technological features of new media work, though they are extremely relevant to it. Here I bring recent theories of globalisation and cosmopolitanism together with the concept of human and computer intermediation through the notion of a "posthuman cosmopolitanism".

    Source: author's abstract

    Patricia Tomaszek - 05.11.2012 - 23:49

  2. Polyaesthetics: Designing and Experiencing Digital Narratives

    The talk discusses a series of characteristics of contemporary literature: multimodality, co-creativity, location-awareness, and tactility. Looking at digital narratives, particularly from the ELMCIP Anthology of European Electronic Literature I explore these four dimensions of what I call the polyaesthetic nature of contemporary culture. In addition, I present a locative media narrative that I am creating with Jay David Bolter and Michael Joyce, using the AR browser Argon.

    Maria Engberg - 13.11.2012 - 15:43

  3. Trapped to Reveal - On webcam mediated communication and collaboration

    Trapped to Reveal - On webcam mediated communication and collaboration

    Annie Abrahams - 13.11.2012 - 16:39

  4. Making Digital Poetry: Writing with and through Spaces

    Making Digital Poetry: Writing with and through Spaces

    Jörgen Schäfer - 14.11.2012 - 18:49

  5. The Literariness of New Media Art - A Case for Expanding the Domain of Literary Studies

    This article explores media-related aspects of literariness and examines them on the basis of spoken and written language in new media art, in order to rethink the role of philology. The working hypothesis is that new media art does, in fact, possess the potential for literary analysis; the article is therefore intended as a case for the expansion of literary studies, its paradigms and methodologies. Literature, poetic structures and elements play a significant role in many new media artworks – a fact that has been overlooked so far by both media studies and literary scholarship. The article investigates this new, complex interdisciplinary field in an exemplary analysis. To expand the application of literary studies to new developments in the arts, including new media art working with language, one has to acknowledge that orally performed texts are as complex in their aesthetic presentation and poetic signification as written and printed literary works, and are therefore to be viewed as just as relevant subjects of research.

    Jörgen Schäfer - 07.12.2012 - 15:58

  6. Notes on the Last Vispo Anthology: Visual Poetry 1998-2008 (for Rain Taxi review)

    Chris Funkhouser's notes on The Last Vispo Anthology, prepared for a Rain Taxi review of the book.

    Scott Rettberg - 07.12.2012 - 18:06

  7. Creative Material Computing in a Laboratory Context

    Principles for organizing a laboratory with material computing resources are articulated. This laboratory, the Trope Tank, is a facility for teaching, research, and creative collaboration and offers hardware (in working condition and set up for use) from the 1970s, 1980s, and 1990s, including videogame systems, home computers, an arcade cabinet, and a workstation. Other resources include controllers, peripherals, manuals, books, and software on physical media. In reorganizing the space, we considered its primary purpose as a laboratory (rather than as a library or studio), organized materials by platform and intended use, and provided additional cues and textual information about the historical contexts of the available systems.

    (Source: A technical report from The Trope Tank Massachusetts Institute of Technology 77 Massachusetts Ave, 14N-233 Cambridge, MA 02139 USA http://trope-tank.mit.edu)

    Natalia Fedorova - 17.01.2013 - 18:42

  8. 'Click = Kill'. Textual You in Ludic Digital Fiction'

    This article offers a close-reading of geniwate's and Deena Larsen’s satirical, ludic Flash fiction The Princess Murderer (2003), with a specific focus on how the text implements second person narration and other forms of the textual you (Herman 1994, 2002) in juxtaposition with other narrational stances.

    Alice Bell - 29.01.2013 - 16:06

  9. Dmitry Galkovsky: The Infinite Deadlock

    Dmitry Galkovsky: The Infinite Deadlock

    Natalia Fedorova - 07.02.2013 - 16:58

  10. Interview with Steve McCaffery

    Interview with Steve McCaffery

    Scott Rettberg - 12.02.2013 - 11:39

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